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TIGSource ForumsCommunityDevLogsSmall Chronicles :: Unique Turn-based Strategy JRPG (iOS) :: Development Blog
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Author Topic: Small Chronicles :: Unique Turn-based Strategy JRPG (iOS) :: Development Blog  (Read 17497 times)
WhiteSponge
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« Reply #60 on: March 15, 2013, 04:28:05 PM »

And when you press confirm...

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WhiteSponge
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« Reply #61 on: March 16, 2013, 07:38:59 PM »

The Wood Groves... redesigned ~ Smiley

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JobLeonard
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« Reply #62 on: March 17, 2013, 07:23:58 AM »

Yep, that's an improvement Smiley
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WhiteSponge
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« Reply #63 on: March 17, 2013, 09:57:42 PM »

Yep, that's an improvement Smiley

Thanks! :D
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WhiteSponge
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« Reply #64 on: March 19, 2013, 08:35:50 PM »

Not to be outdone by the Wood Groves, here's the Rune Deserts ~ redesigned :D

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WhiteSponge
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« Reply #65 on: March 21, 2013, 07:28:29 PM »

Another new monster appears! Seems like one can sense darkness from it o.O?

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WhiteSponge
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« Reply #66 on: March 24, 2013, 05:12:55 AM »

[Day 249 Update]

Currently adding more emotions to the playable characters. Here's an example of Kon for an illustration Smiley


Looks like it's the monster's turn...




and it attacks! Ouch that hurts! >.<

« Last Edit: March 26, 2013, 04:26:18 AM by WhiteSponge » Logged

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« Reply #67 on: March 27, 2013, 08:50:42 PM »

[Day 253 Update]

Added more emotions for characters. This is how your character looks like when he/she isn't attacking or getting attacked.




Now when your character attacks the enemy, his/her expression will change to become serious!




On top of that, I have added blinking animations for characters! This will bring them to life! Here's how Kon look like when he's blinking Smiley



More to come! :D
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WhiteSponge
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« Reply #68 on: April 01, 2013, 06:53:47 AM »




[Day 257 Update]

New version uploaded onto TestFlight! Here's what have changed for this new version.

~ NEW ~
1) Gameplay
- Added pushable rocks for the 1st world!
- Added connecting tunnels for the 1st world!
- Added several new monsters for the 1st world (Wood Groves)!
- Most of the existing monsters also have new skills added for them!
- New stage ranks added! It is now possible to get ranks C and D now. Don't aim to get them!

2) Visuals
- Redesigned stages for both the Wood Groves and Rune Deserts!

~ CHANGES ~
1) Healer types now have the ability to heal other monsters. In exchange, they will not be able to self-heal/self-regen anymore.

~ BUG FIXES ~
1) Gameplay
- Fixed a bug that causes bonuses from equipment to keep stacking.

~ UPCOMING ~
1) Gameplay
- More monsters coming up for the deserts!
2) Universal Support

I am aiming for a release date in the early 2nd half of 2013. While Small Chronicles currently only has 2 playable characters, more are already planned either before the release or as future updates.
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WhiteSponge
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« Reply #69 on: April 03, 2013, 05:56:36 PM »

What monsters would you like to see in the deserts? Smiley

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« Reply #70 on: April 05, 2013, 04:47:53 PM »

[Day 262 Update]

In order to have the characters, monsters and other objects really have the feeling of being in the environment, I have begun to redraw them.

Here's what 1 of the beginning stages now look like Smiley



On top of that I have also added animations for monsters. Will be showing them in a second gameplay trailer soon! ^^

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WhiteSponge
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« Reply #71 on: April 08, 2013, 04:26:09 PM »

[Day 265 Update]

Redrew most of the monsters and added animations for them for the Wood Groves.

Once that's done, I'll begin on redrawing and adding monsters for the deserts :D

Btw, here's another redrawn monster of the Wood Groves Smiley



More coming soon ^^
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WhiteSponge
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« Reply #72 on: April 11, 2013, 05:59:15 AM »

[Day 268 Update]

Finished redesigning the monsters for the wood groves! Here are more screenshots of what some of them look like now :D






Will be moving on to the monsters in the deserts!

Let me know if you really want to see a certain monster appear in the deserts! (who knows that it may really appear in the game? :D)
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WhiteSponge
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« Reply #73 on: April 14, 2013, 04:18:55 PM »

[Day 272 Update]

Have begun redrawing the monsters and interact-able objects in the deserts :D

Also adding new monsters to the sands while doing that.

On top of that, I have also came up with a few new ideas for Small Chronicles ~

Ω Surprise stage objectives! These objectives will come randomly when you start any stage! And when you complete one of these, you'll get extra rewards on top of the usual ones!

Ω Lore books ~ Collect each and every lore book to unfold the story and lore behind the world of Small Chronicles! Who knows what might happen if you complete each lore book collection? (yes there'll be different sets)

Let me know what you think/feel about them :D

Oh and more screenshots coming soon! ^^
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« Reply #74 on: April 18, 2013, 04:37:18 PM »

[Day 276 Update]

I have begun on the monsters of the Rune Deserts. The traps and other interact-able in-game objects are also being redrawn as I speak.

Here's what one of the stages now look like ~



There will also be rocks and tunnels added to the Rune Deserts :D

Will be moving on to the skills of the new monsters in the deserts once they have been drawn ^^

More screenshots coming!
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laxwolf
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« Reply #75 on: April 18, 2013, 08:17:51 PM »

Haven't visited your game in a while. It's looking fantastic! Keep up the good work, I love the new visual improvements. Grin
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Solo artist, modeler, designer, and programmer.
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« Reply #76 on: April 24, 2013, 01:19:22 AM »

Haven't visited your game in a while. It's looking fantastic! Keep up the good work, I love the new visual improvements. Grin

thanks! that means a lot to me  Grin
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WhiteSponge
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« Reply #77 on: April 24, 2013, 03:47:57 PM »

[Day 281 Update]

I have finished redrawing all the monsters for the deserts! Here's a sneak peek at one of the new monsters!



Will be adding skills for each of the new monsters (yes every monster has its own unique skill)

I know that doing so will make the monsters really challenging ~ but hey what's a fun game without any challenge? Tongue

btw bosses have multiple skills :D

more screenshots coming!
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« Reply #78 on: April 29, 2013, 11:05:53 PM »

[Day 287 Update]

While adding skills for each of the new monsters, I have also been increasing the interactivity between different object types in the game.

Here's an example where Kon is about to push a rock up onto a blessing (which usually gives a temporary stat bonus upon getting it)




And when he does, the blessing shatters and affects the surrounding enemies with its reversed effect ~



This is just an example as there are many other different things you can do with the objects of Small Chronicles (not just their primary usage) :D

More updates coming soon! ^^
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« Reply #79 on: April 30, 2013, 03:09:17 AM »

Nice idea, that can lead to some really fun emergent gameplay!
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