Update : Unity
I recently switched to Unity, that's the biggest news I have for now. I made some change to the game design including character development and flushing out the level structure some more. I still haven't really designed a level yet so I'll have to make sure the challenges are interesting enough to keep players inside the world I'm building for them.
I really wish I could post more on everyone else's devlog but I can't access it from work without going through some BS. So I just silently lurk in the shadows, loving you guys from a distance. So hopefully those who know me don't think this is just a selfish duplicate blog where I just paste it hoping for +x sales when the game launches. I really do want to be invested in the community more but when I'm home I really like to focus on code and that's it. Work is where I have 30+ minute compile times and hour+ code syncs to browse during.
Thanks again for reading, I'll have some real art to show you guys soon.