Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1161829 Posts in 49302 Topics- by 40425 Members - Latest Member: pipoleonrock

October 04, 2015, 01:13:20 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsFeedbackDevLogsPlanetary
Pages: 1 [2]
Author Topic: Planetary  (Read 4060 times)
Level 1

View Profile
« Reply #20 on: March 11, 2013, 10:59:43 pm »

Thanks for reporting this, Belimoth.   Coffee

I am also getting feedback that many folks can't figure out how to drag the first path and also that it needs more levels.  I will work on an update to address all of these issues.

I got my first earnings report from yesterday.  Why am I sitting here grinning over $0.13?
  I must be crazy.   Hand Money Left No No NO Hand Metal Right

Level 3

View Profile WWW
« Reply #21 on: March 12, 2013, 05:53:23 am »

Not bad for a first day.
Level 4

8-bit childhood

View Profile WWW
« Reply #22 on: March 12, 2013, 06:04:07 am »

Damn clever. It's like an ever so slightly more advanced version of Galcon.

The laying down of paths is horrible, though. It misses half the time and half the time I can't get the building menu open either. Not sure if its a design thing or a browser thing (latest Firefox).

Level 5

View Profile WWW Email
« Reply #23 on: April 27, 2013, 08:02:26 am »

Controls are horrible. The concept is nice, I like this type of game.
I would love to play it with improved/fixed controls...

Pocket Space Empire [PC game] - fast paced, no micromanagement, turn based 4X space empire builder (devlog)
Level 1

View Profile
« Reply #24 on: April 27, 2013, 11:21:19 pm »

Thanks for trying it out.  I am obviously need more practice with creating an intuitive UI.

My goal with this game was to make $1 and learn something about publishing.  So far I only made it to $0.34 but I did learn some things so I feel somewhat successful.

I would love to expand this game in the future.  I found the small screen limitation on Kongregate really limited the level design possibilities.  I also had a turret and research station working but took them out for simplicity's sake.

Thanks for the feedback!   Beer!

Level 0


View Profile
« Reply #25 on: April 30, 2013, 03:26:17 am »

It is like Galcon, but with some buildable extras. I prefer the controls of Galcon however. I have to redo my movements a few times because it doesn't seem to accept a straight line movement when setting a path (going from one planet straight to another one, if I curve with my mouse it does set the path for some reason..). Nice going!

If (hunger >=1 && !(waffles)){waffles=true;};
Pages: 1 [2]
Jump to:  

Theme orange-lt created by panic