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1043137 Posts in 42259 Topics- by 33923 Members - Latest Member: Dinopunch

September 17, 2014, 09:35:12 AM
TIGSource ForumsFeedbackDevLogsFinishedEverlasting Tower
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Author Topic: Everlasting Tower  (Read 6962 times)
7Soul
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« on: January 07, 2013, 04:18:32 PM »







Made this game in four days for the Charity Game Jam, then started working more on it to release as a complete game.

Escape a fiery death by climbing this tower for as long as you can.

A simple randomly-generated vertical platformer with a retro feel. See for how long you can endure the everlasting tower.

C to jump, X to perform a boost

On Kongregate
On Game Jolt
On Clay.io

Pro-tips:
Hold the jump button to control the height of your jump;
Use X to boost though long sections of obstacles for maximum distance;
Only jump after landing on a platform. If you try to jump too soon you might trip!





« Last Edit: September 14, 2013, 09:11:54 PM by 7Soul » Logged

Claw
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« Reply #1 on: January 07, 2013, 04:49:40 PM »

Wow this is fantastic! Really fun, looks awesome and the audio is great.

Highest score so far is 147m, not sure if that's terrible or not  Tongue

Does the character start to run faster as you get further up?
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AlexHW
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« Reply #2 on: January 07, 2013, 05:38:52 PM »

pretty cool. worked on chrome, but not on my firefox.
Got up to 920m.
« Last Edit: January 07, 2013, 07:36:16 PM by AlexHW » Logged

Pixelulsar
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« Reply #3 on: January 07, 2013, 06:04:26 PM »

Nice game!

My highest was 168m.
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7Soul
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« Reply #4 on: January 07, 2013, 09:16:15 PM »

Wow this is fantastic! Really fun, looks awesome and the audio is great.

Highest score so far is 147m, not sure if that's terrible or not  Tongue

Does the character start to run faster as you get further up?

Thanks man. 147m is good so far, getting over 100m is the first milestone

You run always at the same speed

pretty cool. worked on chrome, but not on my firefox.
Got up to 920m.

What version is your firefox? I tested here on firefox 12 and it runs almost perfectly
920m is better than my highest score Tongue

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AlexHW
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« Reply #5 on: January 08, 2013, 12:00:47 PM »

well it runs, but I can't get into the level. Once I go through the menu/intro, it just goes black and all I hear is the music. I'm using version 17. updated to 18 and still does it.
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7Soul
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« Reply #6 on: January 08, 2013, 03:26:15 PM »

well it runs, but I can't get into the level. Once I go through the menu/intro, it just goes black and all I hear is the music. I'm using version 17. updated to 18 and still does it.
Hm.. I tested on 17 and 18 and it worked just the same
Weird...
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GhostBomb
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« Reply #7 on: January 09, 2013, 12:47:02 AM »

I really like this, there's just 2 problems I had.

1. You might want to turn down the volume when you show the Construct 2 logo, I got ear-raped when my sound was at normal volume.

2. The ascension move that you do often leaves you in very awkward spots and I often use it in a pinch only to find myself in an even more hazardous situation.  The problem is often that it seems like you're going to make it to the next level, but then it drops you just short.  Often right into the lava.
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7Soul
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« Reply #8 on: January 09, 2013, 08:14:36 AM »

I really like this, there's just 2 problems I had.

1. You might want to turn down the volume when you show the Construct 2 logo, I got ear-raped when my sound was at normal volume.

2. The ascension move that you do often leaves you in very awkward spots and I often use it in a pinch only to find myself in an even more hazardous situation.  The problem is often that it seems like you're going to make it to the next level, but then it drops you just short.  Often right into the lava.
Thanks for the feedback
As for number 2, I was considering making the boost last for as long as you hold the button, and it just drains the boost meter while you do that
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Sean Hogan (seagaia)
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« Reply #9 on: January 09, 2013, 09:04:19 AM »

Yeah, I'd be a fan of #2 if you could make the boost variable. Although maybe the design hinges on it not being (I only played a few times).
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Hipshot
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« Reply #10 on: January 09, 2013, 11:00:46 AM »

Really nice graphics here, this is old school for real!

I got to 157 - but it was only on normal!
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7Soul
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« Reply #11 on: January 16, 2013, 03:29:59 PM »

Version 0.91

Changelog:
- Made changes to the title screen and the HUD
- Now you hold the Z button to boost. You have 36 boost points and each boost uses 3
- Fixed some collision bugs with pillars and springs
- Level now generates based on a seed (not sure if this matters)
- Added hardcore mode
- Added some visual variation to the walls
- Changed the big potion sprite, added some fx to the potions

To-Do:
- Add an option to return to main menu
- Add a pause menu
- Hardcore leaderboards
- Improve music preloading

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Alec S.
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« Reply #12 on: January 17, 2013, 11:08:34 AM »

This is a really cool game.  Highest I've gotten is 128.  The game's got a good feel to it.

I think you should add in sound effects for jumping, wall-bouncing and landing to give the player a bit of extra feedback.
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phubans
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« Reply #13 on: January 17, 2013, 04:47:01 PM »

I'm surprised everyone is around the 130~ range. I got 428 after a few tries.
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devMidgard
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« Reply #14 on: January 17, 2013, 04:57:54 PM »

It would be nice to have a volume control or mute because I'm a headset user and my ears died 'cause of the high volume of the music! Sad
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phubans
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« Reply #15 on: January 17, 2013, 05:43:55 PM »

New top score - 611

But I keep dropping down the leaderboard, each time. My first big score said 31, then 32, now 33... I'm guessing people are playing this right now and getting high scores? Also, a problem with the scoreboard is that it doesn't seem to recognize my name.

Other than that, great game!

EDIT: New top score. I think the reason nobody else is getting this high is because they don't know to use the boost function.

« Last Edit: January 17, 2013, 05:54:40 PM by phubans » Logged

siskavard
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« Reply #16 on: January 17, 2013, 06:57:24 PM »

So much fun.

Congrats!
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7Soul
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« Reply #17 on: January 17, 2013, 07:42:35 PM »

Also, a problem with the scoreboard is that it doesn't seem to recognize my name.
The name is stored locally on your browser and it depends on your settings if it is being saved or not. I'll check if the game is not keeping the name between plays during the same session or if it's just checking with the browser each time.
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SolarLune
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« Reply #18 on: January 21, 2013, 09:25:16 PM »

647m. Cool game, yeah. Nice and simple.
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« Reply #19 on: January 21, 2013, 11:31:02 PM »

Cool game, better controls than I expected.

I'm surprised everyone is around the 130~ range. I got 428 after a few tries.

What a fucking mystery.

« Last Edit: January 22, 2013, 05:35:25 AM by Belimoth » Logged

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