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1038418 Posts in 41963 Topics- by 33588 Members - Latest Member: JayJaySut

September 02, 2014, 08:43:02 PM
TIGSource ForumsFeedbackDevLogsFinishedHiversaires (released iOS/Android)
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Author Topic: Hiversaires (released iOS/Android)  (Read 25357 times)
Sean Hogan (seagaia)
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« Reply #45 on: February 26, 2013, 11:12:15 PM »

i look forward to playing this!
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aliceffekt
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« Reply #46 on: February 27, 2013, 09:46:49 PM »



Made a first build today, here is a short video.
« Last Edit: February 28, 2013, 04:09:35 PM by aliceffekt » Logged

XXIIVV

Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
rickardwestman
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« Reply #47 on: February 28, 2013, 12:51:41 AM »

Love the mood of this! It looks absolutely great!

Was a little hard to keep track of the moving around in the video, speedrun pace Smiley
Definitely intriguing though!

Would you say that there are any 3D modelling skills put in to this or is it just kind of simple primitive models? I don't have any modelling skills myself but would definitely want to try out the 3D and first person medium in the future.

Looking foward to the next update!
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P A V I L I O N
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rivon
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« Reply #48 on: February 28, 2013, 11:03:15 AM »

Looks nice but some kind of moving in between the viewpoints like in Legend of Grimrock would make it 100% more awesome.
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DanFessler
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« Reply #49 on: February 28, 2013, 11:06:24 AM »

This is absolutely gorgeous.  Following.  Can't wait Smiley
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xoorath
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« Reply #50 on: February 28, 2013, 11:22:30 AM »

Oh, awesome. Now I have another place to follow your game. Delightful!

 Blink Blink
    ◡      Toast Right
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aliceffekt
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« Reply #51 on: February 28, 2013, 08:36:13 PM »



Hiversaires just turned 3 weeks old. This many days ago, I had announced that I would be investing the next few weeks into this new project, and I did; I got asked why I had put on the independent game developer hat yesterday, as it might have came out of nowhere - this is the story behind Hiversaires.

I came to japan to find new experiences and inspiration. I've tried to set my craves for multimediums outputs and gave japanese worklife a chance. I hated it. All the while I was working I had these ideas for songs, ideas for worlds and languages bubbling up. It was soon too late to catch up on these ideas individually so I devised a plan to tackle all of them at once.

Calculating my stable average productivity ratio, I realized that I would hit a new beginning of cycle by the end of april and I could cram all these ideas into 6 weeks of intensive production to catch up on myself and be ready to hit a new cycle by the beginning of may(audio cycle).

Hiversaires will be sold on the iTunes store for iPhone only for about 2.99$ at launch. And should contain roughly 4 hours to figure out. The game is a visit into an impossible maze of symbols and doors featuring all new Aliceffekt tracks. If this works commercially, I will consider making more games as a living for the next few months.

In the meantime, there is a second month of production ahead of me.
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XXIIVV

Drypoint, Cyanosis, Kanikule, Valentinel, Pierrot Death, Zjeveni, Merveilles, Cenote, Cloud is a Lie, Pico³, Siseon°, Phloston Paradise, Volkenessen, FRACT, Waiting for Horus, Diluvium, Pico Battle, Hiversaires, Melady Antres.
Gabriel Verdon
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« Reply #52 on: February 28, 2013, 09:14:06 PM »

I came to japan to find new experiences and inspiration. I've tried to set my craves for multimediums outputs and gave japanese worklife a chance. I hated it. All the while I was working I had these ideas for songs, ideas for worlds and languages bubbling up. It was soon too late to catch up on these ideas individually so I devised a plan to tackle all of them at once.

Man, that's a bummer. I noticed you had gone from Google to Language Cloud and then this pretty quickly. I can totally relate to that  Sad I only lasted a few months at my full-time game company job before I had to get out of there.

I really hope this game is successful! Has Japan been good to you besides the work situation?
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Raycast
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« Reply #53 on: February 28, 2013, 09:31:00 PM »

I love it. This is what I'd like to see on a touchscreen device. I appreciate that you're using touch controls to improve the experience and input, and not making something that would control better on everything EXCEPT touchscreens.
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Sean Hogan (seagaia)
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this is okay


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« Reply #54 on: February 28, 2013, 09:31:12 PM »

That's an interesting choice of life! If you don't mind saying, what is your weekly/monthly cost of living so far?

Anyways, congrats on remaining productive!
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Important
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« Reply #55 on: February 28, 2013, 11:09:52 PM »

This looks cool. I recently finished how to create a mind and enjoyed it a lot.
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caiys
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« Reply #56 on: March 01, 2013, 12:38:56 AM »

Hiversaires will be sold on the iTunes store for iPhone only

 Sad

Would love to see a pc build with free-look...
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C.D Buckmaster
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« Reply #57 on: March 01, 2013, 02:22:41 AM »

Even though I feel my praises are becoming increasingly generic, I still couldn't let this this project pass.

It looks amazing.
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Sergi
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« Reply #58 on: March 02, 2013, 07:26:23 AM »

+1, it looks way too awesome to be iOS only! Let's hope it has success on iOS and it gets ported to other platforms Smiley

Definitely following this Smiley
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mauz
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« Reply #59 on: March 02, 2013, 08:59:49 AM »

Wow! Immediately felt in love with this.  Kiss
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