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Quarry
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« Reply #30 on: February 12, 2013, 08:15:50 AM » |
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We are planning to have an optional story and proper secrets/traps. So generation is unfortunately not our choice
Also I will make sure that this is not so easymode, simply the fact that shopping terminals are scattered around and guarded by monsters force you to approach them strategically
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Alchiggins
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« Reply #31 on: February 12, 2013, 10:14:54 AM » |
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This game looks super sexy. Looking forward to it.
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Impmaster
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« Reply #32 on: February 12, 2013, 11:33:52 PM » |
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Heh. I was wondering why you had left the forums all of a sudden.
BTW, are you using Jmonkey engine for this, or are you doing it all in raw LWJGL?
Looking good, and good luck!
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jO
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« Reply #33 on: February 13, 2013, 05:30:57 AM » |
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I really like the visuals. Those weapon icons look super nice. However, I personally feel they don't work very well when used as voxel data in the 3D view.
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Quarry
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« Reply #34 on: February 13, 2013, 06:47:02 AM » |
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@jOThey aren't voxel data, it's simple 5 layers of the sprite being stacked to give the depth feel. A lot of the testers requested it, so that's why it's in @ImpmasterI never exactly left the forums but I increased the time spent lurking, and it's all in raw OpenGL. It took a while for me to get used to all these 3D gimmicks 
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Quarry
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« Reply #35 on: February 13, 2013, 01:04:22 PM » |
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I implemented configs to allow players choose basic options ; === All available window options === ; If fullscreen is enabled, window width and height are disregarded ; and your monitor size is divided by scale to replace width and ; height [Window] width = 480 height = 300 scale = 2 ; fullscreen = true
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Joshua
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« Reply #36 on: February 13, 2013, 01:59:38 PM » |
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Hmm. That is a bit confusing. What about more user-friendly settings? Maybe just upscale amount (1x, 2x, etc) and fullscreen (true/false)?
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Quarry
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« Reply #37 on: February 13, 2013, 09:10:32 PM » |
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Hmm, that might be okay too. I just added those in case someone wanted to change the apect ratio
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Quarry
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« Reply #38 on: February 14, 2013, 09:21:30 AM » |
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 A lot of stuff coming in, tons of new artwork and content are soon to be here!
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caiys
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« Reply #39 on: February 14, 2013, 09:31:29 AM » |
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DustyDrake
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« Reply #40 on: February 14, 2013, 10:48:36 AM » |
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Code_Assassin
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« Reply #41 on: February 14, 2013, 10:52:34 AM » |
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I demand head-crabs(also what ever those things with those long white strings are in half-life). Plox  The graphics look amazing so far  Really goes well with the retro-esque sci-fi shooter 
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Quarry
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« Reply #42 on: February 14, 2013, 12:13:06 PM » |
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Really quick update on windows 
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fjenna89
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« Reply #43 on: February 16, 2013, 10:02:07 AM » |
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This game looks fantastic so far, keep up the good work!
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Quarry
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« Reply #44 on: February 17, 2013, 01:57:17 AM » |
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 My netbook started to struggle with all these additions so I decided to do some optimization, I've boosted my FPS from 35 to 60!
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« Last Edit: February 17, 2013, 02:24:52 AM by Quarry »
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