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April 18, 2024, 01:19:39 PM

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TIGSource ForumsDeveloperPlaytesting2x0ng: procedural puzzle combat roguelike, sequel to Xong
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Author Topic: 2x0ng: procedural puzzle combat roguelike, sequel to Xong  (Read 10500 times)
dto1138
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« Reply #20 on: March 07, 2013, 05:12:47 PM »

I've got a new video of the newest version, 0.5: http://blocky.io/2x0ng05.avi
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dto1138
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« Reply #21 on: March 07, 2013, 05:19:18 PM »

Hi, you can also see the new video here, which might make sense if your video player doesn't like the file I linked. http://www.indiedb.com/games/2x0ng/videos/2x0ng-version-05-gameplay
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dto1138
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« Reply #22 on: March 08, 2013, 11:27:39 PM »

Hello gentlemen! New version of 2x0ng released, 0.6 includes new enemies, tighter level design, more challenge, several bugfixes, and introduces ALT as an alternate fire button. see the homepage for complete information: http://blocky.io/2x0ng.html

Here are some screenshots!


« Last Edit: March 08, 2013, 11:36:18 PM by dto1138 » Logged
dto1138
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« Reply #23 on: March 09, 2013, 01:26:43 PM »

Especially if you got to levels 6,7,8 of the new release you'll see that there's a lot going on. I think the game is about 85% complete---I don't have an end boss yet---but it's getting there.

Here's my question: What do YOU tigpeeps think I should add next? I'll take your suggestions here! I'm definitely doing joystick support. What other ideas do people have?
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deathtotheweird
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« Reply #24 on: March 09, 2013, 06:15:46 PM »

it's fun, I like it.

though I'm pretty sure it generated me an unwinnable level 1. there were no colored blocks to steal color from that weren't hidden by those fences.
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dto1138
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« Reply #25 on: March 10, 2013, 05:09:39 AM »

Did you search offscreen? On early levels it's often off to the side.
I'll have to run more tests. Thanks for playing, Allen!
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dto1138
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« Reply #26 on: March 10, 2013, 06:54:11 AM »

I captured some nice gameplay footage of the newest version of 2x0ng and edited it together with still-image narration cards to make a trailer video for 2x0ng. It's starting to feel almost like a real promotion for a real actual indie game Smiley http://www.indiedb.com/games/2x0ng/videos/the-official-2x0ng-trailer-video Thanks everyone so much for your feedback and testing. I'll keep you posted on the game!

EDIT: the version on indiedb doesn't seem to be working in HD. for full HD quality, see http://blocky.io/2x0ng-trailer.webm HTML5 video format, or also in AVI: http://blocky.io/2x0ng-trailer.avi
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deathtotheweird
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« Reply #27 on: March 10, 2013, 03:01:55 PM »

trailer looks cool. nice cuts of action mixed in with the text.

how many levels in total will there be?
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dto1138
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« Reply #28 on: March 10, 2013, 04:45:40 PM »

Hi allen,

right now there are 8 levels, but I definitely will add more.
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dto1138
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« Reply #29 on: March 10, 2013, 05:34:11 PM »

In fact, not only would I like to add a bit more content in terms of game objects/rules, but also I would like to introduce new objects a little more slowly. Right now the game feels a bit short, I think it would make sense to restructure a little. 
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deathtotheweird
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« Reply #30 on: March 10, 2013, 06:27:22 PM »

yeah that's what I was thinking, because it felt like I started playing and a few seconds later I was at level 6.
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dto1138
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« Reply #31 on: March 10, 2013, 06:43:46 PM »

Yes Smiley a bit more is needed to really flesh this out. I'll let you know when version 0.7 is out!
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dto1138
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« Reply #32 on: March 10, 2013, 06:50:24 PM »

allen: what do you think of adding other items to be collected, like keys computer chips or something? i also had an idea for a shield powerup, but i'm not sure i want to include powerups at all.
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dto1138
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« Reply #33 on: March 10, 2013, 07:14:39 PM »

yeah that's what I was thinking, because it felt like I started playing and a few seconds later I was at level 6.

How about these ideas i just added to my todo list?

TODO free imprisoned white friendlies to open a white gate! escort friendly to exit right behind you

TODO make moving blocks of selected color which sprout eyes and "meep" and run away. they don't die, but you have to chase them. they turn to white smileys when you grab the color.

TODO extend game: do two levels at each difficulty level: one with three colors, one with four, introduce all the elements just a little more slowly.
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deathtotheweird
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« Reply #34 on: March 10, 2013, 07:42:47 PM »

ya that sounds cool. the extend game idea should help a lot.
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dto1138
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« Reply #35 on: March 11, 2013, 06:54:14 AM »

Hi tigpeeps. I wrote a brief article about the game design and influences of 2x0ng, including a comparison with the original Xong: http://www.indiedb.com/games/2x0ng/news/what-is-2x0ng-all-about and I thought I would link it back to this thread, for those who wish to keep up with the next version. Thanks! hope you enjoy.
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dto1138
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« Reply #36 on: March 13, 2013, 12:52:44 PM »

This release features numerous improvements, including: USB gamepad support, expanded level design with new enemies and objects, seventeen varied level "sets" to explore, new color schemes, and increased overall difficulty.
 
This is a significant milestone for 2x0ng, because 0.7 shows the game nearly ready for beta testing. Virtually all gameplay elements are in place. What remains to be done is heavy playtesting, bugfixing, and additional fine-tuning.

You can find the downloads at http://blocky.io/2x0ng.html
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dto1138
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« Reply #37 on: March 14, 2013, 01:22:56 PM »

Here's a link to a fun new story view: http://blocky.io/2x0ng-towns.webm   http://blocky.io/2x0ng-towns.avi
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dto1138
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« Reply #38 on: March 16, 2013, 07:03:02 AM »

More fun from Story Mode: http://blocky.io/2x0ng-fight2.webm   http://blocky.io/2x0ng-fight2.avi
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Ryland
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« Reply #39 on: March 16, 2013, 07:27:55 AM »

Woah, story mode now? Redownloading!
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