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1411415 Posts in 69361 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 02:15:12 PM

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TIGSource ForumsCommunityDevLogsHuman Passage
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Author Topic: Human Passage  (Read 59047 times)
melos
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« Reply #180 on: April 07, 2013, 04:08:03 PM »

i bring you


9 AM


http://tindeck.com/listen/asak

embodimenting the daily grind
the daily commute
waking up
brushing your teeth
eating the blueberry morning
repeating another day and then
oh my god
your clock is...

...an hour EARLY
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mushbuh
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« Reply #181 on: April 07, 2013, 06:01:30 PM »

2pm  Evil2 p m 2 p m 2 p m 2 p m 2 p m Evil 2pm
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Kurt
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« Reply #182 on: April 08, 2013, 02:46:06 AM »

I love both of you
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Azocan
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« Reply #183 on: April 08, 2013, 04:42:55 AM »

ifvh
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I have no idea.
Hey come check me out on YouTube! I do indie games!
https://www.youtube.com/AzocanLP/
Submit a game here! http://forums.tigsource.com/index.php?topic=42718.0
Twitter https://twitter.com/AzocanLP
mushbuh
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« Reply #184 on: April 08, 2013, 07:40:43 AM »

have I posted 3PM?
http://tindeck.com/listen/rted
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Azocan
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« Reply #185 on: April 09, 2013, 03:21:49 AM »

Yes

Just Kidding
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I have no idea.
Hey come check me out on YouTube! I do indie games!
https://www.youtube.com/AzocanLP/
Submit a game here! http://forums.tigsource.com/index.php?topic=42718.0
Twitter https://twitter.com/AzocanLP
Azocan
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« Reply #186 on: April 10, 2013, 09:29:42 AM »

 Noir
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I have no idea.
Hey come check me out on YouTube! I do indie games!
https://www.youtube.com/AzocanLP/
Submit a game here! http://forums.tigsource.com/index.php?topic=42718.0
Twitter https://twitter.com/AzocanLP
Kurt
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« Reply #187 on: April 10, 2013, 04:10:47 PM »



I am terrible with GUIs I guess
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Azocan
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« Reply #188 on: April 10, 2013, 04:18:41 PM »

 Not the only thing you're terrible with. Well, hello there!
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I have no idea.
Hey come check me out on YouTube! I do indie games!
https://www.youtube.com/AzocanLP/
Submit a game here! http://forums.tigsource.com/index.php?topic=42718.0
Twitter https://twitter.com/AzocanLP
Forstride
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« Reply #189 on: April 10, 2013, 05:35:14 PM »

umm when is the kickstarter coming?
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Kurt
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« Reply #190 on: April 10, 2013, 06:29:39 PM »

Since people keep asking:

If I did make a Kickstarter (or Indiegogo since there's no age limit) how much should I ask for?

A list of things I need:
  • A new computer with multiple monitors for maximum efficiency
  • Money to pay Mush and Sean
  • A sandwich
  • Hosting?
  • XBox to port the game to that perhaps?
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mushbuh
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« Reply #191 on: April 10, 2013, 06:39:00 PM »

Since people keep asking:

If I did make a Kickstarter (or Indiegogo since there's no age limit) how much should I ask for?

A list of things I need:
  • A new computer with multiple monitors for maximum efficiency
  • Money to pay Mush and Sean
  • A sandwich
  • Hosting?
  • XBox to port the game to that perhaps?
I have unlimited bandwidth hosting for another two years, so we are good with that
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Forstride
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« Reply #192 on: April 10, 2013, 06:53:43 PM »

ask for $100,000.  don't forget the stretch goals!
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mushbuh
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« Reply #193 on: April 10, 2013, 06:58:14 PM »

ask for $100,000.  don't forget the stretch goals!
I think hes being semi serious, since everyone wants to give him money for the game

anyway heres some anodyne-clone human passage music

http://tindeck.com/listen/onoy  Wizard
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Conker534
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« Reply #194 on: April 10, 2013, 08:46:54 PM »

I don't see any reason that you need a kickstarter.

You're 15 and live at home right? I'm sure at the moment you don't have any issues funding this game.
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melos
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« Reply #195 on: April 10, 2013, 08:56:32 PM »

You'd probably have better luck if you ask for a portion of those costs. Like people might be turned off if you're asking for a new rig  to fund a game which doesn't seem very CPU-intensive. Maybe like, ask for money for one monitor, the costs of paying for audio.

I'd be really modest about the goal, maybe you'll get more than you asked for without coming off as dishonest to others (even if you are being honest, people will still notice you're a high school age person living with parents and probably get turned off if you ask for a lot).

But it's probably a good experience to do this, then you'll be obligated to ship and deliver Smiley
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alts
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« Reply #196 on: April 10, 2013, 10:03:55 PM »

I would happily pay money for more Rene and Bird walk in my life. Just saying.
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Kurt
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« Reply #197 on: April 11, 2013, 02:11:46 AM »

Thanks for the advice so far.

@Conker The reason I'm doing a Kickstarter is because I was raised in a way that if I wanted something that wasn't a necessity like a computer or game, I'd have to buy it myself. Since I don't have a job that would pay for anything such as money for paying the musicians, I feel that a Kickstarter would help.

However now that I look at it I do feel like I'm asking for a lot. Are there any price suggestions? Of course I'm not going to be starting one until the game is more developed.
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eigenbom
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« Reply #198 on: April 11, 2013, 02:36:25 AM »

If it's just to pay the musicians then choose a rate, say $30/hr or whatever, and get an estimate of the number of hours work they need to do. Your salary comes from the actual sales of the game, so you'd factor that in on top of that, again based on some rate. When I was 15 I would've loved to get $15/hr so maybe start with that.
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mushbuh
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« Reply #199 on: April 11, 2013, 08:14:23 AM »

Just ask for exactly as much as you need, to be honest I doubt you need a new PC. But if you are serious about porting to XBLA, for sure you want to make sure you can afford to licenses or whatever.
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