Creating a Game [250+ Pages, Written in 2001]

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Melly:
Personally Rinku, if you don't agree with it anymore, I don't think you should have posted it.

Paul Eres:
I didn't say I don't agree with it, just that I don't agree with it completely, and would have written it differently today. I don't think anyone can be expected to agree 100% with something they wrote so long ago. I think a lot of it is good and useful.

Hajo:
250 pages looks intimidating to me. I'm not sure if a beginner will read a 250 page tutorial.

Maybe you should advertise it differently. If I read "tutorial" I want something that helps me to get into a topic, and gives me results in ... 10 minutes, but not much more than 30. I'm impatient.

If you sell this as "complete in depth guide to games and their philosophy", I'm more inclined to read it. Then I'll not try to get a grasp in ten minutes, but make a hardcopy of it, and read a bit of it every evening. Tutorials I'm looking for if I need quick help. 250 page books I read if I feel a need for a deeper understanding of a topic.

GregWS:
Quote from: Hajo on October 23, 2008, 05:58:23 AM

250 pages looks intimidating to me. I'm not sure if a beginner will read a 250 page tutorial.

Maybe you should advertise it differently. If I read "tutorial" I want something that helps me to get into a topic, and gives me results in ... 10 minutes, but not much more than 30. I'm impatient.

If you sell this as "complete in depth guide to games and their philosophy", I'm more inclined to read it. Then I'll not try to get a grasp in ten minutes, but make a hardcopy of it, and read a bit of it every evening. Tutorials I'm looking for if I need quick help. 250 page books I read if I feel a need for a deeper understanding of a topic.


Very astute point.  :gentleman:

Paul Eres:
I don't think posting it in the tutorial forum constitutes advertising it as a tutorial...

And, even though I said it's a good idea to skim it and look at the table of contents and only read the parts that are relevant to your game, I disagree with the idea that a beginner would not read 250 pages. When I was first learning game development I read pretty much every book out there on the topic, including some that were nearly a thousand pages long. I think you underestimate the ambition of a beginner.

As an aside, I started outlining what something like would look like if I were to rewrite it today, so maybe one day I'll write another book-length text on independent game development. Probably not soon, though.

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