Carefree games
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« Reply #40 on: March 01, 2013, 07:12:18 AM » |
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Monsters can be generic... It's not glaringly generic or anything like that. What I mean to get across is that it doesn't need to be changed because of that.
Nice edit, Geti. Super sweet.
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Delicious
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« Reply #41 on: March 03, 2013, 12:30:15 AM » |
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Good suggestions, thanks guys! I'll post up some more stuff soon there has been some complications at home.
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Blah Blah Blah <3 Twitter - Zjdelicious
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happymonster
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« Reply #42 on: March 03, 2013, 07:29:05 AM » |
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I love the painted style you have for these. Do you have any tutorials for who you do your artwork?
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jctwood
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« Reply #43 on: March 03, 2013, 07:50:06 AM » |
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Seriously brilliant, do you have tutorials I love your style! Hope things at home work out.
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poe
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« Reply #44 on: March 03, 2013, 07:58:59 AM » |
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:O Are we going to see something soon now that this is in devlogs?
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Delicious
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« Reply #45 on: March 03, 2013, 09:33:37 AM » |
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Thank you all! I'll make some tutorials soon, I'll try to break down the process. For now, here are some old monsters I already posted up on Pixeljoint and probably here but are still relevant.
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Blah Blah Blah <3 Twitter - Zjdelicious
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mono
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« Reply #46 on: March 03, 2013, 04:23:46 PM » |
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Love you dude
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Delicious
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« Reply #47 on: March 05, 2013, 03:51:45 PM » |
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Thanks Love you to That's what I have for the base, it's nothing impressive yet but it's a start. Also, generally, the light source appears at top so it makes it easy to flip the image, but I will work around that a bit and make it less lazy. unrelated - How much do forums make if they allow google to hyperlink an ad whenever you type work ?
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Blah Blah Blah <3 Twitter - Zjdelicious
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Geti
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« Reply #48 on: March 05, 2013, 04:04:23 PM » |
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Looking good for a start, I guess if you don't want to do the multi-biome thing you could just do one base per biome.
No idea re: ads, but the rule of thumb with advertisement is "you don't make nearly enough from it to make it worth your time and customer malcontent unless you have a massive audience".
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Delicious
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« Reply #49 on: March 05, 2013, 04:34:26 PM » |
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Thanks! Yea, I shall consider the multi-layers it shouldn't be too bad and it'll definitely add to it. This is old but I touched it up a bit, could still use some work but it's fine for now as finished. and some revisions on Grim Not sure if I like the bottom half or not. Hm
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« Last Edit: March 05, 2013, 05:24:21 PM by Delicious »
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Blah Blah Blah <3 Twitter - Zjdelicious
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happymonster
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« Reply #50 on: March 06, 2013, 03:08:22 PM » |
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Both look good!
Not 100% sure about the outline around the tentacle on the first and the scythe blade on the second - looks a bit flat like that?
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Impmaster
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« Reply #51 on: March 06, 2013, 07:14:16 PM » |
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I like the bottom half of grim, but I think it could be a little longer.
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Delicious
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« Reply #52 on: March 12, 2013, 09:55:26 PM » |
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Thank you, I shall fix those sometime. More to come when I find time. Sorry for not updating this as often as I should.
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Blah Blah Blah <3 Twitter - Zjdelicious
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Carefree games
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« Reply #53 on: March 24, 2013, 05:54:20 PM » |
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For Grim's bottom I would stick with a torn cloak. The bubbly thing you've got going on is... awkward? Doesn't read quite right in my opinion. The sprite is much improved otherwise. Also, I was fond of the less menacing facial expression in the first image.
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