Spent today reacquainting myself with the *punk library and learning the quirks of Haxe/Haxepunk. Made a
simple little shooter in the process. Haxe not seeming to have global variables is by far the most difficult part of the move from ActionScript.
Facing a tough decision...hex-based movement or free movement? >.> I feel like the hex-based movement would feel awkward in real-time and that people won't notice it for the most part, anyways, due to the background . I also feel like it's unnecessarily limiting motion. My biggest issue, by far, however, is that I feel like hex-based movement is going to automatically mean rigid turning, mostly snapping into place to avoid the loss of the grid-based movement. But...they're made out of hexes so at the same time, it feels like it would feel natural. Guess I'll prototype both and see.
Work is also finally starting on the project I'm supposed to be working on with a friend of mine and a few others so progress here might be slow.
Ah, yeah. LOVE provides very little, and much of the culture around it seems to be "just roll your own ___!", which isn't very conducive to getting started with it. I'll admit I'm guilty of it myself.
Yeah, as far as I'm concerned - tools exist that give me the means to work comfortably. I'd rather use those tools.