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1065424 Posts in 43462 Topics- by 35488 Members - Latest Member: chaosemerald

November 21, 2014, 04:11:06 PM
TIGSource ForumsDeveloperCreativeDesignBest 3D game feel?
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Mittens
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« Reply #20 on: February 21, 2013, 10:30:13 PM »

Don't know about best, I know about worst: It is Gothic and Mass Effect 2 (pc-version, it's like they did nothing for game-mechanics)

I never got to ME2 because the game feel of ME1 made me stop playing only a couple hours in, aiming, walking, running, taking cover, every single action you are able to take in that game felt so broken and uncomfortable to me I couldn't stand it

+1 for the arkham games!
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J-Snake
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« Reply #21 on: February 22, 2013, 03:49:17 AM »

Yeah, I am glad you see it that way. Unfortunately people with less developed taste in gaming don't realise it and keep milking it just because of its useless story. Must be the hype that gives weak games momentum.
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« Reply #22 on: February 22, 2013, 03:53:17 AM »

My vote goes to Quake 1. Raw controls, insane tricks and speed.

Mad Quake skills (favorite part @ 11:52)

 

Couldnt agree more Smiley
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J-Snake
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« Reply #23 on: February 22, 2013, 04:00:22 AM »

How do you feel about UT99 vs Quake
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« Reply #24 on: February 22, 2013, 04:07:37 AM »

UT99 was quite good too. Certainly very respectable and raw enough to warrant competitive gameplay.

That said I still prefer the quake1 input system to UT. It always had the nicest raw input feel to me when using the mouse. It's interesting that one of the few things that remains in Valve's engines is the quake1 era input code (albeit modified).
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J-Snake
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« Reply #25 on: February 22, 2013, 04:11:35 AM »

I think the movement speed in quake is beyond sanity. As a whole game I feel ut99 is superior.
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« Reply #26 on: February 22, 2013, 04:16:09 AM »

UT99 is certainly a great game. I do personally prefer quake though. The movement and weapons I feel were better.

Not to take away from UT99 though. Both of these games are some of the best in their respective genres. I spent countless hours enjoying both games extensively.
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J-Snake
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« Reply #27 on: February 22, 2013, 04:19:23 AM »

I prefer the more varied weapons of ut99, they look like a more complementary and flexible set of tools. The pace is also fast but noticeably slower than in quake, which in my experience feels more balanced.
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« Reply #28 on: February 22, 2013, 04:21:12 AM »

Fair enough. To each his own. I prefer quakes weapons personally. If you were to start a thread comparing the two games I would certainly be willing to debate the merits of both games. Feels somewhat off topic here though.

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Netsu
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« Reply #29 on: February 22, 2013, 04:23:42 AM »

Quake 3/Live.
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Mittens
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« Reply #30 on: February 22, 2013, 10:23:58 PM »

I ended up settling into UT99 over Quake, I think because UT99 was initially more accessible. The learning curve didn't seem as steep or something.

It's funny because, UDK, the engine I'm now developing in, comes from UT and yet it has some of the most disgusting feeling movement of any game. The fact that so many modern games are being based on the UE3 is probably the reason they so often feel bad like Mass Effect
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« Reply #31 on: February 22, 2013, 10:44:15 PM »

Just Cause 2. The whole "grapple then parachute with a jetpack" part blew me away. It was the most fun part of the whole game.
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« Reply #32 on: February 22, 2013, 10:53:02 PM »

Just Cause 2. The whole "grapple then parachute with a jetpack" part blew me away. It was the most fun part of the whole game.

Speaking of grapple hooks and jetpacks, you just reminded me how much I loved the feel of Tribes:Vengeance
Tribes Ascend just didn't get the tribes feel right IMO  Sad
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« Reply #33 on: February 23, 2013, 10:32:04 AM »

Tribes Ascend definitely has a good feel. And now that they lowered the fucking high prices it's actually a very good game.
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Graham-
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« Reply #34 on: February 23, 2013, 11:19:13 AM »

It's been mentioned: Super Mario World. Love it. Love it, love it. I duck-jump-slide everywhere. Cape spin. Float, momentum turn. Arc a shell mid-air. Boom boing, gulp. Yoshi ate him. Yum.
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« Reply #35 on: February 23, 2013, 11:27:43 AM »

Oh by the way, there is still one bad thing about Tribes Ascend. It has mouse delay and that is something that shouldn't ever be used in any serious multiplayer FPS.
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C.A. Silbereisen
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« Reply #36 on: February 23, 2013, 11:29:49 AM »

It's been mentioned: Super Mario World. Love it. Love it, love it. I duck-jump-slide everywhere. Cape spin. Float, momentum turn. Arc a shell mid-air. Boom boing, gulp. Yoshi ate him. Yum.
not 3d. sproing.
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« Reply #37 on: February 23, 2013, 11:33:45 AM »

Hah.

Rivon, I wonder if that's an accessibility thing. Ascend is FTP, needs easy install/run. The delay might be an easy way out of a balancing problem that comes from inconsistencies in run times. queue j-snake.
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« Reply #38 on: February 23, 2013, 11:49:35 AM »

Not any first person view game I know. First person view feels like driving a car with your face pressed up against the windshield.

Maybe stuff like Uncharted and Tomb Raider. Those kind of games require a smooth feel as a well as a good camera so that you can see and navigate all the traps. They like to deal with the problem of falling off ledges by making you automatically hang from the ledge when you walk off.
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« Reply #39 on: February 23, 2013, 11:57:17 AM »

I wish someone made a sequel to mario 64
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