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1028437 Posts in 41287 Topics- by 32906 Members - Latest Member: worstbreakfast

July 31, 2014, 07:30:57 AM
TIGSource ForumsDeveloperCreativeArtArtist devlog - Pixel monsters
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poe
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« Reply #45 on: March 03, 2013, 07:58:59 AM »

:O Are we going to see something soon now that this is in devlogs?
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« Reply #46 on: March 03, 2013, 09:33:37 AM »

Thank you all! I'll make some tutorials soon, I'll try to break down the process. Smiley

For now, here are some old monsters I already posted up on Pixeljoint and probably here but are still relevant.

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« Reply #47 on: March 03, 2013, 04:23:46 PM »

Love you dude Kiss
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« Reply #48 on: March 05, 2013, 03:51:45 PM »

Thanks Smiley Love you to


That's what I have for the base, it's nothing impressive yet but it's a start. Also, generally, the light source appears at top so it makes it easy to flip the image, but I will work around that a bit and make it less lazy.  

unrelated - How much do forums make if they allow google to hyperlink an ad whenever you type work ?
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« Reply #49 on: March 05, 2013, 04:04:23 PM »

Looking good for a start, I guess if you don't want to do the multi-biome thing you could just do one base per biome.

No idea re: ads, but the rule of thumb with advertisement is "you don't make nearly enough from it to make it worth your time and customer malcontent unless you have a massive audience".
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« Reply #50 on: March 05, 2013, 04:34:26 PM »

Thanks! Yea, I shall consider the multi-layers it shouldn't be too bad and it'll definitely add to it. Smiley

This is old but I touched it up a bit, could still use some work but it's fine for now as finished.


and some revisions on Grim



Not sure if I like the bottom half or not. Hm
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« Reply #51 on: March 06, 2013, 03:08:22 PM »

Both look good!

Not 100% sure about the outline around the tentacle on the first and the scythe blade on the second - looks a bit flat like that?
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
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Scary, isn't it?


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« Reply #52 on: March 06, 2013, 07:14:16 PM »

I like the bottom half of grim, but I think it could be a little longer.
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« Reply #53 on: March 12, 2013, 09:55:26 PM »

Thank you, I shall fix those sometime. More to come when I find time. Sorry for not updating this as often as I should.
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« Reply #54 on: March 24, 2013, 05:54:20 PM »

For Grim's bottom I would stick with a torn cloak. The bubbly thing you've got going on is... awkward? Doesn't read quite right in my opinion. The sprite is much improved otherwise. Also, I was fond of the less menacing facial expression in the first image.
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