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TIGSource ForumsCommunityDevLogsFrequency Domain [ Now with Play Create Share. Play the build! ]
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Author Topic: Frequency Domain [ Now with Play Create Share. Play the build! ]  (Read 14148 times)
sagzorz
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« Reply #60 on: June 24, 2013, 05:09:00 PM »

v0.5 is up!

This is a MASSIVE update.

You can now load your own mp3 files into the game and edit the track in game using the in-game editor.
Once you've made your tweaks, you can then export them into a small .txt file. These parameters files can then be loaded in-game as well, which allows you to create your own experience for a given song and then share it with others.

I included some of these parameters files with the build, which are meant to be used with a few songs in Daft Punk's Random Access Memories. This means you can load the corresponding mp3 on your end and play the level I designed for it (like you've seen in the gameplay videos).

Also, I've got in a new visual style, which you can toggle on/off if you prefer the old look.
Aaaaand I got to work with a Oculus Rift devkit last week, so there's an updated build for that too!

Please read the included README file, the controls and other info are detailed there.
I'll be recording/uploading a video tomorrow, in which I'll demo the edit mode in detail. I'll put the link here once it's up.

The Mac build hasn't been tested yet, so I have no idea how if it'll work properly. Also, the gamepad inputs on Mac will probably be scrambled due to drivers stuff.

Build links here:
http://steamcommunity.com/sharedfiles/filedetails/updates/142393387/1372116927
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sagzorz
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« Reply #61 on: June 25, 2013, 08:16:22 PM »

Frequency Domain v0.5, ft Contact
New visual style, check it out!
Weird video lag cause by Youtube, play the build!




New build here:
http://steamcommunity.com/sharedfiles/filedetails/updates/142393387/1372116927
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EaglEye
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« Reply #62 on: July 04, 2013, 10:07:31 AM »

Bump because of the great experience this game gives Smiley

Really liked Frequency Domain so far. I'm not great at editing with Amplitude and Frequency, but it does have potential, especially with the Oculus Rift support.

Featured it in Indie Spotted for you guys to enjoy


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sagzorz
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« Reply #63 on: July 07, 2013, 12:24:23 PM »

Bump because of the great experience this game gives Smiley

Really liked Frequency Domain so far. I'm not great at editing with Amplitude and Frequency, but it does have potential, especially with the Oculus Rift support.

Featured it in Indie Spotted for you guys to enjoy




Thanks for the awesome video!

Speaking of which, I've got a new one up.
It's not gameplay, but rather shows how the source code has evolved over the project:


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sagzorz
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« Reply #64 on: May 23, 2014, 06:53:28 PM »

Did a massive rewrite of the game after GDC.



Here's the first gameplay video showing off the new stuff.



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Odorias
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« Reply #65 on: May 23, 2014, 08:08:15 PM »

It's so awesome that you're still working on this! Are you still in Japan?
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sagzorz
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« Reply #66 on: May 25, 2014, 01:48:57 AM »

Hey, thanks!
I had to stop working on it for a few months for various reasons, but I started working on it again recently.


Yes, still in Japan but not working at Q anymore.
How's your stuff coming along?
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