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1075966 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 06:42:54 PM
TIGSource ForumsCommunityTownhallFlump - convert .FLA animations into GPU-friendly formats
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Author Topic: Flump - convert .FLA animations into GPU-friendly formats  (Read 627 times)
Tim Conkling
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« on: January 15, 2013, 01:14:15 PM »

Hello TIGDwellers! I'm copy-pasting the announcement for Flump, a keyframe animation tool, in the hopes some of you may find it useful!

Cheers,
Tim

Flump (http://threerings.github.com/flump/) is a free, open source tool for converting Flash keyframe animations into GPU-friendly formats.

Flump consumes .FLA files produced in Flash CS 5, 5.5 or 6, and outputs texture atlases and XML or JSON that can be used in any game engine. This enables game developers to drop in fancy Flash animations into their games without using the Flash runtime.

Flump consists of two components: the exporter - a tool for converting .FLA files into textures and XML/JSON, and the runtime - the library that plays Flump animations.

Runtimes have been written for the ActionScript/Stage3D-based Starling framework (http://gamua.com/starling/), the Objective-C-based Sparrow framework (http://gamua.com/sparrow/), the Haxe-based Flambe framework (https://github.com/aduros/flambe) and the Java-based PlayN framework (https://github.com/threerings/playn). Since Flump is free and open, anyone can create a Flump runtime for their favorite framework.

Flump was created by Tim Conkling (http://twitter.com/timconkling), Charlie Groves (http://twitter.com/groves), and Bruno Garcia (http://twitter.com/b_garcia), is being actively maintained, and is currently being used by several games under development.
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randomshade
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« Reply #1 on: January 16, 2013, 12:02:46 PM »

I've been looking for something like this for a while and at first glance, everything seems very good. I decided to give it a spin, but unfortunately, all of the flash animation files I have available to me atm have graphic symbols in them, and are thus incompatible with the tool. I'll have our artist whip up an animation with just movieclips and give it another spin -- might have more useful feedback then.

Curiously, why the lack of support for graphic symbols? I'm not an expert on the underpinnings of flash, but I would have guessed that supporting movieclips would have been more difficult. In any case, thanks much for sharing!
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