Hello TIGDwellers! I'm copy-pasting the announcement for Flump, a keyframe animation tool, in the hopes some of you may find it useful!
Cheers,
Tim
Flump (
http://threerings.github.com/flump/) is a free, open source tool for converting Flash keyframe animations into GPU-friendly formats.
Flump consumes .FLA files produced in Flash CS 5, 5.5 or 6, and outputs texture atlases and XML or JSON that can be used in any game engine. This enables game developers to drop in fancy Flash animations into their games without using the Flash runtime.
Flump consists of two components: the exporter - a tool for converting .FLA files into textures and XML/JSON, and the runtime - the library that plays Flump animations.
Runtimes have been written for the ActionScript/Stage3D-based Starling framework (
http://gamua.com/starling/), the Objective-C-based Sparrow framework (
http://gamua.com/sparrow/), the Haxe-based Flambe framework (
https://github.com/aduros/flambe) and the Java-based PlayN framework (
https://github.com/threerings/playn). Since Flump is free and open, anyone can create a Flump runtime for their favorite framework.
Flump was created by Tim Conkling (
http://twitter.com/timconkling), Charlie Groves (
http://twitter.com/groves), and Bruno Garcia (
http://twitter.com/b_garcia), is being actively maintained, and is currently being used by several games under development.