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1047671 Posts in 42472 Topics- by 34323 Members - Latest Member: solowebnv

September 30, 2014, 03:56:02 PM
TIGSource ForumsDeveloperCreativeArtArtist devlog - Pixel monsters
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Xion
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« Reply #40 on: February 28, 2013, 09:08:11 PM »

I just wanted to say, though, that this grim is way too typical to be a pokemon-type monster.
kinda agree with this. You know what'd fix it? More eyes. More eyes fixes everything.
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« Reply #41 on: March 01, 2013, 07:12:18 AM »

Monsters can be generic... It's not glaringly generic or anything like that. What I mean to get across is that it doesn't need to be changed because of that.

Nice edit, Geti. Super sweet.
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« Reply #42 on: March 03, 2013, 12:30:15 AM »

Good suggestions, thanks guys!  Smiley

I'll post up some more stuff soon there has been some complications at home.
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« Reply #43 on: March 03, 2013, 07:29:05 AM »

I love the painted style you have for these. Do you have any tutorials for who you do your artwork? Smiley
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« Reply #44 on: March 03, 2013, 07:50:06 AM »

Seriously brilliant, do you have tutorials I love your style! Hope things at home work out.
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« Reply #45 on: March 03, 2013, 07:58:59 AM »

:O Are we going to see something soon now that this is in devlogs?
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« Reply #46 on: March 03, 2013, 09:33:37 AM »

Thank you all! I'll make some tutorials soon, I'll try to break down the process. Smiley

For now, here are some old monsters I already posted up on Pixeljoint and probably here but are still relevant.

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« Reply #47 on: March 03, 2013, 04:23:46 PM »

Love you dude Kiss
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« Reply #48 on: March 05, 2013, 03:51:45 PM »

Thanks Smiley Love you to


That's what I have for the base, it's nothing impressive yet but it's a start. Also, generally, the light source appears at top so it makes it easy to flip the image, but I will work around that a bit and make it less lazy.  

unrelated - How much do forums make if they allow google to hyperlink an ad whenever you type work ?
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« Reply #49 on: March 05, 2013, 04:04:23 PM »

Looking good for a start, I guess if you don't want to do the multi-biome thing you could just do one base per biome.

No idea re: ads, but the rule of thumb with advertisement is "you don't make nearly enough from it to make it worth your time and customer malcontent unless you have a massive audience".
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« Reply #50 on: March 05, 2013, 04:34:26 PM »

Thanks! Yea, I shall consider the multi-layers it shouldn't be too bad and it'll definitely add to it. Smiley

This is old but I touched it up a bit, could still use some work but it's fine for now as finished.


and some revisions on Grim



Not sure if I like the bottom half or not. Hm
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« Reply #51 on: March 06, 2013, 03:08:22 PM »

Both look good!

Not 100% sure about the outline around the tentacle on the first and the scythe blade on the second - looks a bit flat like that?
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« Reply #52 on: March 06, 2013, 07:14:16 PM »

I like the bottom half of grim, but I think it could be a little longer.
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« Reply #53 on: March 12, 2013, 09:55:26 PM »

Thank you, I shall fix those sometime. More to come when I find time. Sorry for not updating this as often as I should.
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« Reply #54 on: March 24, 2013, 05:54:20 PM »

For Grim's bottom I would stick with a torn cloak. The bubbly thing you've got going on is... awkward? Doesn't read quite right in my opinion. The sprite is much improved otherwise. Also, I was fond of the less menacing facial expression in the first image.
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