Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411511 Posts in 69375 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 12:10:01 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignGame design resources
Pages: 1 2 3 [4]
Print
Author Topic: Game design resources  (Read 48154 times)
Ammypendent
Level 0
***


Indiedev


View Profile WWW
« Reply #60 on: December 19, 2013, 07:18:40 PM »

[...]
A couple months back I encountered this link called the Game Designer's Bookshelf. Although it doesn't have much of the newer books, a good number of the subjects are still very applicable.

http://www.boffo.us/gdw/BookshelfByTopic.html

thanks guys gonna add this to the first post as soon as i can

edit: added to the first post

Actually since that last post I found a better resource which includes the previous link on the page. It also has all the books hyperlinked to their Amazon pages.
http://manojalpa.net/me/books-for-game-designers/
Logged

Twitter
antoniodamala
Guest
« Reply #61 on: December 25, 2013, 08:58:58 PM »

Thanks, updated. Smiley
Logged
stefoid
Level 0
**



View Profile WWW
« Reply #62 on: January 23, 2014, 01:40:47 AM »

Someone brought this video to my attention





Guy takes the most basic of shooting games through to something which is still a basic shooting game, but with wow! type effects, by adding one little change at a time over about 30 changes. 

Its got some good tips.

you can proably skip the first 5 minutes
Logged

ARMPIT GAMES game design blog http://armpitgames.com
8Points
Level 1
*



View Profile WWW
« Reply #63 on: February 17, 2014, 01:35:06 AM »

I didn't realize podcasts were up for discussion - Idle Thumbs is by far my favorite. It started like 10 years ago as an enthusiast forum, grew into a site for a game critics, started up a podcast that's been off and on since then (the formal articles stopped). The hosts are incredibly articulate, and often have clever ways of interpreting a game's systems. They also make a bunch of dumb jokes.

On top of all that, their website now hosts a number of podcasts including Three Moves Ahead which is focused on strategy games and Tone Control where Steve Gaynor interviews various game designers. Can't recommend all these enough.

Here's the site: https://www.idlethumbs.net/
Logged
Udderdude
Level 10
*****


View Profile WWW
« Reply #64 on: April 27, 2014, 07:31:39 AM »

http://www.gamasutra.com/blogs/GarretBright/20140422/215978/Build_a_Bad_Guy_Workshop__Designing_enemies_for_retro_games.php
Logged
rocketh
Level 0
*


View Profile
« Reply #65 on: September 12, 2014, 06:18:30 AM »

Could someone point me to a good podcast / article / post-mortem focusing on combat design?
I'm thinking something pretty technical with insights or tips on collisions, damage interrupts, combos, etc.

Anything from Street Figher II, Final Fight, that kind of games would be great.

Thanks in advance!
Logged

:: Game Designer & Artist @ DTales

Attack . Magic . Item . Run
majormel84
Level 0
**

holy shit


View Profile WWW
« Reply #66 on: November 12, 2014, 07:19:38 PM »

The guy who programmed SkullGirls has a hour long video on designing fighting games; UI/functionality in the first half and gameplay in the second.
Logged

W H Y   M E
Ammypendent
Level 0
***


Indiedev


View Profile WWW
« Reply #67 on: December 17, 2014, 09:26:49 PM »

Found a great video by Raph Koster (author of Theory of Fun) talking about Practical Creativity.

http://www.gdcvault.com/play/1021472/Practical
Logged

Twitter
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #68 on: December 18, 2014, 09:54:23 AM »

Hint: he is wrong on some point
Logged

caladan21ph
Level 0
*


View Profile WWW
« Reply #69 on: May 03, 2015, 08:03:09 PM »

Hi,

Anyone here by any chance read Mechanics: Advanced Game Design by Ernest Adams and Joris Dormans?
Great resource on Game Economy!

Logged

SalmanShh
Level 0
**


@Salman_Shh


View Profile WWW
« Reply #70 on: June 02, 2015, 04:30:05 PM »

Wot I learned: Making Something Boring Look Fun to Play/Watch
-http://salmanshh.tumblr.com/post/120565993432/wot-i-learned-making-something-boring-look-fun-to

I gave visual representation of the things written in the post

any thoughts on it?

Logged

Tanner Fruit Fly
Level 0
***


Tanner sticks the pen up his nose.


View Profile WWW
« Reply #71 on: March 09, 2016, 10:48:39 AM »





This is a game philosophy channel that started up about a year ago on Youtube, and has crafted some really well made content. Every single one of his videos offers some terrific insight into what makes specific games work on different levels of craftsmanship. There's definitely some good source material here, hope you guys comb through his videos as thoroughly as I have.
Logged


[Check out the "This Is Jim" book on Gumroad! Head over to my devlog for a discounted promo code Wink]
ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #72 on: March 09, 2016, 10:50:46 AM »

Oh yeah, I've been subscribed to this guy for a while now. His content is pretty great to be honest, and he has great talent for analysis.
Logged

Tuba
Level 10
*****



View Profile WWW
« Reply #73 on: May 26, 2016, 03:52:19 PM »

Great talk by Mark Rosewater, designer of Magic The Gathering:


Logged

PauloPatez
Level 0
*


View Profile
« Reply #74 on: September 22, 2016, 04:55:35 PM »

That`s a very good resource list.
It would be nice to add to the list "Design rules for free-to-play games" by Nicholas Lovell http://www.gamesbrief.com/rules/,
and Mark Brown`s Youtube channel
https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw,
he makes great videos with deep thoughts on game design.
Logged
PauloPatez
Level 0
*


View Profile
« Reply #75 on: September 22, 2016, 04:59:59 PM »

Just realized that `Tanner Fruit Fly` already posted a Mark Brown`s video.
Logged
keith.burgun
Level 0
**



View Profile WWW
« Reply #76 on: April 15, 2017, 07:15:58 AM »

I wrote a book that might be of interest to this page:

Clockwork Game Design
https://www.amazon.com/Clockwork-Game-Design-Keith-Burgun/dp/1138798738/

Also I have a video series called 3 Minute Game Design - here's a playlist:
https://www.youtube.com/playlist?list=PLFFUZ_uHAWMU44iAlkVoXKnsOefNYdsaK

And finally I have a podcast. The other day I had Raph Koster on!
http://keithburgun.net/podcast-2/

Hope these are can be of use.
Logged

Designer of Auro, 100 Rogues, Empire, and now Push the Lane. Author of Clockwork Game Design. www.keithburgun.net
UnparalleledDev
Level 0
**


Student of the Universe


View Profile WWW
« Reply #77 on: June 17, 2017, 08:29:08 AM »

Tons of great stuff mentioned here.


Here is a playlist of Good Game Design by snomaN Gaming






covers some decent stuff.
Logged



Unparalleled -
A solo game dev's adventure into an over scoped project.
TCMOREIRA
Level 0
*


{0451}


View Profile
« Reply #78 on: July 24, 2017, 01:07:33 PM »

Hey, Hello There!  Smiley

I've been curating a Comprehensive Game Design Youtube Playlist recently for the past couple of months.

My goal is to accumulate all of Youtube's best Game Design Video Resources into a single Playlist; Organized by subjects and put together in an orderly fashion.

As of today: It contains over a thousand videos. (literally)
But it's still a work in progress.

https://www.youtube.com/playlist?list=PLHv85eeFcmpKc8czDppdIap2DKm_U4vdq


What do you guys think?  Wink
(Also: Do you think I should create a separate thread for this?)
Logged
ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #79 on: July 24, 2017, 02:03:08 PM »

Yes
Logged

Pages: 1 2 3 [4]
Print
Jump to:  

Theme orange-lt created by panic