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1025542 Posts in 41094 Topics- by 32701 Members - Latest Member: eugenelab

July 22, 2014, 11:19:18 AM
TIGSource ForumsFeedbackDevLogsStarshock, a retro-esque arcade shooter
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Author Topic: Starshock, a retro-esque arcade shooter  (Read 28466 times)
Quarry
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« Reply #75 on: February 20, 2013, 12:15:54 PM »

It's the future, you can't know what it might bring
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DustyDrake
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« Reply #76 on: February 20, 2013, 12:19:40 PM »

Well that's one awkward chainsaw to carry then.
You pretty much have to have it up in front of you, and can't have it really resting at your side without letting go of the upper handle, which personally I would never do, cause of the very damaging effects of chainsaws on flesh
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WonderlandGames
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« Reply #77 on: February 20, 2013, 12:24:40 PM »

I love the way it sounds and looks and may write an article about it for my blog in the future. Hats off to you, my good fellow. Gentleman
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Games Inquirer
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« Reply #78 on: February 20, 2013, 12:37:45 PM »

Playing through System Shock 2 right now and I'm already eager for more! I hope this scratches the itch like it seems to be capable of (and maybe doesn't suffer from the balance issues and other flaws in the original games, even if I don't expect it to be overall better than something a full studio put out at the time).

How about some footage, one of the team or testers can do that surely Smiley
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Quarry
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« Reply #79 on: February 20, 2013, 12:45:53 PM »

@Alextended
We are actually planning to get some footage but we might as well build a couple more levels before that
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« Reply #80 on: February 20, 2013, 12:55:01 PM »

Cool!
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Lizardheim
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« Reply #81 on: February 21, 2013, 01:25:10 AM »

Could need some more vertical gameplay though imo, with elevators, stairs or some stuff.
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Quarry
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« Reply #82 on: February 21, 2013, 01:42:18 AM »

We didn't really bother with the 3rd movement dimension, level switching are done with teleporter pads
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mushroomized
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« Reply #83 on: February 22, 2013, 08:09:49 PM »

It'd be need to have gravity malfunctions. Keep up the good work
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DustyDrake
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« Reply #84 on: February 22, 2013, 08:27:35 PM »

But then the player couldn't even walk...
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Quarry
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« Reply #85 on: February 23, 2013, 07:37:01 AM »



Link to full album!
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Quarry
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« Reply #86 on: February 25, 2013, 08:47:30 AM »



That doesn’t look like something you should walk on

EDIT: Updated it to the newer one
« Last Edit: February 25, 2013, 09:01:37 AM by Quarry » Logged

 
Quarry
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« Reply #87 on: February 25, 2013, 11:32:52 AM »

An old addition but forgot to post about. It's a locked door and can be only opened with a keycard (can be seen on the left of the HUD), and every level has a different keycard to be located

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caiys
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« Reply #88 on: February 25, 2013, 11:37:57 AM »

 Hand Thumbs Up Right Hand Thumbs Up Right Hand Thumbs Up Right

so how big is this thing roughly? in terms of gameplay hours?
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Quarry
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« Reply #89 on: February 25, 2013, 11:55:10 AM »

The levels aren't completed yet (33, 3 of them being boss fights), but I guess that it'll take at least 3 hours beginning to end. However, we will be trying to ensure that you don't get to the end in your first try and learn from your mistakes Wink
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