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mjau
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« Reply #120 on: November 24, 2008, 04:59:12 AM » |
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I think the effect in Sonic is specially made for that, not a general parallax. So for that you'd just have a couple of water layers, and set the position of the layers based on the position of the waterline relative to the middle of the screen.
middle = screen.h/2 (or wherever you want to root it..) distance = water.y - middle layer[1].y = middle + distance * 1.1 or something layer[2].y = middle + distance * 1.2 (1.21?) etc (should probably loop this)
You could do it with freefloating parallax layers too, but then you'd have to calcualte offsets and such (unless you root it at the center point).
(uh, never mind the rest that was here.. it was overcomplicating stuff and didn't make much sense anyway..)
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« Last Edit: November 26, 2008, 02:20:05 AM by mjau »
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Squirrelsquid
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« Reply #121 on: December 09, 2008, 06:39:22 PM » |
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not realy a request, but I'd like to do a sprite tutorial/workshop. not exactly gamedesign, but well. Also, I'm not sure of the subject, I was thinking effects animation? at least thats the part I think I'm best at.
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KniteBlargh
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« Reply #122 on: December 09, 2008, 07:30:25 PM » |
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not realy a request, but I'd like to do a sprite tutorial/workshop. not exactly gamedesign, but well. Also, I'm not sure of the subject, I was thinking effects animation? at least thats the part I think I'm best at.
This sounds very appealing to me (especially if it means I can learn to make effects like yours...). LOL
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Nate Kling
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« Reply #123 on: December 10, 2008, 12:49:25 AM » |
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yes, sprite effect tutorial please! 
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JLJac
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« Reply #124 on: December 10, 2008, 12:55:51 AM » |
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I'd like an AS3 tutorial, you know one of those where they make a small game and let you follow step by step. I'm pretty sure it's out there somewhere, so if anyone could direct me to it I'd be thankful 
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MrLollige
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« Reply #126 on: December 11, 2008, 04:10:31 AM » |
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I'd like an AS3 tutorial, you know one of those where they make a small game and let you follow step by step. I'm pretty sure it's out there somewhere, so if anyone could direct me to it I'd be thankful  Seconded
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policedanceclub
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« Reply #127 on: December 11, 2008, 08:25:12 AM » |
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I'd like an AS3 tutorial, you know one of those where they make a small game and let you follow step by step. I'm pretty sure it's out there somewhere, so if anyone could direct me to it I'd be thankful  Seconded http://www.kongregate.com/labsI think you are looking for something like this?
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Hideous
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« Reply #128 on: December 11, 2008, 09:35:41 AM » |
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That's AS2.
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In a world where ugly babies rule supreme...
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policedanceclub
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« Reply #129 on: December 11, 2008, 09:46:33 AM » |
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OH SORRY MAN I NEED TO LEARN HOW TO READ LULZ.
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JLJac
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« Reply #130 on: December 11, 2008, 09:52:09 AM » |
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That's the tutorial I used to make my little game Darkrun, but afterwards I was pissed of because I had learned all that stuff for no use... It was posted on the main page some weeks ago. Great tutorial though :D
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MrLollige
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« Reply #131 on: December 11, 2008, 10:02:06 AM » |
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I'd like an AS3 tutorial, you know one of those where they make a small game and let you follow step by step. I'm pretty sure it's out there somewhere, so if anyone could direct me to it I'd be thankful  Seconded http://www.kongregate.com/labsI think you are looking for something like this? I did follow that tutorial, and yes, something like that but for as3 would be useful 
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Hayden Scott-Baron
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« Reply #132 on: December 13, 2008, 08:55:18 AM » |
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I would like to request a dungeon/cave generation tutorial, for roguelikes and other procedually generated maps.
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Xion
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« Reply #133 on: December 13, 2008, 12:44:17 PM » |
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I'd like that, too.
Edit: Gfgfghhreaaaa! Dudes, I need to know how to make a basic platformer engine with emphasis on slopes (which I still don't fully understand) and moving platforms. Damn sunova-- this is so frustrating. Preferably in Game Maker.
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« Last Edit: December 13, 2008, 08:44:17 PM by Xתּסּוּ »
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mirosurabu
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« Reply #134 on: December 14, 2008, 09:24:05 AM » |
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I would like a tutorial on how to write a code in C++ which won't give you headaches later when it gets bigger or when you try to read it and modify it.
I wonder whether there is good tutorial on how to write clean and readable code for games.
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