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999318 Posts in 39213 Topics- by 30620 Members - Latest Member: blockerz

April 23, 2014, 05:14:16 AM
TIGSource ForumsDeveloperCreativeArtNeed Feedback for Sprites
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Author Topic: Need Feedback for Sprites  (Read 2831 times)
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« on: January 26, 2013, 05:10:13 PM »





These are some pictures from my game. I'd appreciate any tips/advice, or constructive criticism to help my improve the art.
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« Reply #1 on: January 26, 2013, 05:14:06 PM »

Not bad; the forms are decently well defined, but you could use some practice on the lighting. Pillow-shading is just unattractive.
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« Reply #2 on: January 27, 2013, 05:04:50 AM »

Maybe have a bit darker backgrounds and avoid having similar colors than in the characters/obstacles (which you already seem to do pretty well). In platformers, it's pretty crucial to clearly see where everything is.

Those three probably have some different special abilities? Bolt seems to be some kind of melee/strong guy with those manly arms, but I can't clearly read what specialties Zoom and Xoid would have. The biggest distinctive feature is the red one having some headphone-like device on his head, could bring communications, electricity or some psychic abilities to mind. But my point here is that it'd be cool to instantly see what the robots were made for.

I don't think the shading is that bad, though you might want to communicate a more well-defined light source in them.
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« Reply #3 on: January 27, 2013, 05:11:24 AM »

Reminds me of Mr.Tuff:

upd: Wrong image, hope no one seen it Who, Me?
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« Reply #4 on: February 11, 2013, 10:14:20 AM »

I think your sprites are already really well done. The only thing that I would consider is looking at the scale of your sprites compared to their background and think about how that looks to the player.

There is nothing wrong with them, but based on the objects around them and the scale to the background they look very small, like they might be shorter than half a foot tall in real life. If you want them to look "human-ish" in size you could scale back the background or make your spikes in blocks smaller by comparison, but it still looks fine just the way it is.

I'd say this is easily the quality of art I would expect to see in a more mainstream indie game that I would pay for.
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« Reply #5 on: February 11, 2013, 12:00:47 PM »


See if this fancies you. I corrected little things. I didn't want to mess with your design. It's good but I couldn't tell where the light was coming from. The light was hitting his feet from a different angle than his head. I made things a little more contrasted to give more depth and added some "shine" to him. He's a robot, he needs some shine. I also got rid of some of the black outline and replaced it with darker purples and blues. And I changed a couple of pixels but nothing too drastic.
Hope this helps somewhat and if doesn't, then... I have wasted two minutes of my day. I'll never get those precious minutes back.
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« Reply #6 on: February 16, 2013, 06:08:11 PM »


See if this fancies you. I corrected little things. I didn't want to mess with your design. It's good but I couldn't tell where the light was coming from. The light was hitting his feet from a different angle than his head. I made things a little more contrasted to give more depth and added some "shine" to him. He's a robot, he needs some shine. I also got rid of some of the black outline and replaced it with darker purples and blues. And I changed a couple of pixels but nothing too drastic.
Hope this helps somewhat and if doesn't, then... I have wasted two minutes of my day. I'll never get those precious minutes back.
Nice! I made a few tweaks, is that okay?
Anyways, I tried to edit the other characters. Whatdayathink?
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« Reply #7 on: February 17, 2013, 09:25:26 AM »

The background has the light source in the top right corner, but the red character has it from top left. It makes it look strange. The second version has different source of light on the helmet (top left) and different on the torso (top right).

Note: I'm not an artist.
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« Reply #8 on: February 18, 2013, 03:20:10 PM »

I created a run cycle animation. Of course give me some tips and criticism or whatnot!

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« Reply #9 on: February 18, 2013, 03:29:29 PM »

Hand and body movement seem okay but leg movement is a bit off I think.

Lovely looking sprites btw. Hand Thumbs Up Left Smiley  Hand Thumbs Up Right I think world tiles need some additional work, though.
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« Reply #10 on: February 18, 2013, 05:29:30 PM »

Yeah, the feet look odd. How about now?
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« Reply #11 on: February 18, 2013, 06:16:45 PM »

Looks better and the cycle is much smoother.
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« Reply #12 on: February 19, 2013, 06:58:03 PM »

I decided to work on tiles.

Also, notice that the background is not yet finished. As of now, I'm having trouble designing the bacgrounds. Please give tips on how to improve it, with different patterns or such.
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« Reply #13 on: February 19, 2013, 07:03:25 PM »

Not a fan of all the main tiles having a black outline.
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« Reply #14 on: February 19, 2013, 07:19:21 PM »

Not a fan of all the main tiles having a black outline.
Well, the character has a black outline, so I dunno. It might look odd for the character to be outlined in black, and the rest of the game to be outlineless.
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