Kind of late to start one of these maybe, but could be fun if I keep it snappy and informal (there's lots of game making left to be done). Let me know!THE SPIEL:
Experience the world of FRACT, a first-person puzzle adventure game inspired by electronic music, specifically synthesizers.
Explore an abstract, broken-down world built on sound, rebuild its forgotten machinery, and create your own sounds and music within the world. Features an expansive and open world to explore and discover, stylized visuals and sounds that combine to deliver a unique and synaesthetic experience.MEDIA:
A dev diary we did for FRACT OSC a little over a year ago: http://www.youtube.com/watch?v=vySfT1zVseg
The Teaser Trailer for FRACT OSC: http://www.youtube.com/watch?v=Bv184qi8WEw
A timelapse of me making stuff: http://www.youtube.com/watch?v=Ttnc10vaFhM
The old prototype trailer: http://www.youtube.com/watch?v=v3k6n5_KYDo
Our youtube channel: http://www.youtube.com/user/PhosfiendSystems
Our Flickr Stream: http://www.flickr.com/photos/fractgame/WHAT'S THE DEAL
After snagging the best student game award at the 2011 IGF, my wife and I decided to take this thing full time and build the FRACT I originally envisioned. Needless to say, we didn't really have any idea WTF we were doing, but have gotten lots of help and advice along the way. We hired Henk Boom (Waiting for Horus, Pax Pritanica, and much more good stuff) to join as our techlord, and have had help from Paul Forey on some early sound prototyping and Aliceffekt on some environment art a bit later. Now we're back to the three of us (plus my wife's and my new daughter Zoe) and are starting to see the light at the end of the tunnel.
The game has gone through a lot of iteration, we've even changed direction a *little* bit since the dev diary last year (no major changes, promise). At this point we're in the 'just finish it already' stage. With no major design questions still remaining (plenty of tweaks I'm SURE) it's just a matter of wrapping this monster up.
Anyway I'll try to update this devlog regularly, if not not in super deep detail. If you have any questions, please let me know! And if you dig it, please give us some love on Greenlight! SOME MORE PRETTY STUFF