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999255 Posts in 39205 Topics- by 30615 Members - Latest Member: AlecKelley

April 22, 2014, 11:37:42 PM
TIGSource ForumsFeedbackDevLogsSmall Chronicles :: Unique Turn-based Strategy JRPG (iOS) :: Development Blog
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Author Topic: Small Chronicles :: Unique Turn-based Strategy JRPG (iOS) :: Development Blog  (Read 9691 times)
laxwolf
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« Reply #75 on: April 18, 2013, 08:17:51 PM »

Haven't visited your game in a while. It's looking fantastic! Keep up the good work, I love the new visual improvements. Grin
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Solo artist, modeler, designer, and programmer at 3dbitgames!
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WhiteSponge
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« Reply #76 on: April 24, 2013, 01:19:22 AM »

Haven't visited your game in a while. It's looking fantastic! Keep up the good work, I love the new visual improvements. Grin

thanks! that means a lot to me  Grin
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WhiteSponge
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« Reply #77 on: April 24, 2013, 03:47:57 PM »

[Day 281 Update]

I have finished redrawing all the monsters for the deserts! Here's a sneak peek at one of the new monsters!



Will be adding skills for each of the new monsters (yes every monster has its own unique skill)

I know that doing so will make the monsters really challenging ~ but hey what's a fun game without any challenge? Tongue

btw bosses have multiple skills :D

more screenshots coming!
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WhiteSponge
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« Reply #78 on: April 29, 2013, 11:05:53 PM »

[Day 287 Update]

While adding skills for each of the new monsters, I have also been increasing the interactivity between different object types in the game.

Here's an example where Kon is about to push a rock up onto a blessing (which usually gives a temporary stat bonus upon getting it)




And when he does, the blessing shatters and affects the surrounding enemies with its reversed effect ~



This is just an example as there are many other different things you can do with the objects of Small Chronicles (not just their primary usage) :D

More updates coming soon! ^^
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JobLeonard
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« Reply #79 on: April 30, 2013, 03:09:17 AM »

Nice idea, that can lead to some really fun emergent gameplay!
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WhiteSponge
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« Reply #80 on: May 01, 2013, 08:43:38 PM »

Nice idea, that can lead to some really fun emergent gameplay!

haha that's what I'm aiming for  Grin
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WhiteSponge
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« Reply #81 on: May 10, 2013, 05:01:07 AM »

[Day 297 Update]

While the remaining skills for the new monsters are being added, I have also been finalizing the script that will be used for the voice-acting for Small Chronicles :D

By the way, here's a short sneak peek of what I meant by my previous post (see above) Azn

https://www.youtube.com/watch?v=GQOiNPzqT-M

If you have Facebook, remember to hop on over and give it a like at http://www.fb.com/WhiteSponge or follow my Twitter at http://twitter.com/WhiteSponge for the latest updates!

And as always, more updates coming soon!

Cheers :D
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laxwolf
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« Reply #82 on: May 10, 2013, 10:06:14 AM »

I really like this game. Only suggestion is replacing the button pop-up with something more dynamic. Great work!
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WhiteSponge
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« Reply #83 on: May 13, 2013, 09:11:29 PM »

I really like this game. Only suggestion is replacing the button pop-up with something more dynamic. Great work!

thanks! That really means a lot :D

By the way, when you say dynamic do you mean that it changes accordingly to what is tapped on?
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WhiteSponge
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« Reply #84 on: May 17, 2013, 01:34:53 AM »

[Day 304 Update]

Almost done with all the monster skills! While that is going on, I'll like to introduce an one and only Elite monster - The Goblin Elder!



While it isn't as tough as bosses, it is definitely stronger than regular monsters and have multiple skills to complement that! So be careful when u come across one :D

And as always, more updates coming soon!

P.S - more elite monsters coming soon?
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WhiteSponge
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« Reply #85 on: May 19, 2013, 04:59:16 AM »

[Day 306 Update]

Just uploaded a new test build (v1.0.4.1 alpha) onto TestFlight! :D

~ NEW!! ~
1) Gameplay
- New monsters added for the deserts!

2) Story
- Game dialogue has been updated to tell the backstory bits by bits!

2) Visuals
- Monsters and characters now have animations!
- Redesigned several in-game objects (blessings,rocks,traps & etc)

~ BUG FIXES ~
1) Fixed a bug which causes the game to crash upon selecting a stage

~ UPCOMING ~ (not in order)
1) Monster sounds and character voice-overs
2) Bonus stage objectives
3) Lore books
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WhiteSponge
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« Reply #86 on: May 26, 2013, 07:00:48 PM »

Added bonus objectives to the game! These objectives appear randomly and give additional rewards when cleared! :D



More updates coming soon!
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WhiteSponge
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« Reply #87 on: June 08, 2013, 07:21:11 PM »

Changed how dialogues in the game show up! This way it will complement the voice-overs better!

The previous way (bubble over character's head) will only be used for the game's tutorial.

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WhiteSponge
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« Reply #88 on: June 20, 2013, 09:26:04 PM »

Just finished recording the voice-overs with the voice actor and actress. Spent a whole day doing so but the experience was awesome!

There are so many things in recording voice-overs that are important but I could write an essay about that!

I'm now editing them and adding them to the game as I speak!

Watch out for another new sneak snippet coming soon! :D
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WhiteSponge
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« Reply #89 on: June 27, 2013, 03:14:20 AM »

I'm sorry if you said it already, but what is the games native language?


it's in English/Japanese but the voice-overs will be in Japanese Smiley
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