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TIGSource ForumsCommunityDevLogsStarshock, a retro-esque arcade shooter
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Author Topic: Starshock, a retro-esque arcade shooter  (Read 63445 times)
Quarry
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« Reply #220 on: September 29, 2013, 09:04:45 AM »

You don't know that Ninja
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karlozalb
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« Reply #221 on: September 29, 2013, 10:21:37 AM »

You don't know that Ninja



Subs: oh my goooooooddd!!!
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Whiteclaws
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« Reply #222 on: October 01, 2013, 04:59:03 PM »

You don't know that Ninja

Well , you can't beat Wizard (me)
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Quarry
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« Reply #223 on: October 06, 2013, 07:45:41 AM »




I’m sorry that I update and then not update for a long while, yet I doubt that this will remedy that situation. Both me and Stefan has been very, very busy last few weeks so we couldn’t get a lot done. Hence there has been a lack of updates. Fadercreep (sound dude) is also not available for some time which means that the demo won’t have new musics.

All the weapons got graphical updates and things left to do for the demo are;

  • Press kit and README
  • Back-end tweaks
  • "Atmospheric" things
  • Monster sounds (the sounds are there but callbacks aren’t)

With these ones for the final game;

  • Music
  • Remaining levels and story
  • Trivial polish (final 5% curse)

I think I said I’d get demo ready at like end of August or something but that didn’t go so well, then I was like end of last month and as you see no demo. I really hope to be done with this second demo crap the week starting from 14th.

Feels Marmoreal man…
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eigenbom
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« Reply #224 on: October 08, 2013, 01:18:54 PM »

Woo. I hope there's a window somewhere so I can peer into space or at a planet. Smiley
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Quarry
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« Reply #225 on: October 08, 2013, 01:50:49 PM »

We can place windows in the edges but it's basically pure darkness at the moment
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eigenbom
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« Reply #226 on: October 08, 2013, 04:39:46 PM »

I always loved this level in DN:
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08--n7.r6-79.84
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« Reply #227 on: October 08, 2013, 11:52:17 PM »




Looks awesome! Can't wait for new demo :3
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louisdeb
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« Reply #228 on: October 09, 2013, 05:40:16 AM »

They had stuff like that planet out of the window in Halo. Always makes your sense of play more epic
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phi6
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« Reply #229 on: October 09, 2013, 09:42:40 PM »

Finally got round to trying out your demo, fantastic stuff!
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« Reply #230 on: June 06, 2014, 08:23:11 AM »

Is this still in development?  I really liked the first demo.  Please say yes.
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Quarry
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« Reply #231 on: June 06, 2014, 08:26:01 AM »

Halted because of my schoolwork, will resume this summer with a complete engine revamp
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SHODANFreeman
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« Reply #232 on: June 06, 2014, 08:29:27 AM »

Halted because of my schoolwork, will resume this summer with a complete engine revamp

That's great news!  Thanks for the update!
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Quarry
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« Reply #233 on: July 09, 2014, 12:42:32 PM »











IS HABBEDIG
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phi6
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« Reply #234 on: July 09, 2014, 01:12:46 PM »

Welcome back Smiley
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Joshua
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« Reply #235 on: July 09, 2014, 05:11:55 PM »

Very lovely stuff. I'm curious what engine updates you are planning.
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Quarry
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« Reply #236 on: July 09, 2014, 05:36:40 PM »

It's brand new, from scratch like the original one. I'm working mainly on improving the visual quality of the game, other than that the other goals are to enable us to have better control over the levels and to not face all the bugs that existed in the previous version
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eigenbom
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« Reply #237 on: July 09, 2014, 06:13:13 PM »

Holyjebus those sprites are amazing dude. Shocked
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happymonster
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« Reply #238 on: July 09, 2014, 11:11:44 PM »

I agree, great colours!  Smiley
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karlozalb
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« Reply #239 on: July 10, 2014, 01:08:03 AM »



I Love them!!
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