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998761 Posts in 39178 Topics- by 30587 Members - Latest Member: gemstar

April 20, 2014, 06:01:39 PM
TIGSource ForumsFeedbackPlaytesting2x0ng: procedural puzzle combat roguelike, sequel to Xong
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Author Topic: 2x0ng: procedural puzzle combat roguelike, sequel to Xong  (Read 5935 times)
ithamore
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« Reply #75 on: April 01, 2013, 10:56:38 PM »

I've been thinking of adding the first video to the expanded. I like to have an internationally conscious approach to my writing, since I'm a writer.

The man in the second video sounded a little more mature. And since April 1st was coming up, I didn't want anyone making jokes of the narrator of the 1st video.

I'm late for my hospital appointment and will share more later.

Hi, looks great, just one minor question---it looks like you posted the 2nd video (Ridler Gaming) and not the 1st video you commented on (Nick Reineke's Indie Impressions.)

They're both great vids, I just thought I would ask whether you meant to link the Impressions one you commented on.

Thanks ithamore Smiley I'm glad you are liking the vibe. I really appreciate the exposure.
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dto1138
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« Reply #76 on: April 02, 2013, 12:02:32 AM »

Ok, keep me posted.

I've been thinking of adding the first video to the expanded. I like to have an internationally conscious approach to my writing, since I'm a writer.
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dto1138
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« Reply #77 on: April 02, 2013, 12:03:24 AM »

2x0ng has been released for Mac OSX: http://blocky.io/2x0ng-1.0rc1.dmg  this is the first Mac build so there may be bugs. Please use with caution.
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johnki
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« Reply #78 on: April 02, 2013, 11:23:57 AM »

Please use with caution.
That's not concerning. Tongue

Anyways, I'll try it out soon. I wanted to try this but my PC is out of commission, haha.
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dto1138
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« Reply #79 on: April 02, 2013, 01:07:01 PM »

It's just a standard disclaimer---apparently the game works fine for a couple mac peeps who graciously tested it for me before posting. Please let me know if you experience any issues such as texture glitches or crashing.

Please use with caution.
That's not concerning. Tongue

Anyways, I'll try it out soon. I wanted to try this but my PC is out of commission, haha.
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johnki
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« Reply #80 on: April 02, 2013, 05:37:34 PM »

Seems to work fine despite the fact that I suck at it.
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dto1138
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« Reply #81 on: April 02, 2013, 05:57:54 PM »

I just thought of something. Do all macs have F12 key? that's used for Pause :/

Also, do you notice any glitches when going fullscreen? That's been a slight sticking point for ports, but it shouldn't be hard to fix if that happens.
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dto1138
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« Reply #82 on: April 02, 2013, 06:14:12 PM »

Thanks for checking out the game, Bro Smiley

Seems to work fine despite the fact that I suck at it.
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FloatingCoder
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« Reply #83 on: April 03, 2013, 09:19:58 PM »

Oddly addicting...  Playing on a mac, only thing I noticed was a black and white box would appear for a short time (1 second?) and then go away. Seemed to move with the player, and be in about the same spot most of the time, off to the upper right of the player. Seemed like a glitch rather then something in the game. You said you where having issues on mac, not sure if that's one of them.

Love the game, although I really didn't think I would. I've played several times now, and got to level 7. While I understand the design, I typically don't like games that make me start over at the beginning, as now the first 3 - 4 levels are easy for me, so it feels like a waste of time. Perhaps if there where a mode where it started you one level down from where you died?  Currently I kinda want to play more, but it's late and although I want to explore the new bad guys I saw on level 7 more, I don;t want to play through the first 6 levels to get there. Actually 5 and 6 are still fresh enough, I'd play them more, but the thought of playing 1 - 4 just to get back up there... well... I think I'll go to bed.

On second thought, don't change that, I might get more sleep this way Smiley  Smiley
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dto1138
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« Reply #84 on: April 04, 2013, 06:52:55 AM »

Hi! The black and white box points the way to the exit. (Check out the F1 help. I've recently been told F1 is not a typical mac help key so maybe that's an issue. Might change it to Control H.)

I'm glad you enjoy the game. I've received a lot of feedback and comments, and will be making a few more adjustments to the game before the final release. That could include a very limited retry system something like what you describe.

Thanks!
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dto1138
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« Reply #85 on: April 07, 2013, 05:46:20 PM »

Hi, I have an updated build of 2x0ng that APPEARS to have fixed the crash issues that made the game unplayable on some versions of 64-bit Windows. I built it with a different compiler and it thus far has gotten working on 64-bit Windows 8.

http://blocky.io/2x0ng-win32-1.0rc1c.zip

Whether or not you have 64-bit Windows, please give this download a shot and let me know if you experience any issues. If you DO have 64-bit, please let me know your version and whether or not the game worked.

This is/was the largest bug, it's all smooth sailing from here.
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dto1138
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« Reply #86 on: April 14, 2013, 07:34:27 AM »

Hi all! I've released a near-final version (promise!) of 2x0ng, now with bugfixes, more Mac-friendly key bindings, a slightly smaller player hitbox (for more forgiveness in close quarters) and the Piece du Resistance: a Red/Green colorblindness compatibility mode! (See the help screen for instructions.)

Downloads for 2x0ng 1.0 RC4 can be found at http://blocky.io/2x0ng.html
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dto1138
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« Reply #87 on: April 18, 2013, 08:11:48 AM »

Release 1.0 is out, with a Windows framerate fix and an updated Mac version.

This is the finished game. Enjoy! http://blocky.io/2x0ng.html

And a big gameplay video: http://blocky.io/2x0ng-gameplay-long.ogv
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dto1138
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« Reply #88 on: April 27, 2013, 02:42:07 AM »

These are in German, 25+ minutes each.

http://www.youtube.com/watch?v=mH-RkQlZBlM

http://www.youtube.com/watch?v=J118_MTqHdo
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Suedeash
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« Reply #89 on: May 02, 2013, 12:46:39 PM »

So, I just discovered this game today while scouring the forums, and I have to say, the graphics, while reminiscent to those featured in games on the Commodore 64, isn't what appealed to me. It was more so the dynamics of the square your character is endowed with. To me, that's what makes this game stand out so much. Just as a game like Minecraft has its blocks, 2x0ng has its square. I managed to perform some neat ricochet tricks while playing through 2x0ng today. Also, I noticed that all the sprites are openly visible in the .ZIP file, which could mean custom textures? Anyway, I love this game, and I'll definitely be following its development. I'm uploading a video tonight of my play-through. Keep up the great work.
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