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TIGSource ForumsCommunityDevLogsFull Moon Rising
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DrunkDevs
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« Reply #20 on: February 28, 2013, 02:10:00 PM »

Wonder what kind of music will acompany this?


This kind


I know. I'm so helpful.
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« Reply #21 on: March 01, 2013, 12:30:41 PM »

Wonder what kind of music will acompany this?


This kind


I know. I'm so helpful.

The ending of that tune looks very good! Very much what I hoped for, thanks! Smiley
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DrunkDevs
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« Reply #22 on: March 07, 2013, 11:46:43 AM »

It's been far to long since I posted anything. So first...have a gif or two

Ernie running through the woods.

Ernie having tearing up the place.

Here is a quick rundown of the changes that have been made since I last posted.
- All levels have been made
- 2 new enemies have been added (bats and fish)
- Ton's of new art, including Ernie in his human form
- Most of the cutscenes are finished and ready to go
- In werewolf form you can now attack
- In werewolf form you gain health from killing humans instead of finishing levels


We are quickly entering the final stretch of development. We still have to add the gameplay for the final boss fight, as well as the games ending, but for the most part things are looking solid. Looking foreword to finishing up soon.
« Last Edit: March 07, 2013, 11:56:20 AM by DrunkDevs » Logged

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« Reply #23 on: March 07, 2013, 12:17:12 PM »

Sweet, updates!
That dashing wolf looks really cool, I love how the lower body stump remains of the bad guys.
Can't wait to play this.
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Miguelito
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« Reply #24 on: March 08, 2013, 12:52:56 AM »


That looks far too elegant and stylish.
Just have him turn into a mess of fangs, fur, spittle and sawblades when he does these dashes. I'd appreciate it if there were pillars of smoke rising from the remaining carcasses too. Wink

Looks very good though!
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Alec S.
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« Reply #25 on: March 08, 2013, 01:13:23 AM »

This is looking gorgeous!   Kiss
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« Reply #26 on: March 08, 2013, 08:56:12 AM »

Thanks for the kind words guys! We have most of the gameplay down, and are getting into the polish phase.

@Miguelito
Those are amazing suggestions! I'll see if I can do them justice.
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Rat Casket
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« Reply #27 on: March 08, 2013, 08:58:17 AM »

Guh! This is so wonderful looking.
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« Reply #28 on: March 08, 2013, 10:42:59 AM »

I love that blood splatter effect!
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« Reply #29 on: March 12, 2013, 01:31:58 PM »

A quick rough preview of the boss battle.
I thought it might be funny if the boss had a seemingly endless supply of weaponry inside his clothes.

It is quite tough to come up with a boss for our games melee combat system, but I think we are getting there. Once we get the behavior cemented, we will upgrade the visuals for the fight (more particles and effects, and whatnot).
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« Reply #30 on: March 12, 2013, 01:42:29 PM »

A quick rough preview of the boss battle.
I thought it might be funny if the boss had a seemingly endless supply of weaponry inside his clothes.

It is quite tough to come up with a boss for our games melee combat system, but I think we are getting there. Once we get the behavior cemented, we will upgrade the visuals for the fight (more particles and effects, and whatnot).

This is very cool indeed. More of this sort of thing, please.

(Edited to bump your ultra-resourceful hunter dude onto this page.)
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« Reply #31 on: March 12, 2013, 02:16:21 PM »

immediately thought of this guy

anyways very cool
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sexybeastfareast
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« Reply #32 on: March 12, 2013, 02:31:11 PM »

I was thinking more of the Merchant from resi evil 4

Aesthetically this project looks great! Really keen on playing a build.
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« Reply #33 on: March 14, 2013, 07:56:55 AM »

In the process of implementing the Cast audio solution from MoaCube.

Our last game a had a huge file size due to the large music files, so finding this extension has been a god send.

O
ther Updates:
- Boss battle is in rough draft stage (you can beat him and activate the final cutscene)
- Final cutscene has been mostly implemented.

In Progress:
- Creating and adding sound effects
- Adding in music
- Replacing temp art
- Making cutscenes more lively.
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« Reply #34 on: March 22, 2013, 12:41:58 PM »

Thought I would make a quick teaser gif for y'all.

Time to get saxxy.
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« Reply #35 on: March 22, 2013, 02:04:16 PM »

Thought I would make a quick teaser gif for y'all.

Time to get saxxy.

Saxxy?
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Miguelito
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« Reply #36 on: March 23, 2013, 08:17:46 AM »

Thought I would make a quick teaser gif for y'all.

Time to get saxxy.

So glad it's the mouth.
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Joshua
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« Reply #37 on: March 23, 2013, 10:02:15 AM »

All Gavin's doing, and I dig it.  Grin
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« Reply #38 on: March 23, 2013, 01:19:20 PM »

So glad it's the mouth.

/agree

I really love how this comes together. Can't wait to play this
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« Reply #39 on: March 23, 2013, 01:46:27 PM »

This is the best.
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