A KIND OF MENU :Graphic update : 7 March 2013----------------------------------------------------------------------------------
Hi everyone
I'm a french student, currently studying in switzerland at HEAD geneva, and i'm making a game for school.
It's a 2D top down coop stealth (yeah buzzwords!) game, with roguelike elements called Blueprint.
It is made to be played on a gamepad, and currently developed for ouya.
The 2 players are on the same screen, in a topdown view, and can only see what their character is seeing. ie : there's a vision cone in front of them that shows the world elements : guards, traps, etc.
But they are not aware of what outside this vision cone so they'll have to work together :
when one is lockpicking, the other have to watch for the guards, if one is captured, the other have to save him ...etc
I want each level to be in 2 parts :
1st : they have to fetch an object, protected by security systems and guards/traps. They work together.
2nd : they have to get out, but only one can win so they have to double cross their friend in order to win.
Each level will be randomly generated, and upon death or capture, a new level will be generated. Players will have to be familiar with game elements, and not learn level by heart, in order to win.
The game will be set in a 60s/secret agent feel, and i'm currently working on Art direction, which must be finalized for Wednesday.
- I have made a small tech demo to show of the cone of vision will work :
Art not final AT ALL, sorry for the in computer shot, it was for school assignment
As you can see : what's not seen by player will be represented as a blueprint, and the "world", what is seen by the player, is what is in red/pink.
- Here's a work on palette selection and style for the "real world" :
(link, because it's a pretty big image and it has to be seen in 100%, not scaled)
https://dl.dropbox.com/s/nr7t4oe5d71lt1s/testedetest.pngI still hesitate between example 1 and 4 on the right, i need to dig further. And there's still work to do on the palette.
- And here is a view of what the map part will look like :

(in the new version, colors are lighter, but i need to choose them in correlation with the world palette, so no screen yet).
Well, that's about it. I have some sketch and Game documents on paper, i need to make a small level scenario for wednesday to show what's happening in the game in a typical playthrough (and finish the art direction as said earlier), so i'll be posting more soon !