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1038169 Posts in 41953 Topics- by 33573 Members - Latest Member: kirbasin

September 02, 2014, 01:11:08 AM
TIGSource ForumsPlayerGamesLet's Dissect Some MOBAs (LOL, DOTA2, SMITE, etc)
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Dragonmaw
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« on: March 02, 2013, 09:53:53 AM »

Here's the place to talk about which is better. Go.
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« Reply #1 on: March 02, 2013, 10:03:26 AM »

Why do they all try and look like WAR 3 and have the same map? I feel like changing that up could give the game a bit of a unique look.
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« Reply #2 on: March 02, 2013, 02:58:58 PM »

I actually feel like Dota2 has a better design on paper while LoL has better gamefeel and conveyance.
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« Reply #3 on: March 02, 2013, 03:00:31 PM »

they all hav DUM acronyms

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The Monster King
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« Reply #4 on: March 02, 2013, 04:36:24 PM »

i'd like, right here and right now to demystify the fact that teamfights are over faster in dota2 than league, since its pretty much the complete opposite, especially when you factor in buyback. Sure, when a team has 20 kills more than the other they'll blow the other up instantly (happens in league too) but other than that unless like 3 people focus you and you are a fragile support you will last, and a fight with good players can last a while

biggest advantage of dota2 imo is that you can help other lanes, in LoL if you are the jungler you gank but otherwise you cant leave your lane because it will take the enemy team half a second to push down your tower and it will take you hours to go help AND come back, teleport scroll makes the biggest of differences
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deathtotheweird
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« Reply #5 on: March 02, 2013, 07:42:39 PM »

I would play LoL if it weren't for it's dumb business model and if it removed runes and masteries. Even if you play the game non-stop it would take months to unlock every hero with IP. But having heroes isn't enough, you need runes and rune pages to hold the runes.

When I quit I had around 1000 wins, only 3 complete rune pages and not even half the hero pool. That's after spending at least 80 dollars (and usually only buying heroes when they were on sale).

Dota2/HoN are objectively better 'mobas' simply because of the fact that all the heroes are available for free, without the need to grind games.
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« Reply #6 on: March 02, 2013, 07:50:10 PM »

i like the rune stuff actually -- i think they should make all the champions free to play though, and just add a greater variety of runes, and make the runes cost more
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« Reply #7 on: March 02, 2013, 10:19:00 PM »

in LoL if you are the jungler you gank but otherwise you cant leave your lane because it will take the enemy team half a second to push down your tower and it will take you hours to go help AND come back, teleport scroll makes the biggest of differences

Actually Mid lane can help other lanes pretty easily and you'll see them gank almost as much as the jungle does.  You just have to gank when your opponent is gone so they can't countergank or pressure your tower.
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« Reply #8 on: March 03, 2013, 01:26:36 AM »

why would your opponent ever leave the lane
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« Reply #9 on: March 03, 2013, 01:28:14 AM »

why would your opponent ever leave the lane
Being dead

Being almost dead

Wanting to go back and buy

Ganking another lane or getting a buff.

There aren't any couriers in LoL.
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« Reply #10 on: March 03, 2013, 04:08:06 AM »

When I quit I had around 1000 wins, only 3 complete rune pages and not even half the hero pool. That's after spending at least 80 dollars (and usually only buying heroes when they were on sale).

eek, now LoL disgusts me even more. I'm not opposed to free to play (when done right) but LoL sounds like it's a perfect example of how to do it wrong.

Dota's monetization doesn't make me happy either, since, in my opinion, the positives of free to play (low barrier of entry, more new players) actually cause negative effects on dota.
If accounts can simply be created for free by anyone any amount of times... then leaver penalty and ranked match making become meaningless
These are two very important things needed for the player base of dota to have fun, right?

My other issue is that I don't get to pay for the game I love to play.
The heros in dota are well designed (mostly) by professional character artists who work at Valve, just about never is swapping out a hat or sword going to improve the overall design and look of that character.

I would have happily paid 50 bucks to own a copy of dota rather than have it free with hats
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« Reply #11 on: March 03, 2013, 04:23:48 AM »

i like the rune stuff actually -- i think they should make all the champions free to play though, and just add a greater variety of runes, and make the runes cost more
no, this would suck, I love collecting things

@jackson: but you know, with this system some ppl (like I did with LoL) are gonna spend muuuuch more than 50 bux, and I guess that's what they're counting on
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« Reply #12 on: March 03, 2013, 04:24:27 AM »

My other issue is that I don't get to pay for the game I love to play.
Buy couriers. Buy announcers. Buy tournament tickets. In fact, you could just buy a bunch of items in the store and then not equip them to any of your heroes. Then Valve would get money and you can keep playing the game that you love to play.

And I strongly doubt that new Dota 2 accounts get to be in the same matchmaking bracket as people who have played 500+ games. They get matchmade against people who are also new to the game, so this is only a problem if you are new to the game.
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« Reply #13 on: March 03, 2013, 01:46:52 PM »

watching tournaments in the client is pretty awesome, and with some of the recent larger ones you get a free courier as well. buying tickets benefits the pro scene and valve at the same time, so it's a win-win.

announcers and couriers/wards are good buys as well, because everyone in the game gets to hear the announcer or see your courier/wards (if you bought it that is).

so yeah, there are more than just cosmetics for heroes.
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« Reply #14 on: March 03, 2013, 04:16:36 PM »

watching tournaments in the client is pretty awesome, and with some of the recent larger ones you get a free courier as well. buying tickets benefits the pro scene and valve at the same time, so it's a win-win.

announcers and couriers/wards are good buys as well, because everyone in the game gets to hear the announcer or see your courier/wards (if you bought it that is).

so yeah, there are more than just cosmetics for heroes.

Yeah, that's true, I do think valve are bloody brilliant for making tournament tickets an integrated method of monetization, and like Gabe said in one of those more recent interviews; more could be done along these lines of benefiting both the developer and exceptional players (ie NaVi) who work to benefit the developers (by making the experience of that game more fun and appealing)
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