Yeah, I think we need all kinds of weird resolutions. 7x13, maybe?
Sure, here you go!


Back in the 80's computers came with a language to code in installed (usually BASIC, sometimes Lisp),
but in Windows 2000 Microsoft stopped including QBASIC. Many hobbyists were PO'd that they'd have to buy a compiler. To prove that you could make games with only the default software installed in Win2K (sound recorder, IE, notepad, paint) I made
Snack-Man.
I didn't realize the walls were 11x11 until it was too late, so the ghosts and the snacker are 33px... Everything's way over saturated primary colors because MSPaint, 1-off project, and me being new to pixel art. The dots are cookies and power pellet is a pill -- How else could you "eat ghosts" unless you were heavily medicated?
Why would anyone want to create a Pac-Man clone nowadays? Well, it's a great project for learning A* path finding, esp. since you already know how the game rules are supposed to work. Anyway, I had the image laying around for when I ever remake that old game in HTML5 as part of a 'Learn to code via Games' tutorial.