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TIGSource ForumsCommunityDevLogs¡Cacto Loco!
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TNERB
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« Reply #200 on: December 29, 2013, 01:45:19 AM »

Sorry I haven't updated in so long! I promise I'll add some big updates soon. The game is likely not going to meet it's original release date, all I can say is it'll be done when it's ready. Next month this project will have been going on for a whole year, I wish I had more to show for that but for right now this is just something I get to work on in my spare time.




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noumenus
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« Reply #201 on: December 29, 2013, 09:24:15 PM »

Wow, at least you stuck to your guns and made it this far! And all your hard work shows! I started working on a game in mid 2012 and changed it at least three times before I came up with fire fight.
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TNERB
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« Reply #202 on: January 15, 2014, 09:26:20 PM »

I've been trying to figure out what exactly has been wrong with this game for awhile. It always felt like something was just not quite right. It didn't have that thing most people call "Game Feel". I've decided the best direction for the game was to start over from the basic mechanics and make them "feel" better. Now you can shoot in every possible direction with mouse based control. This should allow for some interesting new enemy designs with the mouse in mind. I've added some small details like speed increases, and larger explosions.


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TNERB
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« Reply #203 on: January 27, 2014, 12:55:54 AM »

This thread is officially a year old! Yay for prolonged games that take longer than they should to complete!

It's still getting made though! In fact I updated the webpage today!
 
This game has went through many changes during it's development. I thought I'd share some old assets from previous versions of the game:



Originally this game was a platformer:






It even went through a beat em up phase (that was a bad idea!)


Well anyways I'm currently trying out some new powers with the new mouse based controls expect updates soon!
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TNERB
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« Reply #204 on: January 27, 2014, 04:23:28 PM »


better frame rate, better sand trails, and a new shield power.


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noumenus
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« Reply #205 on: January 27, 2014, 08:15:51 PM »


better frame rate, better sand trails, and a new shield power.




Looks awesome! I tried something similar (mouse look aiming) with firefight but was harder to implement because of the weird perspective so I gave up lol
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TNERB
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« Reply #206 on: March 10, 2014, 08:13:08 PM »


Fun bugs are the best kinds of bugs.
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absenter
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« Reply #207 on: March 11, 2014, 05:37:15 AM »

The game is still looking great a year in. I want to play the finished game! Don't. Give. Up. Smiley
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TNERB
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« Reply #208 on: March 11, 2014, 09:47:44 PM »

The game is still looking great a year in. I want to play the finished game! Don't. Give. Up. Smiley

Thanks for your support!

Here's a gif of some new power ups added into the game:
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« Reply #209 on: March 11, 2014, 10:39:36 PM »

It look like 2 players co-op. Is it 2 players co-op?
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... but that is mostly psychological. Check my devlog!
TNERB
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« Reply #210 on: March 11, 2014, 10:54:28 PM »

Unfortunately not, it's more of an orb that rotates around the player and shoots the same direction, for extra support.

I tried messing around with some 2-player ideas early in the game's development, but decided a single player experience worked best.
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TNERB
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« Reply #211 on: March 13, 2014, 08:13:25 PM »



New enemy type and some new tiles.
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nikolaus
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« Reply #212 on: March 14, 2014, 03:28:56 AM »

Keep it up! Your pixels are always slick to look at.

Will you release on linux?
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TNERB
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« Reply #213 on: March 14, 2014, 02:42:45 PM »

Thanks!
Right now I only have plans for a PC and mac release, however a linux port might come in the future.
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TNERB
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« Reply #214 on: March 19, 2014, 07:07:04 PM »

Today I finished re crafting the first stage to work with the new mouse based system. I tried to implement some teaching of the new abilities through gameplay. I'm excited to try out some new things besides just shooting dudes in the second level, I want to try to make every level as interesting as I can.
Here are some screenshots of the final version of level 1:





Oh and here is a polymer clay cactus.
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TNERB
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« Reply #215 on: March 22, 2014, 11:44:37 PM »

Working on a new boss for the second stage today
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Cakeypigdog
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« Reply #216 on: March 23, 2014, 06:56:02 AM »

That boss fight looks like great fun!
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TNERB
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« Reply #217 on: May 28, 2014, 03:00:45 PM »

This game's progress is moving slower than a turtle with broken legs, but it'll be done eventually!
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noumenus
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« Reply #218 on: May 28, 2014, 04:15:08 PM »

Finally got around to playing the alpha. Game is pretty awesome!

It was pretty difficult but I managed to beat it. The first time around I missed the bird and died quickly after that. But I tried again and got the bird and I was able to beat the statue boss.

One thing that was kind of annoying was the hitboxes for the bushes felt a bit too big and I kept getting stuck trying to move around them.

The guy moves too slow, but it adds to the difficulty, maybe some temporary speed power ups could be cool.


Overall it was really fun and I loved the designs of all the characters! Keep it up, can't wait to play the full version
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TNERB
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« Reply #219 on: May 28, 2014, 11:08:26 PM »

Thanks!
Yeah that alpha is way out of date, I'll try to whip up a new alpha in a week or so. The game has changed a lot since then and I've worked on most of those issues, but thanks for your feedback!
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