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TIGSource ForumsCommunityDevLogsAfter the Comet
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Author Topic: After the Comet  (Read 25848 times)
Panurge
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« Reply #60 on: February 19, 2013, 08:42:38 AM »

Now you've said that, I can see exactly what you mean about the tie... Perhaps I should have him hold his hat with both hands, or at least put his other hand over the side of the 'car', to make it a little clearer.

Also, Space Quest 2!!! First Manhunter, now this - you're like the Ghost of Christmas Past!  Smiley
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AmericanBarbarian
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« Reply #61 on: February 24, 2013, 01:36:23 PM »

That flick knife is perfect.
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Panurge
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« Reply #62 on: February 24, 2013, 01:41:24 PM »

Thanks! I was pleased with the way that one turned out. Still got to do something about his walk, though...
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Chaz
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« Reply #63 on: February 24, 2013, 02:52:53 PM »

This looks awesome, loving the sprite animations. Mars Attacks really springs to mind for me, like a B-Movie kind of vibe.

The NFSW sprite cracked me up. Very nicely done.
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jO
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« Reply #64 on: February 25, 2013, 01:02:25 AM »

Congratulations on the DevLog Magazine mention  Hand Thumbs Up Left Smiley
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Panurge
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« Reply #65 on: February 25, 2013, 11:17:46 AM »

Thanks both! The game is in a kind of suspended animation at the moment while I focus on a couple of writing commitments, but I hope to get back to it very soon!
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dukope
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« Reply #66 on: February 25, 2013, 09:59:51 PM »

The game is in a kind of suspended animation at the moment

NNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*breathe*OOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Take your time.
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Panurge
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« Reply #67 on: February 26, 2013, 11:59:14 AM »

NNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*breathe*OOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Paradoxically, this is perhaps the most positive piece of feedback I've ever received! I promise to get back to it ASAP.
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deddhogg
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« Reply #68 on: March 05, 2013, 12:09:06 AM »

Is "soon" here yet?
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Panurge
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« Reply #69 on: March 05, 2013, 08:32:45 AM »

Is "soon" here yet?

I can say with a fair degree of certainty that 'soon' will be this coming Saturday. I should have a bit more free time then and I'm looking forward to getting stuck in again.
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Rat Casket
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« Reply #70 on: March 05, 2013, 08:48:48 AM »

Make this game, you son of a bitch!
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Panurge
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« Reply #71 on: March 05, 2013, 11:13:28 AM »

Make this game, you son of a bitch!


Y'sir!
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Rat Casket
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« Reply #72 on: March 05, 2013, 11:41:24 AM »

Hot. What are you building it in, by the way?
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Panurge
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« Reply #73 on: March 05, 2013, 11:47:27 AM »

Gamemaker. This is my first time to attempt any sort of programming. I thought I was really going to hate it but actually I'm kind of hooked.  Smiley
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Rat Casket
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« Reply #74 on: March 05, 2013, 11:59:47 AM »

GM is dope.
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deddhogg
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« Reply #75 on: March 09, 2013, 02:12:04 AM »

TODAY IS THE DAY BETTER SEE SOME UPDATES ALL UP IN THIS BIATCH  Hand Money Right
.
..
...
....
.....
i just really like the look of dis soz okbai
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Panurge
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« Reply #76 on: March 09, 2013, 12:20:22 PM »

Biatch duly updated:



(I wasn't going to have jumping because there's little use for it in the story but it felt like you were nailed to the ground so I put it in - now I might even add some light platforming to a couple of the levels.)

Almost everything still lacks polish. The colours will change soon as will the walk cycles (again) and the text will either be audio or something prettier than the current floaty lettering. BUT... all the key mechanics are in place and the first couple of scenes are playable!

Tomorrow, go-go a-go-go...
« Last Edit: March 09, 2013, 12:47:08 PM by Panurge » Logged

jO
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« Reply #77 on: March 09, 2013, 01:10:03 PM »

\o/
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dukope
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« Reply #78 on: March 09, 2013, 09:20:47 PM »



YES!

I didn't expect the jumping though. I think unless you turn it into a full platformer, the jumping is out of place. I know I personally won't be able to resist the temptation to just hophophophop everywhere; to the game's detriment. Maybe something like a run button or a really small 2-pixel hop would be enough to keep you from feeling pinned to the ground?

I actually like the walk cycles and I love that their car is a flying saucer.
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Rat Casket
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« Reply #79 on: March 09, 2013, 09:36:39 PM »

Jumping is rad. Who cares if there is no purpose? Its a thing you can do, and if characters are reacting, then its a cool thing you can do. Its not hurting anything to have it in there. Its adding some fun fluff.
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