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1028664 Posts in 41307 Topics- by 32915 Members - Latest Member: Rodmanix

July 31, 2014, 07:44:48 PM
TIGSource ForumsFeedbackDevLogsFinishedPlanetary
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Author Topic: Planetary  (Read 3312 times)
CowBoyDan
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« Reply #15 on: February 25, 2013, 12:25:30 PM »

It was firefox, I didn't try in chrome.  I usually use firefox for non-work and chrome for work when I'm at work.
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Sanojian
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« Reply #16 on: February 25, 2013, 12:32:57 PM »

I just tried a big map in Firefox and I see your problem.  Will work on a fix tomorrow.

Thanks for pointing this out!   Beer!
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Sanojian
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« Reply #17 on: February 26, 2013, 12:21:32 PM »

I think it is fixed.  Kind of hard to say.  Anyway it seems to be running smoothly with lots of ships even in IE now after a few tweaks.

Thanks again for discovering this!!

Now I need to add some more levels...
« Last Edit: February 26, 2013, 12:37:23 PM by Sanojian » Logged
Sanojian
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« Reply #18 on: March 10, 2013, 08:50:55 AM »

I took what I had done and published it to Kongregate.

http://www.kongregate.com/games/sanojian/planetary

I still have lots of plans for updates but for now I will call version 1 done  Smiley

This would be my first actually finished game.
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Belimoth
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« Reply #19 on: March 11, 2013, 09:23:24 PM »

Congratulations!

I have encountered a bug: if you are in the middle of choosing which unit to produce when the base dies, the UI sticks around.
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Sanojian
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« Reply #20 on: March 11, 2013, 10:59:43 PM »

Thanks for reporting this, Belimoth.   Coffee

I am also getting feedback that many folks can't figure out how to drag the first path and also that it needs more levels.  I will work on an update to address all of these issues.

I got my first earnings report from yesterday.  Why am I sitting here grinning over $0.13?
  I must be crazy.   Hand Money Left No No NO Hand Metal Right
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CowBoyDan
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« Reply #21 on: March 12, 2013, 05:53:23 AM »

Not bad for a first day.
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eobet
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« Reply #22 on: March 12, 2013, 06:04:07 AM »

Damn clever. It's like an ever so slightly more advanced version of Galcon.

The laying down of paths is horrible, though. It misses half the time and half the time I can't get the building menu open either. Not sure if its a design thing or a browser thing (latest Firefox).
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Archibald
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« Reply #23 on: April 27, 2013, 08:02:26 AM »

Controls are horrible. The concept is nice, I like this type of game.
I would love to play it with improved/fixed controls...
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Sanojian
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« Reply #24 on: April 27, 2013, 11:21:19 PM »

Thanks for trying it out.  I am obviously need more practice with creating an intuitive UI.

My goal with this game was to make $1 and learn something about publishing.  So far I only made it to $0.34 but I did learn some things so I feel somewhat successful.

I would love to expand this game in the future.  I found the small screen limitation on Kongregate really limited the level design possibilities.  I also had a turret and research station working but took them out for simplicity's sake.

Thanks for the feedback!   Beer!
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KoeWaffle
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« Reply #25 on: April 30, 2013, 03:26:17 AM »

It is like Galcon, but with some buildable extras. I prefer the controls of Galcon however. I have to redo my movements a few times because it doesn't seem to accept a straight line movement when setting a path (going from one planet straight to another one, if I curve with my mouse it does set the path for some reason..). Nice going!
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