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1026515 Posts in 41148 Topics- by 32750 Members - Latest Member: Nolan C.

July 24, 2014, 09:05:06 PM
TIGSource ForumsFeedbackDevLogsCJR - 2D gore metroidvania/contra
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Author Topic: CJR - 2D gore metroidvania/contra  (Read 5585 times)
sublinimal
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« Reply #15 on: February 04, 2013, 08:54:47 AM »

I felt like the audio adds a lot to this. If it had typical "catchy" BGM, it'd be cartoonish, almost comical, like one of those exaggerated 90s shareware games about action heroes. With all the metallic screeches and alien noises, it has a kind of disturbing atmosphere.

Oh, and the spikes are bullshit.
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ugabuga
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« Reply #16 on: February 06, 2013, 12:38:18 AM »

Dammit couldn't escape all those crushers and spikes. Really cool game you got there Noir
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Martin 2BAM
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« Reply #17 on: February 14, 2013, 05:01:43 PM »

Thanks man, I'm working hard to make it better  Smiley



Ok so, I've been working on the map generator among other stuff (taking a different approach).

I explain it better here http://2bam.com/2013/02/14/cjr-map-generation-is-moving-forward/

But TL;DR you can try a test that fills some empty space with rooms that works better than I expected:

Link to the test
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Working on HeliBrawl
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