Thecoolestnerdguy
Level 2
while(!succeed) try();
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« Reply #40 on: April 07, 2013, 04:55:34 AM » |
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So hyped for techdemo ++...
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minecraft didnt copyright squares
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R.D.
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« Reply #41 on: April 07, 2013, 02:23:02 PM » |
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R.D.
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« Reply #42 on: April 11, 2013, 02:27:13 PM » |
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Wekkly Update #13! What are the next steps after the TechDemo? Find it out in our new blog post! Link: ClickAlso if you haven't already check out the the TechDemo++!
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devMidgard
Level 1
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« Reply #43 on: April 11, 2013, 03:15:34 PM » |
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Wow this game is truly amazing, I did play it and really had fun with the puzzles. Specially with the ones where you need to be in front of a robot and then move fast for the bullet to hit a switch.
Really fun, keeping an eye for see how this goes!
PS: I like the shooting mechanic too!
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R.D.
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« Reply #44 on: April 18, 2013, 12:55:40 PM » |
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@devMidgardThanks! We plan to add more puzzle elements as we work on the game. @TopicWe got Pathfinding! You can't hide from the mice anymore! Link: Click on Me! Weekly Update #14
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zede05
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« Reply #45 on: April 19, 2013, 10:27:19 AM » |
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What you have right now is already very nice. I like the animations and the aiming mechanic. I wonder if you tried manual jumping? I guess I just don't like auto jump too much since I can't really control it. Have you thought about adding more action bits? I like the puzzles in this game, but it'd be nice to also see some action with this aiming mechanic. Great job!
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R.D.
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« Reply #46 on: April 21, 2013, 06:22:17 AM » |
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Ha one of the guys from Planet Explorers writes here :D Yes we got a lot questions about manual jumping but we want to control the jumping more. One of the reasons is the height. Think if you can manual jump and throw a ball. It would make things even more complex. Basically jumping is like Zelda where you run of cliff and auto-jump. Yes we will add more action! Check out our blog for information about it: www.radicalfishgames.comClose combat along with different types of enemies and a "element mode" which we want to feature at a later point.
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R.D.
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« Reply #47 on: April 22, 2013, 06:24:04 AM » |
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CrossCode might get the chance to be at E3. If you want to see the game at E3 simpyl vote for us over at: indiescrashe3.com Our game can be voted here: Vote for us so we can go to E3
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R.D.
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« Reply #48 on: April 26, 2013, 02:34:14 PM » |
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Weekly Update #15! We talked a lot about the skill- and level-system. We also made some changes to the editor we use to make the maps and such! Link: Link!
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R.D.
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« Reply #49 on: June 30, 2013, 11:56:40 AM » |
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It's bin a long time! We thought it would be nice to start posting our weekly updates here again, since are starting to get new features done on a regular base now. Our lattest weekly is all about our new character and the element mode so check it out! Link: Click Me
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Fervir
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« Reply #50 on: June 30, 2013, 01:26:40 PM » |
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I was linked to your demo a long time ago, and I was just amazed at how well made the game is. The levels of polish are through the roof. And the gameplay is really fun with tight controls. I'm really looking forward to seeing where this game goes.
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R.D.
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« Reply #51 on: July 07, 2013, 11:35:58 PM » |
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Thanks a lot Today we another weekly update! We introduce the all-new level system with a fresh overhaul of the GUI design. Also we integrated a chat system which runs in parallel to the game so you can bash enemies while these messages pop up (You can read them later in the pause menu if you missed something). Check out this Link: Click dat
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R.D.
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« Reply #52 on: July 14, 2013, 01:32:59 PM » |
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Hey there! We got a new weekly update for you! This week we have some new facial expressions and a lot of planning towards the first real demo was made. Link: Click Me!
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R.D.
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« Reply #53 on: July 22, 2013, 02:19:55 AM » |
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It's pretty hot, but we still sit in our rooms and work on CrossCode. We just dropped the Weekly Update #25! In it tell you a bit about our internal milestone set for the 25th (which is really soon). Link: On me ye shall click
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R.D.
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« Reply #54 on: August 04, 2013, 02:16:51 PM » |
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We're back from vacation! And we have lots of stuff to show you. We reached our mid-year milestone and started a new milestone for autumn! We also reveal the names of the first 3 characters you meet in the game. Checkout out the update via this link: CLICK!
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Lachsen
Level 0
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« Reply #55 on: January 13, 2014, 02:10:22 PM » |
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I there! Yeah, I'm also from RadicalFishGames. You haven't heard from us for some time, but we continued working on CrossCode. And now we released a video with everything we did in 2013. So we thought that might be interesting for you:
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clockwrk_routine
Guest
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« Reply #56 on: January 13, 2014, 02:38:04 PM » |
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hey good work, combat looks fun, main character reminds me of xenosaga girl.
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TobiasW
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« Reply #57 on: February 21, 2014, 06:15:29 AM » |
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Hey there! I just played the TechDemo. Marvellous! The amount of polish flown into the tech-demo are amazing - everything looks nice and it feels really good to run, jump and throw energy balls. Sound effects fit well, and I quite like the music too! It took me forever to "solve" this: http://i.imgur.com/E9hYgB4.png - the walls on the right still looked too solid for me, haha. Apart from that - maybe a bit less tips? Some of these things would've been fun to figure out myself I think! And, uh, how does the dodging work again? I clicked it away accidentally, but I thought it was right mouse button - which apparently didn't do anything for me. Is is only useable in certain situations? (I didn't finish the demo because I accidentally pressed the "Back" button on my mouse and didn't want to play up to the fighting-for-real part again :/ )
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R.D.
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« Reply #58 on: April 29, 2014, 04:41:21 AM » |
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Maaaaaan, it has been a long time... @TobiasWThanks a lot! There are actually less tips now, since the whole "message"-thingi is gone. Instead you have an NPC. You can talk to the NPC in case you don't know what to do Dodging is done be pressing the right mouse button while moving. You can also use the Space bar, but this is now used for the special attacks so you might want to use the right mouse button instead. I have such a mouse too, so I know the pain we might add some sort of alert that asks you if you really want to leave the page. However this could be annoying... We'll look into it for sure! @TopicI guess it is time that we get a bit more active again, so here we go... We just finished the CrossWeek, where some of us went to work a full week only on CrossCode. The results are quite amazing and you can read about it in the latest CrossUpdate! Link: Click on MeMake sure to check it out!
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R.D.
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« Reply #59 on: March 03, 2015, 05:15:24 PM » |
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Hey everyone! He just updated the first post to provide a better insight in CrossCode and what it has to offers. We also want to post every update here on TigSource again starting from today! 6 Days ago we started a fundraiser to help kickstart CrossCode via IndieGogo. You can check out the campaign here: Together with the crowdfunding we also added a new version which adds a whole set of new content: - 2 new tracks added for the puzzle mode and the exploration area. Also all tracks have been slightly remixed.
- The puzzle mode is now much larger and features 5 new rooms, a new layout and a completely new boss! be prepared for an old friend!
- You can now use items! Buy or find items in the exploration area and use them via the new quick menu!
- Rebalanced enemies in the exploration area to make it easier to level up. Also added a small quest to give you better equipment much sooner.
- Added a change log interface that will tell you exactly what happened in each version.
- For the duration of the crowd-funding, CrossCode also has a new widget in the title screen with the current funding stats
- A lot of more fixes and changes!
Cheers!
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