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877668 Posts in 32877 Topics- by 24314 Members - Latest Member: Artylo

May 20, 2013, 06:45:40 AM
TIGSource ForumsDeveloperFeedbackDevLogsFlight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter]
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Author Topic: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter]  (Read 4455 times)
johnki
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« Reply #15 on: February 18, 2013, 06:19:02 PM »

The IndieDB link is broken.

Other than that, it's looking really good.
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Alec S.
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« Reply #16 on: February 18, 2013, 06:25:14 PM »

Thanks, fixed.
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Caran Elmoth
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« Reply #17 on: February 19, 2013, 02:03:57 AM »

Oh God, those ships moving... and the lights... Addicted *faints*
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jO
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Adventure awaits!


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« Reply #18 on: February 19, 2013, 02:07:18 AM »

This looks fantastic!
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Alec S.
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« Reply #19 on: February 19, 2013, 01:12:22 PM »

Thanks, guys!

Made a second enemy type.  An enemy that leaves behind a trail of mines.

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weiseguy91
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« Reply #20 on: February 19, 2013, 02:04:45 PM »

Wow this is awesome! I loved SF 64 so much, and was so sad when the newer ones failed to do ANYTHING like the original for me. I'd love to do a video of this game in action when you are ready as an Indie Preview Video on my YouTube channel, www.YouTube.com/WeiseGuy91. Maybe we can discuss this via PM when you feel comfortable showing it off? I have just under 600 subs right now, but I'm sure that base will grow fast.
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Alec S.
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« Reply #21 on: February 19, 2013, 02:24:41 PM »

It'll probably be a while before I'm ready to show off a preview build, but I'll be sure to send you a copy once I do.
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Alec S.
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« Reply #22 on: February 20, 2013, 02:33:52 PM »

Started to mock up another environment type:


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Paul Jeffries
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« Reply #23 on: February 20, 2013, 02:59:46 PM »

I desire this.
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johnki
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« Reply #24 on: February 20, 2013, 03:26:57 PM »

Started to mock up another environment type:


[IMG]
This reminds me quite a bit of Solar. In a good, nostalgia-filled way, of course.

http://www.youtube.com/watch?v=S6s8qMGOONw
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Alec S.
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« Reply #25 on: February 23, 2013, 07:32:27 PM »

Screenshot Saturday:

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allen
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« Reply #26 on: February 24, 2013, 12:31:24 AM »

looks pretty awesome
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Alec S.
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« Reply #27 on: February 27, 2013, 02:31:57 PM »

Alright, now that I've got the basic gameplay and a couple enemies prototyped, I'm going to focus on the stuff I'd be likely to put off, like interface design, level switching and restarting, ect...  That way once I'm done with that, I can focus on designing levels and such and just pop them into an existing infrastructure.
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seagaia
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this is okay


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« Reply #28 on: February 27, 2013, 02:49:14 PM »

yeah, this does look nice, alec. good luck on finishing.
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Alec S.
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« Reply #29 on: February 28, 2013, 11:08:38 AM »

Hey, I've got an early test build together.  It's pretty rudimentary.  There are two short sample levels that let you get a handle on moving and shooting.  Note that the collision on the Mine enemies is currently not working.

Basically, I'm looking for feedback on the feel of the game in action.

Controls are all on the mouse.

http://dl.dropbox.com/u/33986982/Unity%20Builds/Unity%20Builds.html
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