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TIGSource ForumsCommunityDevLogsCrossCode - Devlog | Latest: Steam 0.4 Release
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Author Topic: CrossCode - Devlog | Latest: Steam 0.4 Release  (Read 16346 times)
R.D.
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« on: January 10, 2013, 05:58:36 AM »



Welcome to the DevBlog of our game: CrossCode! Here we'll keep you posted on the latest changes regarding the game.

Latest DevLog: CrossCode on Steam and Version 0.2 Preview!

DevStream: Every Sunday at 12 pm PST (20 GMT + 1) - Click to get to the Channel


Play the CrossCode Demo now
(Playable in browser or offline for windows)


CrossCode is a retro-inspired 2D Action RPG set in the distant future. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the far future. Two things are strange about Lea: First, she can't speak (literally mute - not just a silent heroine). And second, she doesn't remember a thing about her past. Despite all of this, Lea starts exploring CrossWorlds, meets other players and overcomes a multitude of challenges all along the official track of the game. That is, until the past catches up with her. CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth.

Here's a bullet list of features:
  • 16-bit, SNES-style 2D graphics with detailed animations
  • A soundtrack inspired by old SNES and Playstation JRPGs
  • A unique ball throwing mechanic with charging functionality and ricocheting balls, used for combat and puzzles
  • Fast-paced combat system featuring close and ranged attacks, guarding, dashing and great variety of special attacks.
  • A complete RPG system with leveling, equipment, consumable items and skill trees
  • A detailed movement system with auto-jumping and precise collision

Videos:

Pictures:



CrossCode is now available on Steam Early Access!





Play CrossCode: CrossCode Demo
CrossCode Forum: Forum
Twitter: @RadicalFishGame
Facebook: FacebookFanpage
Website (DevBlog): RadicalFishGames
« Last Edit: December 01, 2015, 04:15:17 PM by R.D. » Logged

R.D.
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« Reply #1 on: January 10, 2013, 05:59:34 AM »

And we already have our first blog post

Next steps for CrossCode

As the name suggests this post is about the future of CrossCode. We also summarize all the great feedback we got all around the world and talk about what we already improved and going to improve in the enhanced TechDemo.
Any opinions are welcomed!
« Last Edit: January 10, 2013, 06:04:48 AM by R.D. » Logged

R.D.
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« Reply #2 on: January 12, 2013, 11:58:22 AM »

And here comes the second post!

Movement Physics in CrossCode

This time lachsen explains how we implemented the way we move around the entities in CrossCode.
For those interested in GameDev this is worth the read!
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Thecoolestnerdguy
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« Reply #3 on: January 13, 2013, 12:07:33 PM »

Wow! This is really awesome! Everything is awesome, except the lack of music, but everything else is very awesome actually.
Just a question: how you implemented right clicking in html5?
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HernanZh
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« Reply #4 on: January 13, 2013, 03:22:22 PM »

Oh, this is really cool.
I'll have to play some more when I'm not on a laptop (can't play well with a touchpad)
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toipot
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« Reply #5 on: January 14, 2013, 12:21:31 PM »

Yeah, I agree with the other posters, this is really nice! Generally very well put together and fun to play.
I really appreciate the display settings/options also!
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Lauchsuppe
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« Reply #6 on: January 14, 2013, 03:35:30 PM »

That was one awesome techdemo! Totally looking forward to the next demo. Also, I dropped you an email if you happen to be in need of an audio guy.
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R.D.
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« Reply #7 on: January 16, 2013, 05:17:15 AM »

@Thecoolestnerdguy
Thank you for the awesomeness Beer! For the TechDemo++ there will be sound! We are currently implementing sounds and we might even get music in the demo too!

