Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1038208 Posts in 41955 Topics- by 33567 Members - Latest Member: Nylister

September 01, 2014, 10:48:29 PM
TIGSource ForumsFeedbackDevLogsReckon Dash-v0.1(24.02.13)
Pages: 1 [2]
Print
Author Topic: Reckon Dash-v0.1(24.02.13)  (Read 2819 times)
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #15 on: February 16, 2013, 12:47:42 AM »

Doing the tedious landscaping today has let me to think about the nessecity to add a random terrain generator for 0.2 or 0.3. Currently I place every tile by hand wich is boring and tedious. I thought of a couple of concepts for the terrain generator-which one do you like the best?

Concept 1
Every object(buildings, character switch statues and so on) would have fixed co-ords, the terrain generator would lay down the tiles and trees, taking into account object locations so each building has some plain grass around it and is not sitting in a river.

Concept 2
Fixed MUST HAVE object names, but the terrain gen lays the tiles and the objects-possibility for failures.

Go ahead, tell me your opinion!  Smiley

EDIT: if anyone has a better idea, go ahead-say it out!
« Last Edit: February 17, 2013, 07:10:49 AM by makerimages » Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #16 on: February 22, 2013, 04:08:45 AM »

For those of you, who are interested-I just finished the character switch system and now i only have to realign the selections and add a river on the maps lower-left empty area and then! and then! v0.1 this sundayYYYYYY!!!!!!!!
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #17 on: February 24, 2013, 04:50:22 AM »

It`s here!
Yes!Finally!

Reckon Dash v0.1 is out!!!!!!!
Download!
In this version:

Features:
Save the game with V
Some button sounds
Character movement using right mouseclick
Character switching at the statue

Known Bugs(fixed ASAP)
Changing into Poocher may not work sometimes


Controls:

To move: Click anywhere in the room using your RIGHT MB
To interact with the statue: Move near it so that a rectangle appears under it, then click the LEFT MB on the statue, then left click on any of the portraits.

 Smiley Smiley Smiley Smiley
« Last Edit: February 24, 2013, 08:43:29 AM by makerimages » Logged

Makerimages-Its in the pixel
fylth
Level 0
**



View Profile
« Reply #18 on: February 24, 2013, 07:42:03 AM »

Im getting a "...is not a valid win32 program"
Logged
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #19 on: February 24, 2013, 08:43:20 AM »

I dont know what whent wrong during the compliation to the .exe, but its fixed now-try redownloading
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #20 on: March 01, 2013, 03:37:31 AM »

The game now has a banner thats clickable:

code:
Code:
[url=http://forums.tigsource.com/index.php?topic=31236.0][IMG]http://i48.tinypic.com/2wbrpsx.jpg[/img][/url]
Logged

Makerimages-Its in the pixel
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #21 on: March 13, 2013, 11:53:06 AM »

Latest headlines-A random terrain is in!

As the new pope has been elected, changes in the Reckon Dash pot are boiling hot! This weeks major update is the random terrain generator system. However-it is Really basic, no clear land yet, only sctattered areas of grass and water, noo rivers, lakes and so on.(Can anyone supply a better system???)


a Picture of what this means
Logged

Makerimages-Its in the pixel
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic