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1075919 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 03:22:00 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Bloom/Glow in a sprite
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Code_Assassin
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« on: February 14, 2013, 09:47:49 PM »

Hey there,

I was wondering how one would add bloom in Game Maker Studio for a 2D game. I have no clue how to do this, and have been looking for an example that gives a 2D bloom effect that is compatible with Game Maker Studio but I haven't found anything. Can someone point me in the right direction?

Thanks  Smiley
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Ant
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« Reply #1 on: February 14, 2013, 11:56:37 PM »

Have you tried this one?

http://gmc.yoyogames.com/index.php?showtopic=569930

Generally GM doesn't do blurring effects particularly well since the method is to usually create a bunch of surfaces and overlay them which has processing costs. You could always wait until the shaders update arrives which afaik is soonish.
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Code_Assassin
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« Reply #2 on: February 15, 2013, 01:04:45 AM »

I've tried that one, but unfortunately it throws a bunch of weird errors that have nothing to do with the GML Code. I guess I'll wait for the shaders update :/
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Evan Balster
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« Reply #3 on: February 15, 2013, 10:57:03 AM »

You can bake it easily.  Use an external program to create a bloom sprite (additive color over black) then draw it additively over your sprite.  It'll need to be larger than the sprite itself so mind your alignment.

No idea what external program you'd want to use, though -- failing all else, program it yourself using the super-slow shader trick.
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