TIGSource Musical Challenge XX
Theme: A Frantic ShiftDescription:There has been a shift in the game play which requires the music to lift the intensity. Is it the last lap? Time is running out? Huge wave of enemies? etc
Example:Super Street Fighter (time is running out) or Mario Karts (last lap).
Criteria:Must be a new, single composition.
The composition should have two clearly definable sections.
Section one is the tune while game play is
Normal and then Section 2 should be the music while the game play is
Frantic.
Consider that the transition would be triggered by a sudden event in a game. Don't write it like a film composition.
Example:
Normal Music (loops endlessly) -> trigger activated -> transition -> Frantic music.
Judging:This isn't hard to do so I will be looking for a few specific things (in order of importance):
Creativity: How do you create a sense of "fantic-ness" and intensity. Zero points for repeating the
normal music at a faster tempo...
Transition: Does the transition from
normal to
frantic have a big impact?
Quality: Is the entire piece a quality composition?
Deadline:19th Feb is the last day for submitting (no extensions).
I'll do the usual brief critique and we'll vote for the winner from the selection I choose.
All the best and have fun!
Leo J
NOTE:
So after posting this I went back through the 2012 themes and noticed this has been done before. After listening to a few of the submissions though, I think we can still go ahead. This is not just an "escalation" or a gradual build but a sudden shift. While the shift was optional in the "escalation" comp (and few seemed to use it), it is now compulsory.
If people aren't happy please let me know and I will make another theme tonight.