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August 30, 2014, 06:24:50 AM
TIGSource ForumsFeedbackDevLogsSurvival of the Fittest (in progress)
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Author Topic: Survival of the Fittest (in progress)  (Read 2049 times)
WonderlandGames
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« on: February 16, 2013, 01:01:48 PM »

Survival of the Fittest, a light-hearted 2D sandbox RPG made in Engine 001 set in the stereotypical cavemen times with dinosaurs and stuff like that.
 
You're a man/woman who recently turned 16 and decided it was time to leave your tribe and see the rest of the island off of Pangaea you are on, and that is exactly what you do. There is not going to be a main story, to let you go explore and create your own adventures.
 
Planned features include:
 
-A wide-open, living and breathing (day/night cycle, random weather, etc.) original sandbox world to explore with quests to do, dinosaurs to beat up, loot to grab and weird people to meet.
 
-Customizable characters. Perks to choose from on every second level up, so you can choose how you want to play.
 
-Crafting system.
 
-Full sound, with sound effects for everything and lots of music.
 
-Survival! You’ll have to drink, eat and sleep to survive.
 
-Dinosaur fights! Kick dino butt!
 
-Factions… Fight for the cause you believe in or go it alone!
 
-Achievements. Gain bonus XP for doing optional tasks.
 
Follow for more updates on my progress, as well as news and more screenshots.

Site: http://wonderlandgamesblog.wordpress.com/survival-of-the-fittest/

Twitter: https://twitter.com/WDL_Games

I would love feedback and any help getting the game out there. Thanks!



« Last Edit: April 30, 2013, 02:40:55 AM by WonderlandGames » Logged

joe_eyemobi
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« Reply #1 on: February 17, 2013, 02:11:10 AM »

Looks interesting - a bit like a top-down Terraria or 2-d Minecraft. Smiley
Will your game be similar to the above, or will it have a bit of it's own flavor?

I guess if it's set in prehistoric times, then you'll be limited to the tools/weapons of that era.
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WonderlandGames
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« Reply #2 on: February 17, 2013, 02:33:16 AM »

It should feel different. It will have quests and stuff, and the world will not be procedurally-generated.

EDIT: This should probably be in the devlogs section for now. Sorry, I am new so I didn't notice.
« Last Edit: February 17, 2013, 03:45:49 AM by WonderlandGames » Logged

WonderlandGames
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« Reply #3 on: February 20, 2013, 12:19:13 PM »

I would really like some feedback on this. Smiley
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koiwai
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« Reply #4 on: February 21, 2013, 03:04:35 AM »

I would really like some feedback on this. Smiley


http://www.youtube.com/watch?v=YyGHsMeIjGs Gentleman
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ANtY
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« Reply #5 on: February 21, 2013, 04:15:07 AM »

I don't think that the ppl in these ancient times were turning adults once they hit 18, it was much faster tho
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Nathan Cash
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« Reply #6 on: February 21, 2013, 11:02:28 AM »

 IMO the lighting system needs a bit of work. Try using a light extension to engine 001 if one exists. Besides this the health bar looks a bit awkward.
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WonderlandGames
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« Reply #7 on: February 21, 2013, 02:44:55 PM »

I don't think that the ppl in these ancient times were turning adults once they hit 18, it was much faster tho

Good point, never thought of that. When do you think they would be considered old enough?

IMO the lighting system needs a bit of work. Try using a light extension to engine 001 if one exists. Besides this the health bar looks a bit awkward.

What exactly is wrong with the lighting system, cause it might not be able to be fixed. There is no light extension.

Is the health bar too chubby? People keep saying it looks awkward but I don't know what they mean.

Thanks!
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Windybeard
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« Reply #8 on: February 21, 2013, 02:55:58 PM »

Is the health bar too chubby? People keep saying it looks awkward but I don't know what they mean.

I think it looks "awkward" because it is just sitting there, you should shrink it down a touch, it is too chubby, I would also place it inside some sort of housing or at least design some sort of cap for either end, that way the player will both know where it starts and ends. Hope that helps.
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WonderlandGames
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« Reply #9 on: February 21, 2013, 03:03:17 PM »

Okay, I will try that, thanks.
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ANtY
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« Reply #10 on: February 21, 2013, 04:07:07 PM »

I don't think that the ppl in these ancient times were turning adults once they hit 18, it was much faster tho

Good point, never thought of that. When do you think they would be considered old enough?
12, at least this was the age in Ancient Egypt so it's close enough I think
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WonderlandGames
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« Reply #11 on: February 22, 2013, 02:50:58 AM »

I guess I will choose between 12, 13 and 14. He doesn't look 12 though.

EDIT:

Progress is still going smoothly. Or perhaps, better than smoothly! I finally managed to get the combat bug fixed, making the game that much better (cause now combat works! )
 
I am continuing to add to the world, making more monsters and soon, friendly NPCs, which will likely be a focus of the coming week. A good chunk of the achievements system is now implemented as well. A lot of this week’s work went into hyping up the game and (very slowly) growing the audience. I would love it if you told your friends, tweeted about it or something! Anything would help and would be gratefully appreaciated. Of course, this is an ongoing process.
 
Like I said, in the coming week I expect to add some friendly NPCs, add more to the leveling and achievements system and the world. Unfortunately no new particularly screenshot-worthy things have come out, so nothing to show. A lot of it was background work.
 
Cheers!

EDIT:

How does the bar look now?

« Last Edit: February 22, 2013, 04:17:47 PM by WonderlandGames » Logged

WonderlandGames
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« Reply #12 on: February 25, 2013, 03:38:18 AM »

Story update!

You are on a little island off of Pangaea, and you leave when you are 16, not 18.
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WonderlandGames
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« Reply #13 on: March 01, 2013, 03:24:14 AM »

Well, it has been a long week. Most of it was spent solving my own problems (such as getting a retainer and my braces off – damn retainer) but some of it was spent working on the game, which is slowly beginning to get boring and un-fun to develop, but I will try to push ahead.
 
Besides the story changes, I did a lot of systems work and edited the HUD as well as added the foundation to a Karma system (more on that later on). As well, I fixed some bugs, changed a few numbers and lessened the lag and added the traveling merchants to interact with.
 
In the future I hope to add some more friendly NPCs as well as fix more bugs. Check out the screenshot below to see the new HUD. Apparently cavemen used money.

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WonderlandGames
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« Reply #14 on: March 29, 2013, 02:11:17 AM »

I’ve discovered the solution to the game’s (Survival of the Fittest, that is) fatal flaw around the beginning of the week, and next week I shall start to use it to rebuild the game world yet again.

The day/night system was “infinite looping”, that is, looping on and on OR a script is lagging so much it appears that it is looping. It is the first case for sure because of a stupid error on my part that wasted a lot of time and upped the development time by a month approximately. It was infinitely looping because I accidentally told it to continuously loop in the script. Derp.

Well, I am back on track now, or close to be, so the one major thing to take from this is now the game world is split up into parts instead of one continuous landmass which was a major memory hog.

The other major news is Genericopolis - Guns n’ Gangs is cancelled due to similar but not fixable technical issues, and as well, this game didn’t interest people as much as the one I am now focused on. Doesn’t matter to me. I’ve learned many a lesson the past weeks.

The achievements system was ditched because it lagged so I added a screen with all kinds of stats about how you play which I will show when it is completely done. I also made and found new graphics for houses and the ground (dirt, grass, etc.) respectfully, which are shown below.

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