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1043401 Posts in 42275 Topics- by 33938 Members - Latest Member: PeterRoy

September 18, 2014, 05:38:56 AM
TIGSource ForumsDeveloperCreativeArtThe games you designed as kids?!
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Author Topic: The games you designed as kids?!  (Read 2860 times)
AdamButcher
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« on: March 02, 2013, 11:02:57 AM »

Did you draw and design computer games as a kid?

I mean just on bits of paper or in your head - long before you picked up any programming tool?

Or was that just me?? Shocked

I'm gonna dig out some old drawings I must have at my parent's house. But in the meantime does anyone have any old drawings/designs/ideas they can share? To jog your memory, look at the cover to this amazing 16-bit album:


http://www.8bitpeoples.com/discography/by/alex_mauer

I must have schoolbooks full of this stuff. Show me yours please... Kiss
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petertos
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« Reply #1 on: March 02, 2013, 11:38:02 AM »

The games I designed as a kid...

We should go back to Madrid, Spain, 1992. I was 11 and we raised some funds to start our new graphic adventure with a friend... We started a company and made a couple of sketches...

Unfortunately, I don't know where that friend has gone now and no idea where the sketches are... LOL. But I remember those years as awesome  Smiley
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sublinimal
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« Reply #2 on: March 02, 2013, 12:02:23 PM »

I designed games on paper, drew characters/weapons/levels and even wrote "fanfic" revolving around them. Off the top of my head, my ideas included a Pokemon rip-off (with a zillion new monsters), a top-down shooter called "Blast" (with a zillion bizarre guns), and a cave flier (with a zillion ships complete with stats, history and such).

I probably don't have the old drawings left anymore, which is a shame. I even borrowed a book on C(?) from the local library to try programming some of them, but it went way over my head back then.

So I mostly just made custom content for other games, and became exceedingly efficient at it.
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ஒழுக்கின்மை
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« Reply #3 on: March 02, 2013, 01:48:40 PM »

i thought most of this forum's members are still kids?

anyway, here are some designs i made when i was younger (14-15 years old): http://rinku.livejournal.com/1994/09/29/ -- i wrote those designs on paper back in 1994, and typed them up later on

originally it had drawings i think
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feminazi
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« Reply #4 on: March 02, 2013, 01:50:22 PM »

i never heard of gam
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AdamButcher
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« Reply #5 on: March 02, 2013, 03:11:48 PM »

anyway, here are some designs i made when i was younger (14-15 years old): http://rinku.livejournal.com/1994/09/29/ -- i wrote those designs on paper back in 1994, and typed them up later on

Oh man - disappointed I can't see the Map of Vegtible etc. Otherwise, these are far more detailed and thought out than I ever managed...
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Jono
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« Reply #6 on: March 02, 2013, 07:01:27 PM »

I had a bunch of game stuff somewhere but I probably chucked it out when I was cleaning my room a while ago.
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ஒழுக்கின்மை
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« Reply #7 on: March 02, 2013, 07:46:01 PM »

ya i kept all the typos as-is, rather than correcting them

when i was a kid i was like 'when i grow up i'm going to turn these into real games' but now that i'm grown up i'm like 'those ideas were stupid, younger me! no way i'm going to waste time making them into games, i've a lot better ideas now.'. but at least making designs those helped develop my ability to design games, so in that sense they were worth coming up with
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Ryland
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« Reply #8 on: March 02, 2013, 09:05:15 PM »

Super Pickle! You would be like superman if superman were a pickle! I'm not creative now, and I wasn't creative as a kid!
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siskavard
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« Reply #9 on: March 02, 2013, 09:24:01 PM »

I don't have the drawings, but when I was 10 or so I had this platformer idea of just this cartoony head with tires named D-Lux. You roll around the level collecting spark plugs so you dont run out of gas. It would have been FANTAS-Horrible.
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Graham-
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« Reply #10 on: March 02, 2013, 09:31:00 PM »

mine were all garbage. god we sucked.
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caiys
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« Reply #11 on: March 03, 2013, 01:43:13 AM »

Can't remember designing new games, but I used to design extra stuff for existing games. Like I'd draw a bunch of Legend of Zelda dungeons on graph paper with new items and weird monsters. Kinda wish I kept them, but they're probably a pile of crap.
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keo
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« Reply #12 on: March 03, 2013, 08:24:33 AM »

13, FLCL fan game - I liked my sprites.

kanti's the best. it was going to be made in rm2k3, and switch between different game genre's during combat. meh.  Also designed a game where you traversed a labrynth with lufia monster and earthbound sprite rips, and the minotaur I had sprited the face of my sister.
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aldo
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« Reply #13 on: March 03, 2013, 10:57:51 AM »

I had a notebook full of awesome bosses and machines Dr. Robotnik could've used against that damn hedgehog. Don.t know what happened to it.
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Mittens
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« Reply #14 on: March 03, 2013, 07:14:35 PM »

I made a few platformers as a kid, often they didn't involve much more than mindless violence, clearing out a screen of enemies and then platforming to the next one.

One involved riding a jet powered surfboard like thing and chasing down huge mechs, it was probably the most creative one
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John Sandoval
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« Reply #15 on: March 03, 2013, 07:22:33 PM »

13, FLCL fan game - I liked my sprites.

kanti's the best. it was going to be made in rm2k3, and switch between different game genre's during combat. meh.  Also designed a game where you traversed a labrynth with lufia monster and earthbound sprite rips, and the minotaur I had sprited the face of my sister.


oh my gahhhhhhhhhd
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Graham-
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« Reply #16 on: March 03, 2013, 07:38:39 PM »

I used to plan out more interesting enemy patterns. When you're fighting a boss - the best, so exciting - there's a period of, "oh shit, oh shit, what the UFCINK FUCK.. jiaa." Then you die a bunch and respawn and die and own. Eventually you kill his ass, and like, you know the system now. His overpowering demeanor, the squawks and squeals, the intimidation, gets boiled down to, "I wait 4 seconds, then he meows, then I wait 2, and he either pokes his head the right or left, then I jump about 2 seconds in." Then he is easy. YOU SEES THE MATRIX>

Fuck that. I designed better patterns in my head, so he stayed interesting, as he did at the beginning.
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Raycast
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« Reply #17 on: March 03, 2013, 08:53:54 PM »

I have folders packed with tons of drawings from middle school and early high school for games. I played with Blender's game engine for a good 2+ years, without learning a shred of python. I got a lot of cool concepts though that I could definitely do in Unity.

An idea I remember the most was a first person game where you had a sword and had to kill robotic enemies that were held together by some strange red cloth stuff. I was crazy about physics games then, so I wanted to make cool cloth cutting dynamics and stuff. I also wanted to make a game like Shadow of the Colossus, but you had a bunch of weird guns and the colossi were way bigger.
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Graham-
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« Reply #18 on: March 03, 2013, 09:12:56 PM »

really big.
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thersus
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« Reply #19 on: March 04, 2013, 11:39:31 AM »

I think I have a lot of these thingies at home, will try to find them. I even have a card game with tons of hand drawn cards, they're awesome!
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