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999707 Posts in 39242 Topics- by 30653 Members - Latest Member: alexscottheath

April 24, 2014, 09:00:40 PM
TIGSource ForumsFeedbackDevLogsFinishedBLOCPK: Competitive Hoarding: Pickup Artists
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Author Topic: BLOCPK: Competitive Hoarding: Pickup Artists  (Read 24874 times)
DustyDrake
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« Reply #15 on: March 14, 2013, 05:52:05 PM »

I've always done vertical speed divided by two when the jump key is released.
What'd you guys do for it?
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Rabbit
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i can do what i want

TheRabbitInferno
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« Reply #16 on: March 14, 2013, 06:02:35 PM »

Yes sir. Courtesy of caiys, who let me in on this little trick.

Code:
//jump//
if (jump) && (onGround){
    ySpeed = -15;
}else if keyboard_check_released(vk_space) && (ySpeed < 0){
    ySpeed /= 2;
}else{
    ySpeed += gravSpeed;
}
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siskavard
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« Reply #17 on: April 05, 2013, 09:59:19 PM »

are you gonna have him push the blocpk with his gun, or do sort of shoulder shove thing?
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Quarry
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« Reply #18 on: April 06, 2013, 12:11:12 AM »

Your signature says blopck

Topic subject says blocpk

The OP says blockp

WHAT'S GOING ON!?

Also are the animations skeletal or sprited
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Rabbit
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TheRabbitInferno
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« Reply #19 on: April 06, 2013, 07:41:10 AM »

are you gonna have him push the blocpk with his gun, or do sort of shoulder shove thing?

There will be an animation for it. You'll be able to pull it as well.

Your signature says blopck

Topic subject says blocpk

The OP says blockp

WHAT'S GOING ON!?

Also are the animations skeletal or sprited

The game is bplock what is not to understand? You shoot a dude and steal the blpock!

They are sprited by Atnas.
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Quarry
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« Reply #20 on: April 06, 2013, 08:19:41 AM »

They look too smooth to be sprited
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Rabbit
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TheRabbitInferno
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« Reply #21 on: April 06, 2013, 08:21:33 AM »

They look too smooth to be sprited

That is why they pay him the big bucks.
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Whiteclaws
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Caus' Why Not ?


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« Reply #22 on: April 06, 2013, 08:29:50 AM »

Lookn' Good !
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Polar bears are fun ! * Mah Blog *
Atnas
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dinowolfram@gmail.com mawilekun
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« Reply #23 on: April 06, 2013, 08:57:14 AM »

They look too smooth to be sprited



i smoothed it some more for ya
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Whiteclaws
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« Reply #24 on: April 06, 2013, 10:46:35 AM »

My eyes : Sold  Kiss
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Polar bears are fun ! * Mah Blog *
Udderdude
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« Reply #25 on: April 06, 2013, 11:19:09 AM »

Ironman's adventures in multiplicity world.
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Austiyn
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« Reply #26 on: April 06, 2013, 01:53:57 PM »

This looks pretty cool.

Can't wait for a demo  Smiley
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Rabbit
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TheRabbitInferno
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« Reply #27 on: April 06, 2013, 03:57:38 PM »

I plan on having a demo very soon. It might not have block controls but I want to make sure the shooting is fun and responsive.
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Rabbit
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TheRabbitInferno
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« Reply #28 on: April 07, 2013, 07:26:08 AM »

Made a slight change to jumping and falling mechanics today.

If you are in the air, and you hold DOWN, the gravity is nearly doubled so you fall faster. This allows you to make shorter hops in order to sort of juke your opponent and bait out shots. This works when just jumping or when falling from a ledge.
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Panurge
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« Reply #29 on: April 08, 2013, 02:15:54 AM »

Is it just me or do some of the frames in the kickback and reloading animations make the gun look a little bendy?

Otherwise, this is looking great.
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