
Docks - Construction | 
Docks - Built |

Fishing Boat | 
Catapult |
Getting the next test game to the state where I wanted it has taken longer than I expected (of course). Most of the time I have spent on Tile Empires lately has been bug fixing - bugs like armies walking on water and conquering an enemy not giving you the land and buildings they owned.
Though, I have been able to get some new features in. Docks, fishing boats, and catapults.
Docks are the most basic version of a port. You can build fishing boats from this basic version and military ships from the larger versions.
Fishing boats act kind of like mobile food producers. They give a 25% chance of food for each adjacent empty pure water tile. I'm hoping this will give a non military incentive for building lakes, rivers, and oceans. They have 1 hit point and do no damage in combat.
Catapults finally make it easier to get through enemy walls and buildings. They have 1 hit point and do no damage to other units. If used to attack a structure such as a wall or capital, they do 10 points of damage each attack. Right now you have to move right up on your target to deal damage with catapults, but once I've implemented ranged attacks - they will be able to attack structures from a few tiles away.
I think I'm going to add in watch towers and messenger stables. Then I'll get the next game ready by setting up accounts and doing the random spawn process into the world for each player.