Arnold
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« on: January 10, 2013, 03:33:02 PM » |
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DELETR will be released on the 15th of March!DELETR is a relaxing minimalistic Puzzle Game. Drag & Drop Blocks into the Game. Combine same colored Blocks vertically or remove them horizontally/diagonally to score Points. Space is the only limit. Features ◆ simple but challenging Gameplay ◆ relaxing Soundtrack ◆ Game-Center Highscores ◆ clever Achievements Learn more about Tinytouchtales & Deletr on www.tinytouchtales.comGameplay TrailerPlay Flash Version here! 10.02.13 ********* 06.02.13 ********* **** 01.02.13 **** **** 28.01.13 ****
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« Last Edit: March 06, 2013, 02:40:26 AM by Arnold »
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Arnold
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« Reply #1 on: January 19, 2013, 07:57:29 AM » |
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hey ho!
Been trying some different themes lately. The first idea we had was about stacking icecream, which is a really nice theme, but unfortunately it doesen't fit the gameplay too well. Because you want a lot of icecream to pile up, but to score many points you need to remove the icream, which isn't a very fun task to do. The next thing we're trying out is a more character based approach. The Gametokens will be small microbes that combine into more evolved versions of them self. This way we can explain the matching and also the loose condition, because if the "Container" is full of microbes the game ends.
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caffeine
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« Reply #2 on: January 19, 2013, 08:39:01 AM » |
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I really like both art approaches. I think the "icecream removing" could work if you used eating/licking.
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Arnold
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« Reply #3 on: January 28, 2013, 12:52:04 PM » |
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hey ho! did a lot of brainstorming on the whole thing and came to the conclusion, that the first abstract theme that i used in the very first prototype was cool. I polished the "abstract" idea a little bit an i'm pretty confident with the outcome so far. The main menu will need some more work ! Also i came up with pretty decent name. The game is about matching/placing blocks in the gird. To get high scores your constantly trying to delete blocks. Which led to the name DELETER, which gets then stylized to DELET R or DELETR. Upates in the first post
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Netsu
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« Reply #4 on: January 28, 2013, 01:16:57 PM » |
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Loving the minimal abstract art
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Arnold
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« Reply #5 on: February 01, 2013, 01:13:57 PM » |
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Hey, two days of work behind.
Added Menus: About, IAP Unlock, Pause and Game End-Screen. Also polished the menu transitions. Gameplay still needs a lot of work. Gamecenter on iOS works. App works now on Web, iPhone, iPhone 4x and iPhone 5. On Mobile i'm going to use a limited 3 Plays system. When the 3 games are played a 10min refresh timer will start to count down. You will be able to unlock the full game for 99c (iOS Tier 1) to have unlimited plays.
Stencyl 3.0 is pretty awesome, even if some things still not working properly.
Updates in the first post, also Web-Gameplay is updated! Feel free to comment!
Cheers!
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Arnold
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« Reply #6 on: February 06, 2013, 01:38:57 PM » |
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hey, updates, menus, some gameplay polish, little sound effects, iOS Stuff (iap, gamecenter). If you like to play on iOS you can join testflight, drop me a line [email protected]! Cheers!
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Arnold
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« Reply #7 on: February 09, 2013, 11:59:43 AM » |
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small bugfixes and general polish, also menu transitions are faster now. i made this little teaser page for Deletr check it out: http://deletr.tinytouchtales.comnext step is the soundtrack, i'm already in contact with some nice sound-artists from tigsource. Flash Demo updated!
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Arnold
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« Reply #8 on: February 10, 2013, 09:59:23 AM » |
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Bugfixes Bugfixes Bugfixes! Also i'm teaming up with a nice Audio-Artist! Please join the Testflight Beta if you like to! Stay tuned
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Arnold
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« Reply #9 on: February 16, 2013, 08:55:02 AM » |
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Hello!
+ Smaller visual polish + new token remove animation + Combo Chain Floater + iOS Achievements
Cheers!
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Arnold
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« Reply #11 on: February 25, 2013, 02:14:35 PM » |
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DELETR submitted to the AppStore! Yay!
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Arnold
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« Reply #12 on: February 28, 2013, 02:01:26 PM » |
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Arnold
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« Reply #13 on: March 06, 2013, 02:40:54 AM » |
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We got approved this night and will release DELETR on the 15th of March!
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makallenz
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« Reply #14 on: March 06, 2013, 05:38:35 AM » |
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Hey I played it and it has a lot of potential but I think the flash version is not designed to work as a flash application. It does not feel good to have to drag the mouse downward to make the tiles drop. I messed up a few combos when I would try to move the mouse down but then my hand would move over to another space which would then make the tile drop in the wrong location.
With that said I like the chill audio and the minimalistic art. It might be a bit to minimalist but yeah ya know I still like it :D
Oh and for the flash version can you make it control with the arrow keys? If that doesn't work can you make is so if you click right on top of the tile while you are about to drop it, that will make it drop?
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Arnold
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« Reply #15 on: March 06, 2013, 08:37:55 AM » |
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hey, you can actually just click a row, but below the "top area" to make the block drop into the game.
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