TNERB
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« Reply #200 on: December 29, 2013, 01:45:19 AM » |
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noumenus
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« Reply #201 on: December 29, 2013, 09:24:15 PM » |
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Wow, at least you stuck to your guns and made it this far! And all your hard work shows! I started working on a game in mid 2012 and changed it at least three times before I came up with fire fight.
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TNERB
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« Reply #203 on: January 27, 2014, 12:55:54 AM » |
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This thread is officially a year old! Yay for prolonged games that take longer than they should to complete! It's still getting made though! In fact I updated the webpage today! This game has went through many changes during it's development. I thought I'd share some old assets from previous versions of the game: Originally this game was a platformer: It even went through a beat em up phase (that was a bad idea!) Well anyways I'm currently trying out some new powers with the new mouse based controls expect updates soon!
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noumenus
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« Reply #205 on: January 27, 2014, 08:15:51 PM » |
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better frame rate, better sand trails, and a new shield power. Looks awesome! I tried something similar (mouse look aiming) with firefight but was harder to implement because of the weird perspective so I gave up lol
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TNERB
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« Reply #206 on: March 10, 2014, 08:13:08 PM » |
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Fun bugs are the best kinds of bugs.
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absenter
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« Reply #207 on: March 11, 2014, 05:37:15 AM » |
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The game is still looking great a year in. I want to play the finished game! Don't. Give. Up.
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TNERB
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« Reply #208 on: March 11, 2014, 09:47:44 PM » |
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The game is still looking great a year in. I want to play the finished game! Don't. Give. Up. Thanks for your support! Here's a gif of some new power ups added into the game:
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Sved
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« Reply #209 on: March 11, 2014, 10:39:36 PM » |
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It look like 2 players co-op. Is it 2 players co-op?
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TNERB
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« Reply #210 on: March 11, 2014, 10:54:28 PM » |
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Unfortunately not, it's more of an orb that rotates around the player and shoots the same direction, for extra support.
I tried messing around with some 2-player ideas early in the game's development, but decided a single player experience worked best.
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TNERB
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« Reply #211 on: March 13, 2014, 08:13:25 PM » |
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New enemy type and some new tiles.
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nikolaus
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« Reply #212 on: March 14, 2014, 03:28:56 AM » |
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Keep it up! Your pixels are always slick to look at.
Will you release on linux?
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TNERB
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« Reply #213 on: March 14, 2014, 02:42:45 PM » |
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Thanks! Right now I only have plans for a PC and mac release, however a linux port might come in the future.
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TNERB
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« Reply #214 on: March 19, 2014, 07:07:04 PM » |
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TNERB
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« Reply #215 on: March 22, 2014, 11:44:37 PM » |
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Working on a new boss for the second stage today
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Cakeypigdog
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« Reply #216 on: March 23, 2014, 06:56:02 AM » |
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That boss fight looks like great fun!
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TNERB
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« Reply #217 on: May 28, 2014, 03:00:45 PM » |
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This game's progress is moving slower than a turtle with broken legs, but it'll be done eventually!
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noumenus
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« Reply #218 on: May 28, 2014, 04:15:08 PM » |
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Finally got around to playing the alpha. Game is pretty awesome!
It was pretty difficult but I managed to beat it. The first time around I missed the bird and died quickly after that. But I tried again and got the bird and I was able to beat the statue boss.
One thing that was kind of annoying was the hitboxes for the bushes felt a bit too big and I kept getting stuck trying to move around them.
The guy moves too slow, but it adds to the difficulty, maybe some temporary speed power ups could be cool.
Overall it was really fun and I loved the designs of all the characters! Keep it up, can't wait to play the full version
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TNERB
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« Reply #219 on: May 28, 2014, 11:08:26 PM » |
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Thanks! Yeah that alpha is way out of date, I'll try to whip up a new alpha in a week or so. The game has changed a lot since then and I've worked on most of those issues, but thanks for your feedback!
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