Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879730 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 07:18:59 PM
TIGSource ForumsDeveloperTutorialsRequest a Tutorial
Pages: 1 ... 25 26 [27] 28 29 ... 33
Print
Author Topic: Request a Tutorial  (Read 89932 times)
cubertron
Level 0
***


View Profile Email
« Reply #390 on: December 05, 2011, 09:01:23 AM »

A tutorial on how to make characters using pixel art  Roll Eyes ? I checked the pixel art tutorials sticky thread and most of the links there teach how to make backgrounds , buildings.
Logged
SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #391 on: December 05, 2011, 09:38:31 AM »

I have a series of Pixel Art tutorials - I'm up to part 4 on color contrast. Animation's next. Here's the YouTube playlist.

There's a thread about it here, as well (not the pixel art tutorial sticky; I didn't see it at the time.  Tongue)
« Last Edit: December 05, 2011, 11:34:13 AM by SolarLune » Logged


John Sandoval
Level 10
*****


i am become death


View Profile WWW
« Reply #392 on: December 05, 2011, 11:50:18 AM »

A tutorial on how to make characters using pixel art  Roll Eyes ? I checked the pixel art tutorials sticky thread and most of the links there teach how to make backgrounds , buildings.

http://www.derekyu.com/?page_id=218

http://cardgallery.tales-tra.com/tut.htm (throw this one into google translate; it's from the guys who are making card sagas wars)
Logged

cubertron
Level 0
***


View Profile Email
« Reply #393 on: December 06, 2011, 06:04:17 AM »

I have a series of Pixel Art tutorials - I'm up to part 4 on color contrast. Animation's next. Here's the YouTube playlist.

There's a thread about it here, as well (not the pixel art tutorial sticky; I didn't see it at the time.  Tongue)

Thanks i have started watching your series and I hope to see some more videos Hand Thumbs Up Right
And thanks for the link john
Logged
rek
Level 5
*****



View Profile
« Reply #394 on: December 07, 2011, 11:24:49 AM »

I don't know if this would be tutorial territory, or more of a primer, but something about selecting tile size and resolution/screen dimension would be a good thing.
Logged
SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #395 on: December 07, 2011, 12:31:47 PM »

Depends. I believe 16x16 is a nice size for most files and sprites. Different resolutions work for different games. GBC, for example, had a simple square resolution - 128x128? Computer games can go to 320x240 for retro games (Cave Story and Spelunky, I think). Basically, you want to keep to native computer resolutions USUALLY. Keep in mind that nobody wants super small character sprites, too.
« Last Edit: December 07, 2011, 12:45:32 PM by SolarLune » Logged


BrandonQ
Level 0
**


View Profile Email
« Reply #396 on: December 08, 2011, 12:54:14 AM »

This may be off topic, but I am looking for video tutorials on game development in ActionScript 3 or Java. And preferably in a series not just a "how to" video. Thanks in advance Smiley
Logged
rek
Level 5
*****



View Profile
« Reply #397 on: December 08, 2011, 10:11:45 AM »

Depends.

Thus the request.
Logged
hastylumbago
Manbaby
*


View Profile Email
« Reply #398 on: December 11, 2011, 07:58:36 PM »

I request a procedure tutorial.

Basically, I'd like a tut which gives a decent idea as to how to start a project. what sort of foundations does one have to lay? when do you get someone to start doing art assets for you? Things of that nature. I basically want a checklist, so that I don't do that thing where you get ahead of yourself and discover that the stuff you did for step 35 has to be redone now that you've finally gotten around to step 3.

Is that a doable thing?
Logged
John Sandoval
Level 10
*****


i am become death


View Profile WWW
« Reply #399 on: December 12, 2011, 12:23:13 PM »

different people have different procedures

cactus can develop games within 24 hour time spans

alec holowka/derek yu made aquaria over 2 years

fez has been developed for over 4 years

each person had a different procedure/mindset for each
Logged

eclectocrat
Level 5
*****


Most of your personality is unconscious.


View Profile WWW
« Reply #400 on: December 25, 2011, 04:28:37 AM »

I'd like an AS3 for programmers guide, if you already know how to code, what are some tricks/pitfalls when transferring that knowledge to AS3.
Logged

I am eclectocrat.
I make Mysterious Castle, a Tactics-Roguelike (TIGSource devlog).
Angelbait
Level 1
*


SCARY!


View Profile Email
« Reply #401 on: December 29, 2011, 08:38:27 AM »

Howdy guys! 

I've scoured Google for any info I could find on the subject but I cant seem to find any guides to making a tile set in Flash CS5.5.  Or for any Flash in that matter.  I just want to learn how to use the cloning tool to make the best tile set I possibly can!  I'm not looking for a tut on how to draw a tile set, more towards the exact procedure I would need to take in Flash.

Thanks a bunch!
Logged

Current: Cows With Guns           BLOG/TWEET/FB
Hima
Level 4
****


OM NOM NOM


View Profile WWW Email
« Reply #402 on: January 19, 2012, 03:21:39 AM »

I'd really appreciate it if any artist here could share some tips or technique to produce photorealistic art like they use in Hidden Object games. It has always bugging me how could they produce such realistic photo within a short period of time.
Logged

increpare
Guest
« Reply #403 on: January 19, 2012, 03:33:07 AM »

I'd really appreciate it if any artist here could share some tips or technique to produce photorealistic art like they use in Hidden Object games. It has always bugging me how could they produce such realistic photo within a short period of time.
Tracing things from google images, lots of photomontage.
Logged
Hima
Level 4
****


OM NOM NOM


View Profile WWW Email
« Reply #404 on: January 19, 2012, 09:37:28 AM »

I'd really appreciate it if any artist here could share some tips or technique to produce photorealistic art like they use in Hidden Object games. It has always bugging me how could they produce such realistic photo within a short period of time.
Tracing things from google images, lots of photomontage.
Thanks! My friend and me have thought of photomontage, but was wondering if there are other ways. For some reasons tracing never cross my mind, but it does make sense.
Logged

Pages: 1 ... 25 26 [27] 28 29 ... 33
Print
Jump to:  

Theme orange-lt created by panic