Implementing a right mouse click in HMTL5 happens on the impact.js site. You can do it your self by binding a function to a element. Here is a quick untested example of how you could do it with jquery:
Code:
$(element).bind('contextmenu', function(event) {
    // might want to check if the really the right mouse button fired the event.
    event.preventDefault();
    event.stopPropagation();
});

Hope this helps Smiley

@Lauchsuppe
Thanks for the feedback and the mail! We are going to answer it (sorry if it might take a while, real life hates us Sad).
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Thecoolestnerdguy
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« Reply #8 on: January 16, 2013, 05:25:45 AM »

Code:
$(element).bind('contextmenu', function(event) {
    // might want to check if the really the right mouse button fired the event.
    event.preventDefault();
    event.stopPropagation();
});

Wow. Thanks. I didn't knew that contextmenu event. I asked myself a ton of times how the youtube html5 player replaced the default "right click menu". At least on that, html5 is superior to flash (actually in other many aspects, but...)
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R.D.
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« Reply #9 on: January 16, 2013, 09:10:06 AM »

No problem! Things like these are the reasons we prefer HTML5 :D (No really... it was just the right click :p)
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Thecoolestnerdguy
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« Reply #10 on: January 18, 2013, 05:58:23 AM »

I was experimenting with the mouse buttons and made this little "demo". Works perfectly on Chrome 21. Right mouse click didn't work on FF.

Code:
var mousebuttons = function()

    document.addEventListener("mousedown", function(e){
    switch(e.button)
    {
        case 0:
            alert("Left button clicked!");
            break;
       
        case 1:
            alert("Middle button clicked!");
            break;
       
        case 2:
            break;
    }
    })
   
    document.addEventListener("contextmenu", function(e){
    event.preventDefault();
    event.stopPropagation();
    alert("Right button clicked!");
    })
   
}
mousebuttons();

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thekill473
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« Reply #11 on: January 18, 2013, 06:42:05 AM »

It played really well and seemed polished and smooth. Keep up the good work.
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devMidgard
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« Reply #12 on: January 18, 2013, 07:56:02 AM »

Wow it's simply awesome and just with the first impression you see the effort that you've currently put'd on this.

Keeping an eye here!
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R.D.
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« Reply #13 on: January 20, 2013, 11:52:53 AM »

@thekill473 & devMidgard
Thanky you both!

@topic
We started with a weekly update on each sunday! And here is our first one:
Weekly Update #1

We rewrote the map system to store the actual type of the map, which makes it easier to work with maps. And we added a terrain editor to specify the type of a single tile. (click on the link for pictures).

Also we started integrating the gamepad API!
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Sustrato
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« Reply #14 on: January 20, 2013, 04:30:47 PM »

Regarding your "next steps" post, I actually really like the balance in the actual combat scenario. Battles are much longer than they are for many games, and you have to keep hitting all the different enemies to keep them from charging you, vs. the usual 'tactics' of "spam fire at this one enemy until it dies, then repeat". Considering the length of the battle, it would be nice if there were more moves you could use, or more abilities on your enemy's side, just to mix things up, but it's really nice overall. I agree though, the dodge feels a little underpowered, as it keeps you rooted for a moment before and after the actual movement. Camera's a little jittery too, glad that's fixed.
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R.D.
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« Reply #15 on: January 22, 2013, 10:21:20 AM »

@Thecoolestnerdguy
Sorry, I forgot you int the last post :p Strange that it does not work in Firefox, since it should :D

@7heSama
It will not end it just spamming balls against the enemey for sure. We want to keep it a little bit tactic but is should still make fun to fight and style the battle :D
We also integrating new moves (close combat) and different skills so players have also to chance to customize the character.

 
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Thecoolestnerdguy
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« Reply #16 on: January 23, 2013, 05:21:00 AM »

@Thecoolestnerdguy
Sorry, I forgot you int the last post :p Strange that it does not work in Firefox, since it should :D


Maybe because I'm with a pretty old version of FF, sice I never use it.
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R.D.
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« Reply #17 on: January 27, 2013, 03:21:03 PM »

@Thecoolestnerdguy
Yeah you should always work with newer versions. browser tech is developing super fast.

@Topic
Weekly Update #2 - we got art

http://www.radicalfishgames.com/

Not happened much but a little extra for the TiG people: we can aim and run around and shoot and dash with the gamepad. It feels awesome and it will be in the TechDemo++ (at least for Chrome.).

« Last Edit: January 27, 2013, 03:28:15 PM by R.D. » Logged

R.D.
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« Reply #18 on: February 03, 2013, 01:03:55 PM »

Weekly Update #3
Click hard on my text!
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R.D.
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« Reply #19 on: February 10, 2013, 12:23:35 PM »

We got a weekly update for you!

Weekly Update #4

This time we have a lot about GUI and how you can interact with the GUI system via the mouse, keyboard or gamepad.
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