Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1028266 Posts in 41277 Topics- by 32895 Members - Latest Member: Molinware

July 30, 2014, 05:18:18 PM
TIGSource ForumsCommunityTownhallMother Fucker Galaxy - Hateful Misery Shoot-em-up.
Pages: [1]
Print
Author Topic: Mother Fucker Galaxy - Hateful Misery Shoot-em-up.  (Read 1141 times)
dangerneck
Level 0
*


View Profile WWW Email
« on: February 22, 2013, 07:31:23 AM »

Hi everyone.

I completed my game.

It's called Mother Fucker Galaxy.

It's an action-format Interactive Misery Experience.  It's about how I like games and also mental illness, but primarily about shooting.

You can find it here:
http://dangerneck.hosting24.com.au/games/mfg.html

Also if you want here's the soundtrack:
http://dangerneck.bandcamp.com/album/mother-fucker-galaxy-ost
Logged
dangerneck
Level 0
*


View Profile WWW Email
« Reply #1 on: February 22, 2013, 07:41:53 AM »

First Spoiler: Press 'Z' to get past the first screen into the "LEVEL SELECTION ZONE".
Logged
nikki
Level 10
*****


View Profile Email
« Reply #2 on: February 22, 2013, 11:20:47 AM »

nice linedrawings and colors ,
does look awfully similar to catcus' style and homepage and etc, but well you know : 'be inspired' I suppose. It's a good and fast method to make crazy so yeah.

the game was very hard, and I could not be bothered trying to get past the few yellow ships (+- 4th wave  Giggle) after the 15th time dying.

What's your next game going to be like ?
I like these sort of DIY punk rock game dev scene so I'll try and follow.
« Last Edit: February 22, 2013, 11:28:51 AM by nikki » Logged
Noyb
Level 9
****


Klik & Play Masochist


View Profile WWW
« Reply #3 on: February 22, 2013, 12:35:31 PM »

Only on the third level, but I like what I've seen so far. Solid controls, I like the enemy composition, and the balance between firing small shots, charge shots, or waiting for the laser.  Smiley

The high difficulty combined with the non-replay-friendly UI is a bit much. Maybe the main menu should remember what level you chose last? Or only show cutscenes once per play session? Or just restart the level after death instead of kicking the player back to the menu?
« Last Edit: February 22, 2013, 12:46:41 PM by Noyb » Logged

dangerneck
Level 0
*


View Profile WWW Email
« Reply #4 on: February 22, 2013, 05:37:28 PM »

I've uploaded a new version in which you restart the level after dying.  You can now press 'Q' or 'M' to return to the menu.  Thanks for the comments.

If you're downloading again preserve your 'save.supersecret' file to not lose progress.
Logged
mushroomized
Level 7
**


haha im tired


View Profile WWW Email
« Reply #5 on: February 23, 2013, 08:53:05 AM »

Very good game - would give 7/6 eyeballs

 Blink Blink Blink Blink Blink Blink Blink
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic