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1034235 Posts in 41713 Topics- by 33318 Members - Latest Member: Kadavul

August 20, 2014, 08:33:50 AM
TIGSource ForumsFeedbackDevLogsCJR - 2D gore metroidvania/contra
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Author Topic: CJR - 2D gore metroidvania/contra  (Read 5653 times)
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« Reply #15 on: February 04, 2013, 08:54:47 AM »

I felt like the audio adds a lot to this. If it had typical "catchy" BGM, it'd be cartoonish, almost comical, like one of those exaggerated 90s shareware games about action heroes. With all the metallic screeches and alien noises, it has a kind of disturbing atmosphere.

Oh, and the spikes are bullshit.
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o hai

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« Reply #16 on: February 06, 2013, 12:38:18 AM »

Dammit couldn't escape all those crushers and spikes. Really cool game you got there Noir

Martin 2BAM
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« Reply #17 on: February 14, 2013, 05:01:43 PM »

Thanks man, I'm working hard to make it better  Smiley

Ok so, I've been working on the map generator among other stuff (taking a different approach).

I explain it better here http://2bam.com/2013/02/14/cjr-map-generation-is-moving-forward/

But TL;DR you can try a test that fills some empty space with rooms that works better than I expected:

Link to the test

Working on HeliBrawl
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