Games Inquirer
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« Reply #80 on: February 20, 2013, 12:55:01 PM » |
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Cool!
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Lizardheim
Level 1
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« Reply #81 on: February 21, 2013, 01:25:10 AM » |
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Could need some more vertical gameplay though imo, with elevators, stairs or some stuff.
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Quarry
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« Reply #82 on: February 21, 2013, 01:42:18 AM » |
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We didn't really bother with the 3rd movement dimension, level switching are done with teleporter pads
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mushbuh
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« Reply #83 on: February 22, 2013, 08:09:49 PM » |
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It'd be need to have gravity malfunctions. Keep up the good work
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DustyDrake
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« Reply #84 on: February 22, 2013, 08:27:35 PM » |
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But then the player couldn't even walk...
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Quarry
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« Reply #85 on: February 23, 2013, 07:37:01 AM » |
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Quarry
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« Reply #86 on: February 25, 2013, 08:47:30 AM » |
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That doesn’t look like something you should walk on EDIT: Updated it to the newer one
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« Last Edit: February 25, 2013, 09:01:37 AM by Quarry »
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Quarry
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« Reply #87 on: February 25, 2013, 11:32:52 AM » |
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An old addition but forgot to post about. It's a locked door and can be only opened with a keycard (can be seen on the left of the HUD), and every level has a different keycard to be located
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Ant
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« Reply #88 on: February 25, 2013, 11:37:57 AM » |
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Quarry
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« Reply #89 on: February 25, 2013, 11:55:10 AM » |
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The levels aren't completed yet (33, 3 of them being boss fights), but I guess that it'll take at least 3 hours beginning to end. However, we will be trying to ensure that you don't get to the end in your first try and learn from your mistakes
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deathtotheweird
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« Reply #90 on: February 25, 2013, 02:10:46 PM » |
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have you made any other games or is this your first? do you have a website or anything?
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Quarry
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« Reply #91 on: February 25, 2013, 09:10:36 PM » |
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I have made a lot of games but most of them ended up unfinished, I have my blog and if you scroll a bit to the history you can find some of the games I made
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mason
Level 1
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« Reply #92 on: February 25, 2013, 09:33:16 PM » |
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I'm glad this is coming out so well. I like the look of the UI and font.
Magdev btw get dunked dork
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Quarry
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« Reply #93 on: February 26, 2013, 06:07:36 AM » |
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Magnus pls
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mushbuh
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« Reply #95 on: February 26, 2013, 07:48:21 PM » |
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It'd be need to have gravity malfunctions. Keep up the good work
What the heck was I even trying to say? I meant that maybe you could add some gravity effects - broken gravity generators and the like - that would adjust player speed or pull your towards things. It might work well to trap players in a corner while they try to fix something and fight off tons of guys. Every update I'm more impressed, Quarry
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Quarry
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« Reply #96 on: February 26, 2013, 09:16:31 PM » |
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I actually implemented a similar thing that altered the player movement but it ended up being a common cause of death so I removed it
Thanks to all for the nice comments
A quick progress update as well;
Everything you'll be seeing in the final game has been complete. I'm working on the level format and the level editor so that we can quickly make the levels. After that I'll be doing all the soundowork - and bam! The game is done
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jwaap
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« Reply #97 on: February 27, 2013, 07:01:57 AM » |
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this looks wonderful!
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DustyDrake
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« Reply #98 on: February 27, 2013, 10:19:45 AM » |
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A quick progress update as well;
Everything you'll be seeing in the final game has been complete. I'm working on the level format and the level editor so that we can quickly make the levels. After that I'll be doing all the soundowork - and bam! The game is done
So, you'll be done by this weekend, right?
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Quarry
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« Reply #99 on: February 27, 2013, 11:42:25 AM » |
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I hope to be done by the weekend, but the thing is that the level editor was just complete (like, 20 minutes ago) and making all 33 levels might take time...
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