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998316 Posts in 39153 Topics- by 30562 Members - Latest Member: z3ph

April 18, 2014, 07:03:55 PM
TIGSource ForumsFeedbackDevLogsStarshock, a retro-esque arcade shooter [STILL HAS A DEMO, BUT NEW ONE'S COMIN']
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Author Topic: Starshock, a retro-esque arcade shooter [STILL HAS A DEMO, BUT NEW ONE'S COMIN']  (Read 22990 times)
Quarry
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« Reply #30 on: February 12, 2013, 08:15:50 AM »

We are planning to have an optional story and proper secrets/traps. So generation is unfortunately not our choice

Also I will make sure that this is not so easymode, simply the fact that shopping terminals are scattered around and guarded by monsters force you to approach them strategically
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Alchiggins
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« Reply #31 on: February 12, 2013, 10:14:54 AM »

This game looks super sexy. Looking forward to it.
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Impmaster
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Scary, isn't it?


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« Reply #32 on: February 12, 2013, 11:33:52 PM »

Heh. I was wondering why you had left the forums all of a sudden.

BTW, are you using Jmonkey engine for this, or are you doing it all in raw LWJGL?

Looking good, and good luck!
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jO
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Adventure awaits!


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« Reply #33 on: February 13, 2013, 05:30:57 AM »

I really like the visuals. Those weapon icons look super nice.
However, I personally feel they don't work very well when used as voxel data in the 3D view.
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Quarry
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« Reply #34 on: February 13, 2013, 06:47:02 AM »

@jO
They aren't voxel data, it's simple 5 layers of the sprite being stacked to give the depth feel. A lot of the testers requested it, so that's why it's in

@Impmaster
I never exactly left the forums but I increased the time spent lurking, and it's all in raw OpenGL. It took a while for me to get used to all these 3D gimmicks Tongue
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Quarry
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« Reply #35 on: February 13, 2013, 01:04:22 PM »

I implemented configs to allow players choose basic options

Code:
; === All available window options ===
; If fullscreen is enabled, window width and height are disregarded
; and your monitor size is divided by scale to replace width and
; height
[Window]
width = 480
height = 300
scale = 2
; fullscreen = true
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Joshua
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Be rad to one another!


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« Reply #36 on: February 13, 2013, 01:59:38 PM »

Hmm. That is a bit confusing. What about more user-friendly settings? Maybe just upscale amount (1x, 2x, etc) and fullscreen (true/false)?
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Quarry
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« Reply #37 on: February 13, 2013, 09:10:32 PM »

Hmm, that might be okay too. I just added those in case someone wanted to change the apect ratio
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Quarry
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« Reply #38 on: February 14, 2013, 09:21:30 AM »



A lot of stuff coming in, tons of new artwork and content are soon to be here!
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caiys
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« Reply #39 on: February 14, 2013, 09:31:29 AM »

canna wait  Hand Thumbs Up Right Hand Thumbs Up Right Hand Thumbs Up Right
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DustyDrake
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« Reply #40 on: February 14, 2013, 10:48:36 AM »

Still not soon enough!
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Code_Assassin
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kitheif cannot quake


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« Reply #41 on: February 14, 2013, 10:52:34 AM »

I demand head-crabs(also what ever those things with those long white strings are in half-life). Plox  Beg

The graphics look amazing so far Smiley Really goes well with the retro-esque sci-fi shooter Tongue
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Quarry
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« Reply #42 on: February 14, 2013, 12:13:06 PM »

Really quick update on windows

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fjenna89
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« Reply #43 on: February 16, 2013, 10:02:07 AM »

This game looks fantastic so far, keep up the good work!
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Quarry
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« Reply #44 on: February 17, 2013, 01:57:17 AM »



My netbook started to struggle with all these additions so I decided to do some optimization, I've boosted my FPS from 35 to 60!
« Last Edit: February 17, 2013, 02:24:52 AM by Quarry » Logged

 
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