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879578 Posts in 32990 Topics- by 24371 Members - Latest Member: bullfrogma

May 24, 2013, 11:17:29 AM
TIGSource ForumsDeveloperFeedbackDevLogsCJR - 2D gore metroidvania/contra
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Author Topic: CJR - 2D gore metroidvania/contra  (Read 2806 times)
sublinimal
Level 6
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This game is: UNPLAYABLE


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« Reply #15 on: February 04, 2013, 08:54:47 AM »

I felt like the audio adds a lot to this. If it had typical "catchy" BGM, it'd be cartoonish, almost comical, like one of those exaggerated 90s shareware games about action heroes. With all the metallic screeches and alien noises, it has a kind of disturbing atmosphere.

Oh, and the spikes are bullshit.
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Megaproject: Panacea
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Control Room is dead, long live Veins of a Planet
Latest jam game: Vineyard Adagio (LD26)
ugabuga
Level 0
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o hai


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« Reply #16 on: February 06, 2013, 12:38:18 AM »

Dammit couldn't escape all those crushers and spikes. Really cool game you got there Noir
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nitram_cero (2bam)
Level 10
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DIY


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« Reply #17 on: February 14, 2013, 05:01:43 PM »

Thanks man, I'm working hard to make it better  Smiley



Ok so, I've been working on the map generator among other stuff (taking a different approach).

I explain it better here http://2bam.com/2013/02/14/cjr-map-generation-is-moving-forward/

But TL;DR you can try a test that fills some empty space with rooms that works better than I expected:

Link to the test
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2BAM.com indie games
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