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879106 Posts in 32961 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 09:49:33 AM
TIGSource ForumsDeveloperTutorialsRequest a Tutorial
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Hideous
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« Reply #15 on: October 11, 2008, 04:25:19 AM »

I request an SFML tutorial. Because I need to switch to something faster/more working than allegro.
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« Reply #16 on: October 11, 2008, 04:47:13 AM »

I request an SFML tutorial. Because I need to switch to something faster/more working than allegro.

YES. I would like this, too! Though I'm not sure how many people here use it.
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« Reply #17 on: October 11, 2008, 05:24:27 AM »

I request an SFML tutorial. Because I need to switch to something faster/more working than allegro.
Faster than allegro? What were you doing that was slowing allegro down so much?

Also: what wasn't working with it for you?

Also: have you checked out the official sfml tutorials yet?
« Last Edit: October 11, 2008, 06:01:45 AM by increpare » Logged
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« Reply #18 on: October 11, 2008, 05:35:17 AM »

I just noticed that allegro is slow, that's all. And my programs haven't worked for two people thus far.
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« Reply #19 on: October 11, 2008, 06:11:57 AM »

I just noticed that allegro is slow, that's all.
Really?  I'm surprised at this.  Unless you're doing quite complicated things it should be reasonably zippy.  What sort of stuff were you doing? 

(allegro does have its own troubles but, for me, speed was never one of them (even back on my old pentium 75)).

What I mean to say is that it's unfortunate that you're having these troubles.

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And my programs haven't worked for two people thus far.
I haven't ever had portability issues with allegro in particular, and I have used it reasonably extensively.  Has anyone else?

That said, until the new version of allegro is out, for performance-intensive things I'm going to go with SDK.  Though, I'm very tempted to switch to GLFW, because I'm only using opengl, but...I'll resist the urge to change in favour of actually getting the game written Wink
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Terry
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« Reply #20 on: October 11, 2008, 07:01:29 AM »

Yeah, that surprises me too Shocked I think you're doing it wrong, Hideous... Tired
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« Reply #21 on: October 11, 2008, 08:25:07 AM »

Why SFML and not SLD or OpenGL?
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« Reply #22 on: October 11, 2008, 09:04:16 AM »

Yeah, that surprises me too Shocked I think you're doing it wrong, Hideous... Tired

My SIMPLE programs get slowdowns on my computer. My dual core, 1 gig RAM computer.
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« Reply #23 on: October 11, 2008, 09:12:39 AM »

Why SFML and not SLD or OpenGL?
OpengGL isn't a whole library, it's just a library for graphics.  To do cross-platform opengl program you really need to use a wrapper like SDL, AllegroGL, SFML, or probably better still (Because it's more specialised) GLFW (glut's long dead, alas, I think). OOPS I MISREAD.  SFML is a little less bloated than SDL, I would imagine.  SMFL vs SDL Speed comparisons

My SIMPLE programs get slowdowns on my computer. My dual core, 1 gig RAM computer.
that's pretty crazy

have terry's or my games performed similarly dismally?
« Last Edit: October 11, 2008, 09:20:57 AM by increpare » Logged
Terry
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« Reply #24 on: October 11, 2008, 09:27:18 AM »

This is the first I've heard of SFML - it seems pretty nifty Smiley Has anyone got any experience using it? Is it as good as it looks? Any drawbacks to be aware of?
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« Reply #25 on: October 11, 2008, 09:52:07 AM »

No, increpare, they have not, so it probably isn't allegro's fault. I just needed to blame it so that I could learn another library and thus increase my knowledge.

(it was probably because I didn't have a timer in my programs Grin)
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« Reply #26 on: October 11, 2008, 09:55:38 AM »

No, increpare, they have not, so it probably isn't allegro's fault. I just needed to blame it so that I could learn another library and thus increase my knowledge.
Learn another library?  But you've just admitted that you don't even know this one... .  Anyway: have you checked out the main SMFL tutorials?
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« Reply #27 on: October 11, 2008, 10:16:18 AM »

I did? I have no idea, I'm really good at confusing myself.
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« Reply #28 on: October 11, 2008, 10:39:00 AM »

I did?
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(it was probably because I didn't have a timer in my programs )"
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« Reply #29 on: October 11, 2008, 11:17:59 AM »

I didn't say I didn't know HOW to put a timer in them. I was just too lazy to do it.
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