deadeye
First Manbaby Home
Level 10
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« Reply #300 on: January 25, 2010, 02:04:43 AM » |
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Also, some sort of tutorial that makes Construct not so confusing, please.
I'm currently rewriting my Platform School tutorials from the ground up. I've held off for a long time because new features or changes in new beta builds of Construct meant my tuts constantly had obsolete or incorrect info, and I was constantly rewriting them. But Construct is almost to v1.0 now, and the devs have informed me that there will be no more game-breaking feature changes until then (hopefully... fingers crossed  ) So if you can wait a little while I'll have them all rewritten for the newest build (and new lessons too). Shouldn't be too long, maybe a week or so until the first lessons are out. I'm hoping to get a couple of video tuts done as well, for things like importing sprites, or setting up collision masks.
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xerus
Vice President of Marketing, Romeo Pie Software
Level 10
kpulv
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« Reply #301 on: January 25, 2010, 03:33:32 AM » |
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I would like to know if anyone can point me to a good tutorial for a 2D segmented animation system (like the way the characters are done in Aquaria)
Try searching for 2d bone animation. You might find something. (though I searched before and didn't...)
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Rock
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« Reply #302 on: February 12, 2010, 04:33:39 AM » |
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I request the subtitle here on this Subfor be changed
Tutorials Game-making totoreals and workshops! LEVEL UP.
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pgil
Guest
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« Reply #303 on: February 12, 2010, 09:01:38 AM » |
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But old inside jokes are hilarious! Especially when nobody gets them.
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gangsta59
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« Reply #304 on: February 13, 2010, 12:59:11 PM » |
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need a game maker language tutorial badly 
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Aoiichi
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« Reply #305 on: February 13, 2010, 02:56:09 PM » |
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jotapeh
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« Reply #306 on: February 14, 2010, 08:24:59 PM » |
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But old inside jokes are hilarious! Especially when nobody gets them.
Requesting a tutorial on how to get this inside joke 
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Mir@k
Level 1
Nothing becomes something
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« Reply #307 on: March 22, 2010, 05:07:34 AM » |
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Hey guys, bit of a game maker question (should i make this a thread instead of posting this here?) anyway...
If you've played/know what The Lost Vikings is, please help.
So, i hate to be extremely blunt, but "how do i do this?". Let's say i have three different character objects, one runs fast/can jump, the other's the only one that can attack but is slower and can't jump, the third one has a shield that blocks all damage.
You can't use all three, you should be able to control just one, the others just stay there and are vulnerable to enemies/hazards, the camera follows the "active" character, and then you press a key and you "switch" to another character, the camera pans to the other character and the one you were using before just stays there and is still vulnerable, like the others.
Is there an easy way i can do this? Like, having three different health bars, a gui that follows the view, etc... I know this must be around here somewhere, but the search function kinda sucks. Please don't get mad, help instead!
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Kadoba
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« Reply #308 on: March 23, 2010, 01:07:58 PM » |
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@ Mir@k
There are lots of different ways you can do this. But it really depends on if you use drag and drop or if you know some GML.
- The way I would handle the character switching is have a controller object keep track of which character object is active. The character objects would each have their own control code that executes every step. This control code would check the controller to see if they are active and if not then the code is exited.
- The variables view_xview and view_yview are always the value of the pixel of the top-left corner of the screen relative to the room. So you can use them align GUI elements. For example, if you wanted to draw some text at (50,50) relative to the screen you would write in the draw event:
draw_text(view_xview + 50, view_yview + 50, "Some Text");
- As for the camera, there's already one built in that will follow an object that you can designate by going into the room->view options. All you have to do is make it follow an camera object that sets its own location to the active character every step.
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KennEH!
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« Reply #309 on: March 23, 2010, 01:14:48 PM » |
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I'm not sure if this qualifies, but I'm really looking for a tutorial on creating characters. More specifically? Everything. From the design of looks, down to personality.
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Madness takes its toll please have exact change.
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jotapeh
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« Reply #310 on: March 30, 2010, 03:43:50 PM » |
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^ That's a neat one
I did a search in these forums and I could not find a "Getting Started with XNA" sort of tutorial. Does anyone feel an itch to write it?? I would enjoy that.
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salade
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« Reply #311 on: March 31, 2010, 01:58:46 PM » |
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I'm not sure if this qualifies, but I'm really looking for a tutorial on creating characters. More specifically? Everything. From the design of looks, down to personality.
Not really a tutorial, but this covers character design from time to time.
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baconman
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« Reply #312 on: April 20, 2010, 04:56:30 PM » |
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Java/Browser game development (basic tools/engines and resources, listing of most frequently used-or-confused commands/syntaxes thereof), plz?
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Jack Gleeson
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« Reply #313 on: April 27, 2010, 02:42:15 PM » |
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I did a search in these forums and I could not find a "Getting Started with XNA" sort of tutorial. Does anyone feel an itch to write it?? I would enjoy that.
I might do this one, it's been a while since I last played around with XNA though, so it'd take a while for me to get back into it anyway. Space Invaders in XNA maybe?
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WebsiteFormerly known as ACardboardRobot.
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DeadPixel
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« Reply #314 on: April 28, 2010, 09:53:37 AM » |
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^ That's a neat one
I did a search in these forums and I could not find a "Getting Started with XNA" sort of tutorial. Does anyone feel an itch to write it?? I would enjoy that.
Is there anything wrong with the many samples available on the CCO site? I believe there's even an 'alien game' starter tutorial.
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