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1048167 Posts in 42496 Topics- by 34383 Members - Latest Member: twistboy

October 02, 2014, 06:29:12 AM
TIGSource ForumsPlayerGeneralIndie Game: The Musical (or The Opera)
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Author Topic: Indie Game: The Musical (or The Opera)  (Read 883 times)
Sean Hogan (seagaia)
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« on: February 09, 2013, 12:22:54 AM »

Yeah? YEAH?
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CVaseTYb!!
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« Reply #1 on: February 09, 2013, 12:24:03 AM »

no
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GhostBomb
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« Reply #2 on: February 09, 2013, 01:26:48 AM »

YEAH

Start a kickstarter.
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Panurge
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« Reply #3 on: February 09, 2013, 01:40:28 AM »

I would prefer to see it as an interpretive dance routine. I've got like twenty leotards if anyone else is interested.
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« Reply #4 on: February 09, 2013, 05:56:30 AM »

I wonder if there is a correlation between the amount of sales for your game and how much you love indieness.
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« Reply #5 on: February 09, 2013, 07:46:40 AM »

 Lips Sealed
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Sean Hogan (seagaia)
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« Reply #6 on: February 09, 2013, 08:46:44 AM »

http://www.youtube.com/watch?v=olZTKM6mIpg

But Edmund McMillen speaking of the woes of microsoft
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coppolaemilio
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« Reply #7 on: February 09, 2013, 09:08:56 AM »

 My Word! Mind blow
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« Reply #8 on: February 09, 2013, 09:13:57 AM »

Yes
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ஒழுக்கின்மை
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« Reply #9 on: February 09, 2013, 10:02:55 AM »

i'd still like to see something like a serious/educational indie game documentary (indie game: the movie wasn't really trying to be a documentary, more like an expose or inspirational piece), but the interest for such a thing is probably limited to current and aspiring indie game developers so it'd have too small of an audience to justify the cost
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« Reply #10 on: February 16, 2013, 07:53:46 PM »

i'd still like to see something like a serious/educational indie game documentary (indie game: the movie wasn't really trying to be a documentary, more like an expose or inspirational piece), but the interest for such a thing is probably limited to current and aspiring indie game developers so it'd have too small of an audience to justify the cost

What would be educational about it? Interviews with the devs, asking different techniques they use?
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« Reply #11 on: February 16, 2013, 09:22:48 PM »

lets mak paul eres da movie
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Impmaster
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« Reply #12 on: February 16, 2013, 09:48:02 PM »

The price of having enough tea to last the whole production would be astronomic.  Waaagh!
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ஒழுக்கின்மை
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« Reply #13 on: February 16, 2013, 11:01:21 PM »

i'd still like to see something like a serious/educational indie game documentary (indie game: the movie wasn't really trying to be a documentary, more like an expose or inspirational piece), but the interest for such a thing is probably limited to current and aspiring indie game developers so it'd have too small of an audience to justify the cost

What would be educational about it? Interviews with the devs, asking different techniques they use?

no, i mean things like knowledge of the history of indie games -- who's who in indie games, the genres that indie games created or influenced, how indie games got started, stuff about the igf, the various engines that are used, and so on. indie games are a big part of the history of videogames in general, and it's weird that there's very little in the way of videos about that history. i think a lot of indie game developers take for granted just how much knowledge they have that the average gamer doesn't. all the layman knows about indie games is minecraft and maybe john blow and a few things picked up from indie game the movie, they have no idea of the rich history of it
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« Reply #14 on: February 17, 2013, 08:28:18 AM »

I agree.  An informative documentary like that would be not only interesting (especially to new developers), but such works would also serve to educate the general public about the importance of indie games.

For instance: Even among "hard-core" gamers many don't see the appeal of indie games, and they may still only play AAA games after seeing such a documentary; However, next time they enjoy a "new" game mechanic in their mainstream game they may wonder what game first explored the mechanic -- Chances are it was an indie game.

After many years of him mocking less polished indie games my cousin was finally cured of his philistine ways.  He now appreciates games other than just flashy & expensive AAA games after I explained to him that mechanics in the Portal game(s) he loved was the result of experimental indie game devs, and that this sort of thing happens all the time.  That small crack opened him up to the idea that less massive games are worth a look into, thus he's now frequently telling his friends about some new indie game they've got to try.  He has a much more varied appetite of games now and a greater appreciation of the art of game making -- They're not just gimmicky toys or "just interactive 3D murder movies" to him anymore (his words not mine), and he now sees the point of protecting game developers' right to express themselves in games.  So do many of his friends now too.

It's hard for some folks to extract much value from Indie Game The Movie if they don't already care about the games the movie revolved around...

A wider ranging documentary that covered the points you've mentioned would be a great source of information to point folks to.  I think it'd be a great benefit to indie game developers and game players alike.  Hand Thumbs Up Right
« Last Edit: February 17, 2013, 08:35:36 AM by VortexCortex » Logged

sugarbeard
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« Reply #15 on: February 17, 2013, 08:53:05 AM »

i'd still like to see something like a serious/educational indie game documentary (indie game: the movie wasn't really trying to be a documentary, more like an expose or inspirational piece), but the interest for such a thing is probably limited to current and aspiring indie game developers so it'd have too small of an audience to justify the cost

What would be educational about it? Interviews with the devs, asking different techniques they use?

no, i mean things like knowledge of the history of indie games -- who's who in indie games, the genres that indie games created or influenced, how indie games got started, stuff about the igf, the various engines that are used, and so on. indie games are a big part of the history of videogames in general, and it's weird that there's very little in the way of videos about that history. i think a lot of indie game developers take for granted just how much knowledge they have that the average gamer doesn't. all the layman knows about indie games is minecraft and maybe john blow and a few things picked up from indie game the movie, they have no idea of the rich history of it

I feel that might be really boring. I've seen a LOT of documentaries, and in general the most boring / forgettable ones are usually the ones that just spit information at you and with too broad of a subject. Indie Games, in general, is too broad of a subject. It needs to be broken down and made more personal and relatable. Indie Games: The Movie might not have hit that completely, but it was on the right path I feel.
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ஒழுக்கின்மை
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RinkuHero
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« Reply #16 on: February 17, 2013, 09:11:48 AM »

yep -- as i see it it'd be a way to introduce people new to indie games to the knowledge base that the experienced indie game developers share. not that many average gamers know that the central mechanic in portal comes from a student game for instance, or that steve pavlina (famous self-help guru) used to make indie games and run the biggest indie game forums of the time, or even what the zzt is and how a lot of today's prominent indies came out of the zzt community
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