Hey i know this may be a hassle, and i know theres alreayd some great tuts for Game maker beginners. But could someone exlain to me how i could do several things, basicaly i need to know how to do coding to make a pong game from Scratch

so i just need to know
-What would the equation be to make it so the ball is in constant motion on both the x and y axis, like in the original pong
-how can i make a basic score counter so that as each player gets points, a small pixel of a number continues to change coinciding with there current score ( a pixel of the number 1 for 1 point, a pixel of 2 for 2, etc.) and finaly, how can i make it so that when the one player reaches 5 points the game ends. I'd rely appreciate someone telling me this stuff! i', such a noob

-Adam
Instantiate two variables: one that handles Player 1's score, and another that handles Player 2's score.
IF WHAT YOU WANT TO DO IS DRAW LITTLE SQUARES TO DENOTE SCORE
Using the Draw Event
if p1_score > 0
{draw_rectangle(x1,y1,x2,y2,false)}//draw the first rectangle
if p1_score >1
{draw_rectangle(x3,y3,x4,y4,false)}//draw the second rectangle
etc, etc.
IF WHAT YOU WANT DO DO IS DRAW IT AS TEXT
in draw event
draw_text(x,y,p1_score)
As for your questions with movement, GM has a bunch of built-in variables that can handle stuff like speed and direction (called speed and direction); just look them up. You can set the speed as a constant in the create event (speed = 5) and set the direction whenever it hits the paddle.
PROTIP: When you have a question, the first thing you'll want to do is hit F1.