Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

999317 Posts in 39213 Topics- by 30620 Members - Latest Member: blockerz

April 23, 2014, 05:12:58 AM
TIGSource ForumsPlayerGamesWhat's the deal with Minecraft
Pages: 1 ... 4 5 [6]
Print
Author Topic: What's the deal with Minecraft  (Read 2278 times)
ஒழுக்கின்மை
Level 10
*****


Also known as रिंकू.

RinkuHero
View Profile WWW Email
« Reply #75 on: February 21, 2013, 08:42:49 AM »

yeah i'm always surprised what games are accused of having "no gameplay" -- to some people, sim city has no gameplay, minecraft has no gameplay, aquaria has no gameplay, eufloria has no gameplay, etc. etc.

the only thing that seems to make sense to me is that "gameplay" means "is a game in a traditional genre, like fps or platformer"

but really, the only game that has no gameplay is a game without any interaction at all, such as a visual novel with no story branches. the moment you add choice, you add gameplay; even a choose your own adventure book has gameplay
Logged

Graham.
Level 10
*****


hasn't made a game


View Profile WWW
« Reply #76 on: February 21, 2013, 09:02:23 AM »

I think the issue comes from unstructured play. If someone says walking across the street isn't a game I'll say okay because there aren't any choices. Walking across the street in a way that attracts romantic attention. That is a game. You can choose.

If your choice has no consequence, like when choosing to paint your wall a little more red or a little less, then there's no game because there are no results. If you care about every result equally then.... I think there needs to be some unknown factor. If you can't make a choice and have the results be at least remotely surprising, you aren't gaming. If there is no goal then there are no results, so that is not gaming.

Minecraft doesn't give goals explicitly. So people play, feel like they are expressing themselves, but there are no results or progress, because they haven't invested enough to see them. So they say "Minecraft is without gameplay," as if there is a clear line between games the give goals to its players and games that do not.

But the reality is that no game gives a goal. An alien may play the best game and see no goal because it doesn't understand. All games require some degree of investment by the player in order to provide a goal. The process that Minecraft uses to give you a goal is new, and can take more time to kick in, sometimes a long time, and - here's the key - may not be obvious until it has already affected you.

But it is still designed to give you one. It still communicates with you so that you come up with one. Just because you don't find the game doesn't mean that Minecraft "isn't a game." I don't see Barbie Adventures as a game because I don't play it. Doesn't make it not a game. Most people who do play it play it as one. That's what makes a game a game. You have to think about the interaction, not just the product.
Logged
ThemsAllTook
Level 10
*****


Alex Diener


View Profile WWW
« Reply #77 on: February 21, 2013, 09:12:43 AM »

If my experience with playing Minecraft online is any indication, the game is rather popular with 12-year olds... Whether that's physical 12-year olds or mental 12-year olds I can't tell.  Shrug

Minecraft is indeed quite popular with kids. As with any other game though, playing with random strangers online is going to be a terrible experience no matter what. Play with friends you know and trust, and it'll be much more enjoyable.
Logged
crowe
Level 10
*****



View Profile
« Reply #78 on: February 21, 2013, 09:29:32 AM »

Minecraft is like Legos that you only have to buy once. Sure, they're not as good as real ones, but it's the same sort of appeal and accessible without buying expensive boxes of physical building stuffs
Logged
Graham.
Level 10
*****


hasn't made a game


View Profile WWW
« Reply #79 on: February 21, 2013, 09:36:00 AM »

@ Took

I know a little about playing online, but I've watched my step brother play with strangers a lot. Many times I've sat there with him for 10 minutes while I'm waiting for something, and talked with him about the game. I am always so easily amazed by how organized they seem. He is always doing something different, in some new location, with unique buildings, and everyone else is kind of participating too.

The experience of watching is like going to a social event that you are totally unfamiliar with, culturally, or because of age gaps or whatever, and everyone there speaks their own language, with rules and structures, and communicate beneath the surface in a way that you can't quite understand. You think, "this is beyond me, but something is happening here."

Just take a look at the wiki. Spontaneously collaborative. One of the best introductory wikis there are. ... Maybe we are too old for Minecraft.
Logged
Oskuro
Level 3
***


Coding in Style


View Profile WWW
« Reply #80 on: February 21, 2013, 10:32:57 AM »

You're only "too old" when you start believing you are.  Beer!

My online experience with Minecraft isn't negative, quite the contrary, the server I play in is pretty well organized and functional, despite the average age of players.

To me it is surprising to see the other players' real age show when I pay attention to their conversations on the chat channel. Suddenly learning that one of the more active mods is a girl whose age I almost triplicate can be quite a shock.  My Word!

Maybe a case could be made that the open ended nature of the game results in more player implication, as it is players who design the rules of their interactions with one another, rather than have it defined by a scoreboard or a strict set of goals.
Logged

Graham.
Level 10
*****


hasn't made a game


View Profile WWW
« Reply #81 on: February 21, 2013, 11:02:57 AM »

Hah. I didn't say I didn't enjoy it. But it doesn't open this creative valve for me. There are guys making computers and stuff inside Minecraft. Awesome. But like, we push the system to its limits. I learned more about game design than creativity playing it.

I guess you are right. ... I feel far more creative coming up with builds in an RPG. That's creativity for me. Minecraft is like game design but with all these barriers. Just let me design a game. I already have my medium of choice. Kids, they don't. That's what makes 'em kids.

Think about a 2 year-old in a sandbox. That thing can be his whole world for an hour. Adults have to make these monstrosities with special sand and tools, that look like artwork. Kids just play with the sand, because the properties of the sand are enough to not limit their imagination. Minecraft is a sandbox. I don't know what its ideal market is. I've seen a lot of adults on youtube take it just as seriously as anyone else.
Logged
Pages: 1 ... 4 5 [6]
Print
Jump to:  

Theme orange-lt created by panic